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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmCollection.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_CM_COLLECTION
+#define PX_PHYSICS_CM_COLLECTION
+
+#include "CmPhysXCommon.h"
+#include "PxCollection.h"
+#include "PsHashMap.h"
+#include "PsUserAllocated.h"
+#include "PsAllocator.h"
+
+namespace physx
+{
+namespace Cm
+{
+ template <class Key,
+ class Value,
+ class HashFn = Ps::Hash<Key>,
+ class Allocator = Ps::NonTrackingAllocator >
+ class CollectionHashMap : public Ps::CoalescedHashMap< Key, Value, HashFn, Allocator>
+ {
+ typedef physx::shdfnd::internal::HashMapBase< Key, Value, HashFn, Allocator> MapBase;
+ typedef Ps::Pair<const Key,Value> EntryData;
+
+ public:
+ CollectionHashMap(PxU32 initialTableSize = 64, float loadFactor = 0.75f):
+ Ps::CoalescedHashMap< Key, Value, HashFn, Allocator>(initialTableSize,loadFactor) {}
+
+ void insertUnique(const Key& k, const Value& v)
+ {
+ PX_PLACEMENT_NEW(MapBase::mBase.insertUnique(k), EntryData)(k,v);
+ }
+ };
+
+
+
+ class Collection : public PxCollection, public Ps::UserAllocated
+ {
+ public:
+ typedef CollectionHashMap<PxBase*, PxSerialObjectId> ObjectToIdMap;
+ typedef CollectionHashMap<PxSerialObjectId, PxBase*> IdToObjectMap;
+
+ virtual void add(PxBase& object, PxSerialObjectId ref);
+ virtual void remove(PxBase& object);
+ virtual bool contains(PxBase& object) const;
+ virtual void addId(PxBase& object, PxSerialObjectId id);
+ virtual void removeId(PxSerialObjectId id);
+ virtual PxBase* find(PxSerialObjectId ref) const;
+ virtual void add(PxCollection& collection);
+ virtual void remove(PxCollection& collection);
+ virtual PxU32 getNbObjects() const;
+ virtual PxBase& getObject(PxU32 index) const;
+ virtual PxU32 getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
+
+ virtual PxU32 getNbIds() const;
+ virtual PxSerialObjectId getId(const PxBase& object) const;
+ virtual PxU32 getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
+
+ void release() { PX_DELETE(this); }
+
+
+ // Only for internal use. Bypasses virtual calls, specialized behaviour.
+ PX_INLINE void internalAdd(PxBase* s, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) { mObjects.insertUnique(s, id); }
+ PX_INLINE PxU32 internalGetNbObjects() const { return mObjects.size(); }
+ PX_INLINE PxBase* internalGetObject(PxU32 i) const { PX_ASSERT(i<mObjects.size()); return mObjects.getEntries()[i].first; }
+ PX_INLINE const ObjectToIdMap::Entry* internalGetObjects() const { return mObjects.getEntries(); }
+
+ IdToObjectMap mIds;
+ ObjectToIdMap mObjects;
+
+ };
+}
+}
+
+#endif