diff options
| author | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
| commit | 238605d8225a9135d6b60646e05d066e25424eee (patch) | |
| tree | 2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Snippets/compiler/vc12win32 | |
| parent | Add ParamTool.exe (diff) | |
| download | physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip | |
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Snippets/compiler/vc12win32')
| -rw-r--r-- | PhysX_3.4/Snippets/compiler/vc12win32/SnippetDeformableMesh.vcxproj | 272 | ||||
| -rw-r--r-- | PhysX_3.4/Snippets/compiler/vc12win32/Snippets.sln | 14 |
2 files changed, 286 insertions, 0 deletions
diff --git a/PhysX_3.4/Snippets/compiler/vc12win32/SnippetDeformableMesh.vcxproj b/PhysX_3.4/Snippets/compiler/vc12win32/SnippetDeformableMesh.vcxproj new file mode 100644 index 00000000..21b78baf --- /dev/null +++ b/PhysX_3.4/Snippets/compiler/vc12win32/SnippetDeformableMesh.vcxproj @@ -0,0 +1,272 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="checked|Win32"> + <Configuration>checked</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="profile|Win32"> + <Configuration>profile</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{61DFAA81-E84A-CD12-7133-A197BCD86C7A}</ProjectGuid> + <RootNamespace>SnippetDeformableMesh</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='checked|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='profile|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='checked|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='profile|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../../bin/vc12win32\</OutDir> + <IntDir>./Win32/SnippetDeformableMesh/debug\</IntDir> + <TargetExt>.exe</TargetExt> + <TargetName>$(ProjectName)DEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <BasicRuntimeChecks>UninitializedLocalUsageCheck</BasicRuntimeChecks> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /wd4350 /wd4668 /wd4365 /wd4548 /d2Zi+</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../../Include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../Graphics/include/win32/GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_HAS_EXCEPTIONS=0;WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PHYSX_PROFILE_SDK;RENDER_SNIPPET;_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_NVTX=1;PX_SUPPORT_PVD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <AdditionalOptions>/LIBPATH:../../../Lib/vc12win32 PhysX3CommonDEBUG_x86.lib PhysX3DEBUG_x86.lib PhysX3CookingDEBUG_x86.lib PhysX3CharacterKinematicDEBUG_x86.lib PhysX3ExtensionsDEBUG.lib PhysX3VehicleDEBUG.lib PxPvdSDKDEBUG_x86.lib PxTaskDEBUG_x86.lib PxFoundationDEBUG_x86.lib PsFastXmlDEBUG_x86.lib /LIBPATH:../../lib/vc12win32 SnippetUtilsDEBUG.lib /DEBUG</AdditionalOptions> + <AdditionalDependencies>Winmm.lib;OpenGL32.lib;glut32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)DEBUG.exe</OutputFile> + <AdditionalLibraryDirectories>./../../../Common/lib/vc12win32;./../../lib/vc12win32;./../../../../PxShared/lib/vc12win32;./../../Graphics/lib/win32/glut;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + <PostBuildEvent> + <Command>XCOPY "../../../../PxShared/bin\vc12win32\PxFoundationDEBUG_x86.dll" "$(OutDir)" /D /Y
