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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmCollection.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmCollection.h')
| -rw-r--r-- | PhysX_3.4/Source/Common/src/CmCollection.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/Common/src/CmCollection.h b/PhysX_3.4/Source/Common/src/CmCollection.h new file mode 100644 index 00000000..76f9738e --- /dev/null +++ b/PhysX_3.4/Source/Common/src/CmCollection.h @@ -0,0 +1,103 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_CM_COLLECTION +#define PX_PHYSICS_CM_COLLECTION + +#include "CmPhysXCommon.h" +#include "PxCollection.h" +#include "PsHashMap.h" +#include "PsUserAllocated.h" +#include "PsAllocator.h" + +namespace physx +{ +namespace Cm +{ + template <class Key, + class Value, + class HashFn = Ps::Hash<Key>, + class Allocator = Ps::NonTrackingAllocator > + class CollectionHashMap : public Ps::CoalescedHashMap< Key, Value, HashFn, Allocator> + { + typedef physx::shdfnd::internal::HashMapBase< Key, Value, HashFn, Allocator> MapBase; + typedef Ps::Pair<const Key,Value> EntryData; + + public: + CollectionHashMap(PxU32 initialTableSize = 64, float loadFactor = 0.75f): + Ps::CoalescedHashMap< Key, Value, HashFn, Allocator>(initialTableSize,loadFactor) {} + + void insertUnique(const Key& k, const Value& v) + { + PX_PLACEMENT_NEW(MapBase::mBase.insertUnique(k), EntryData)(k,v); + } + }; + + + + class Collection : public PxCollection, public Ps::UserAllocated + { + public: + typedef CollectionHashMap<PxBase*, PxSerialObjectId> ObjectToIdMap; + typedef CollectionHashMap<PxSerialObjectId, PxBase*> IdToObjectMap; + + virtual void add(PxBase& object, PxSerialObjectId ref); + virtual void remove(PxBase& object); + virtual bool contains(PxBase& object) const; + virtual void addId(PxBase& object, PxSerialObjectId id); + virtual void removeId(PxSerialObjectId id); + virtual PxBase* find(PxSerialObjectId ref) const; + virtual void add(PxCollection& collection); + virtual void remove(PxCollection& collection); + virtual PxU32 getNbObjects() const; + virtual PxBase& getObject(PxU32 index) const; + virtual PxU32 getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; + + virtual PxU32 getNbIds() const; + virtual PxSerialObjectId getId(const PxBase& object) const; + virtual PxU32 getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; + + void release() { PX_DELETE(this); } + + + // Only for internal use. Bypasses virtual calls, specialized behaviour. + PX_INLINE void internalAdd(PxBase* s, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) { mObjects.insertUnique(s, id); } + PX_INLINE PxU32 internalGetNbObjects() const { return mObjects.size(); } + PX_INLINE PxBase* internalGetObject(PxU32 i) const { PX_ASSERT(i<mObjects.size()); return mObjects.getEntries()[i].first; } + PX_INLINE const ObjectToIdMap::Entry* internalGetObjects() const { return mObjects.getEntries(); } + + IdToObjectMap mIds; + ObjectToIdMap mObjects; + + }; +} +} + +#endif |