 XCOPY "../../../../PxShared/bin\vc12win32\PxPvdSDKDEBUG_x86.dll" "$(OutDir)" /D /Y</Command> + </PostBuildEvent> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='checked|Win32'"> + <OutDir>./../../../bin/vc12win32\</OutDir> + <IntDir>./Win32/SnippetDeformableMesh/checked\</IntDir> + <TargetExt>.exe</TargetExt> + <TargetName>$(ProjectName)CHECKED</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='checked|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /wd4350 /wd4668 /wd4365 /wd4548 /d2Zi+</AdditionalOptions> + <Optimization>Full</Optimization> + <AdditionalIncludeDirectories>./../../../Include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../Graphics/include/win32/GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_HAS_EXCEPTIONS=0;WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PHYSX_PROFILE_SDK;RENDER_SNIPPET;NDEBUG;PX_CHECKED=1;PX_NVTX=1;PX_SUPPORT_PVD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <AdditionalOptions>/LIBPATH:../../../Lib/vc12win32 PhysX3CommonCHECKED_x86.lib PhysX3CHECKED_x86.lib PhysX3CookingCHECKED_x86.lib PhysX3CharacterKinematicCHECKED_x86.lib PhysX3ExtensionsCHECKED.lib PhysX3VehicleCHECKED.lib PxPvdSDKCHECKED_x86.lib PxTaskCHECKED_x86.lib PxFoundationCHECKED_x86.lib PsFastXmlCHECKED_x86.lib /LIBPATH:../../lib/vc12win32 SnippetUtilsCHECKED.lib</AdditionalOptions> + <AdditionalDependencies>Winmm.lib;OpenGL32.lib;glut32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)CHECKED.exe</OutputFile> + <AdditionalLibraryDirectories>./../../../Common/lib/vc12win32;./../../lib/vc12win32;./../../../../PxShared/lib/vc12win32;./../../Graphics/lib/win32/glut;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + <PostBuildEvent> + <Command>XCOPY "../../../../PxShared/bin\vc12win32\PxFoundationCHECKED_x86.dll" "$(OutDir)" /D /Y
 XCOPY "../../../../PxShared/bin\vc12win32\PxPvdSDKCHECKED_x86.dll" "$(OutDir)" /D /Y</Command> + </PostBuildEvent> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='profile|Win32'"> + <OutDir>./../../../bin/vc12win32\</OutDir> + <IntDir>./Win32/SnippetDeformableMesh/profile\</IntDir> + <TargetExt>.exe</TargetExt> + <TargetName>$(ProjectName)PROFILE</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='profile|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /wd4350 /wd4668 /wd4365 /wd4548 /d2Zi+</AdditionalOptions> + <Optimization>Full</Optimization> + <AdditionalIncludeDirectories>./../../../Include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../Graphics/include/win32/GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_HAS_EXCEPTIONS=0;WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PHYSX_PROFILE_SDK;RENDER_SNIPPET;NDEBUG;PX_PROFILE=1;PX_NVTX=1;PX_SUPPORT_PVD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <AdditionalOptions>/INCREMENTAL:NO /LIBPATH:../../../Lib/vc12win32 PhysX3CommonPROFILE_x86.lib PhysX3PROFILE_x86.lib PhysX3CookingPROFILE_x86.lib PhysX3CharacterKinematicPROFILE_x86.lib PhysX3ExtensionsPROFILE.lib PhysX3VehiclePROFILE.lib PxPvdSDKPROFILE_x86.lib PxTaskPROFILE_x86.lib PxFoundationPROFILE_x86.lib PsFastXmlPROFILE_x86.lib /LIBPATH:../../lib/vc12win32 SnippetUtilsPROFILE.lib /DEBUG</AdditionalOptions> + <AdditionalDependencies>Winmm.lib;OpenGL32.lib;glut32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)PROFILE.exe</OutputFile> + <AdditionalLibraryDirectories>./../../../Common/lib/vc12win32;./../../lib/vc12win32;./../../../../PxShared/lib/vc12win32;./../../Graphics/lib/win32/glut;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + <PostBuildEvent> + <Command>XCOPY "../../../../PxShared/bin\vc12win32\PxFoundationPROFILE_x86.dll" "$(OutDir)" /D /Y
 XCOPY "../../../../PxShared/bin\vc12win32\PxPvdSDKPROFILE_x86.dll" "$(OutDir)" /D /Y</Command> + </PostBuildEvent> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <OutDir>./../../../bin/vc12win32\</OutDir> + <IntDir>./Win32/SnippetDeformableMesh/release\</IntDir> + <TargetExt>.exe</TargetExt> + <TargetName>$(ProjectName)</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /wd4350 /wd4668 /wd4365 /wd4548 /d2Zi+</AdditionalOptions> + <Optimization>Full</Optimization> + <AdditionalIncludeDirectories>./../../../Include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../Graphics/include/win32/GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_HAS_EXCEPTIONS=0;WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PHYSX_PROFILE_SDK;RENDER_SNIPPET;NDEBUG;PX_SUPPORT_PVD=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <AdditionalOptions>/INCREMENTAL:NO /LIBPATH:../../../Lib/vc12win32 PhysX3Common_x86.lib PhysX3_x86.lib PhysX3Cooking_x86.lib PhysX3CharacterKinematic_x86.lib PhysX3Extensions.lib PhysX3Vehicle.lib PxPvdSDK_x86.lib PxTask_x86.lib PxFoundation_x86.lib PsFastXml_x86.lib /LIBPATH:../../lib/vc12win32 SnippetUtils.lib</AdditionalOptions> + <AdditionalDependencies>Winmm.lib;OpenGL32.lib;glut32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> + <AdditionalLibraryDirectories>./../../../Common/lib/vc12win32;./../../lib/vc12win32;./../../../../PxShared/lib/vc12win32;./../../Graphics/lib/win32/glut;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + <PostBuildEvent> + <Command>XCOPY "../../../../PxShared/bin\vc12win32\PxFoundation_x86.dll" "$(OutDir)" /D /Y
 XCOPY "../../../../PxShared/bin\vc12win32\PxPvdSDK_x86.dll" "$(OutDir)" /D /Y</Command> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\SnippetCommon\ClassicMain.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\SnippetDeformableMesh\SnippetDeformableMesh.cpp"> + </ClCompile> + <ClCompile Include="..\..\SnippetDeformableMesh\SnippetDeformableMeshRender.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./SnippetUtils.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="./SnippetRender.vcxproj"> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + </ProjectReference> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/PhysX_3.4/Snippets/compiler/vc12win32/Snippets.sln b/PhysX_3.4/Snippets/compiler/vc12win32/Snippets.sln index 9fdcc910..46055647 100644 --- a/PhysX_3.4/Snippets/compiler/vc12win32/Snippets.sln +++ b/PhysX_3.4/Snippets/compiler/vc12win32/Snippets.sln @@ -98,6 +98,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetRaycastCCD", "./Snip {43554530-2170-F5A9-4794-3AD09344F18D} = {43554530-2170-F5A9-4794-3AD09344F18D} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetDeformableMesh", "./SnippetDeformableMesh.vcxproj", "{61DFAA81-E84A-CD12-7133-A197BCD86C7A}" + ProjectSection(ProjectDependencies) = postProject + {F44672D8-5198-BBA4-87E8-C790415E403C} = {F44672D8-5198-BBA4-87E8-C790415E403C} + {43554530-2170-F5A9-4794-3AD09344F18D} = {43554530-2170-F5A9-4794-3AD09344F18D} + EndProjectSection +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetCustomProfiler", "./SnippetCustomProfiler.vcxproj", "{A1DC7298-F468-3208-0C49-44F0BA003BE1}" ProjectSection(ProjectDependencies) = postProject {F44672D8-5198-BBA4-87E8-C790415E403C} = {F44672D8-5198-BBA4-87E8-C790415E403C} @@ -344,6 +350,14 @@ Global {84A5A167-E1E1-9C10-5E48-2CD6C91D20A8}.profile|Win32.Build.0 = profile|Win32 {84A5A167-E1E1-9C10-5E48-2CD6C91D20A8}.release|Win32.ActiveCfg = release|Win32 {84A5A167-E1E1-9C10-5E48-2CD6C91D20A8}.release|Win32.Build.0 = release|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.checked|Win32.ActiveCfg = checked|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.checked|Win32.Build.0 = checked|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.debug|Win32.ActiveCfg = debug|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.debug|Win32.Build.0 = debug|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.profile|Win32.ActiveCfg = profile|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.profile|Win32.Build.0 = profile|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.release|Win32.ActiveCfg = release|Win32 + {61DFAA81-E84A-CD12-7133-A197BCD86C7A}.release|Win32.Build.0 = release|Win32 {A1DC7298-F468-3208-0C49-44F0BA003BE1}.checked|Win32.ActiveCfg = checked|Win32 {A1DC7298-F468-3208-0C49-44F0BA003BE1}.checked|Win32.Build.0 = checked|Win32 {A1DC7298-F468-3208-0C49-44F0BA003BE1}.debug|Win32.ActiveCfg = debug|Win32 |