aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Snippets/SnippetVehicleScale/SnippetVehicleScale.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetVehicleScale/SnippetVehicleScale.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetVehicleScale/SnippetVehicleScale.cpp')
-rw-r--r--PhysX_3.4/Snippets/SnippetVehicleScale/SnippetVehicleScale.cpp552
1 files changed, 552 insertions, 0 deletions
diff --git a/PhysX_3.4/Snippets/SnippetVehicleScale/SnippetVehicleScale.cpp b/PhysX_3.4/Snippets/SnippetVehicleScale/SnippetVehicleScale.cpp
new file mode 100644
index 00000000..f066c2d2
--- /dev/null
+++ b/PhysX_3.4/Snippets/SnippetVehicleScale/SnippetVehicleScale.cpp
@@ -0,0 +1,552 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+// ****************************************************************************
+// This snippet illustrates how to configure a PhysX vehicle when meters are not
+// the chosen length scale. The snippet sets up a vehicle with meters as the
+// adopted length scale and then modifies the vehicle parameters so that they represent
+// the same vehicle but with centimeters as the chosen length scale. It is written in
+// a way that allows any length scale to be chosen. A key function here is the function
+// customizeVehicleToLengthScale.
+
+// It is a good idea to record and playback with pvd (PhysX Visual Debugger).
+// ****************************************************************************
+
+#include <ctype.h>
+
+#include "PxPhysicsAPI.h"
+
+#include "vehicle/PxVehicleUtil.h"
+#include "../SnippetVehicleCommon/SnippetVehicleSceneQuery.h"
+#include "../SnippetVehicleCommon/SnippetVehicleFilterShader.h"
+#include "../SnippetVehicleCommon/SnippetVehicleTireFriction.h"
+#include "../SnippetVehicleCommon/SnippetVehicleCreate.h"
+
+#include "../SnippetCommon/SnippetPrint.h"
+#include "../SnippetCommon/SnippetPVD.h"
+#include "../SnippetUtils/SnippetUtils.h"
+
+
+using namespace physx;
+using namespace snippetvehicle;
+
+PxDefaultAllocator gAllocator;
+PxDefaultErrorCallback gErrorCallback;
+
+PxFoundation* gFoundation = NULL;
+PxPhysics* gPhysics = NULL;
+
+PxDefaultCpuDispatcher* gDispatcher = NULL;
+PxScene* gScene = NULL;
+
+PxCooking* gCooking = NULL;
+
+PxMaterial* gMaterial = NULL;
+
+PxPvd* gPvd = NULL;
+
+VehicleSceneQueryData* gVehicleSceneQueryData = NULL;
+PxBatchQuery* gBatchQuery = NULL;
+
+PxVehicleDrivableSurfaceToTireFrictionPairs* gFrictionPairs = NULL;
+
+PxRigidStatic* gGroundPlane = NULL;
+PxVehicleDrive4W* gVehicle4W = NULL;
+
+bool gIsVehicleInAir = true;
+
+PxF32 gSteerVsForwardSpeedData[2*8]=
+{
+ 0.0f, 0.75f,
+ 5.0f, 0.75f,
+ 30.0f, 0.125f,
+ 120.0f, 0.1f,
+ PX_MAX_F32, PX_MAX_F32,
+ PX_MAX_F32, PX_MAX_F32,
+ PX_MAX_F32, PX_MAX_F32,
+ PX_MAX_F32, PX_MAX_F32
+};
+PxFixedSizeLookupTable<8> gSteerVsForwardSpeedTable(gSteerVsForwardSpeedData,4);
+
+PxVehicleKeySmoothingData gKeySmoothingData=
+{
+ {
+ 6.0f, //rise rate eANALOG_INPUT_ACCEL
+ 6.0f, //rise rate eANALOG_INPUT_BRAKE
+ 6.0f, //rise rate eANALOG_INPUT_HANDBRAKE
+ 2.5f, //rise rate eANALOG_INPUT_STEER_LEFT
+ 2.5f, //rise rate eANALOG_INPUT_STEER_RIGHT
+ },
+ {
+ 10.0f, //fall rate eANALOG_INPUT_ACCEL
+ 10.0f, //fall rate eANALOG_INPUT_BRAKE
+ 10.0f, //fall rate eANALOG_INPUT_HANDBRAKE
+ 5.0f, //fall rate eANALOG_INPUT_STEER_LEFT
+ 5.0f //fall rate eANALOG_INPUT_STEER_RIGHT
+ }
+};
+
+PxVehiclePadSmoothingData gPadSmoothingData=
+{
+ {
+ 6.0f, //rise rate eANALOG_INPUT_ACCEL
+ 6.0f, //rise rate eANALOG_INPUT_BRAKE
+ 6.0f, //rise rate eANALOG_INPUT_HANDBRAKE
+ 2.5f, //rise rate eANALOG_INPUT_STEER_LEFT
+ 2.5f, //rise rate eANALOG_INPUT_STEER_RIGHT
+ },
+ {
+ 10.0f, //fall rate eANALOG_INPUT_ACCEL
+ 10.0f, //fall rate eANALOG_INPUT_BRAKE
+ 10.0f, //fall rate eANALOG_INPUT_HANDBRAKE
+ 5.0f, //fall rate eANALOG_INPUT_STEER_LEFT
+ 5.0f //fall rate eANALOG_INPUT_STEER_RIGHT
+ }
+};
+
+PxVehicleDrive4WRawInputData gVehicleInputData;
+
+enum DriveMode
+{
+ eDRIVE_MODE_ACCEL_FORWARDS=0,
+ eDRIVE_MODE_ACCEL_REVERSE,
+ eDRIVE_MODE_HARD_TURN_LEFT,
+ eDRIVE_MODE_HANDBRAKE_TURN_LEFT,
+ eDRIVE_MODE_HARD_TURN_RIGHT,
+ eDRIVE_MODE_HANDBRAKE_TURN_RIGHT,
+ eDRIVE_MODE_BRAKE,
+ eDRIVE_MODE_NONE
+};
+
+DriveMode gDriveModeOrder[] =
+{
+ eDRIVE_MODE_BRAKE,
+ eDRIVE_MODE_ACCEL_FORWARDS,
+ eDRIVE_MODE_BRAKE,
+ eDRIVE_MODE_ACCEL_REVERSE,
+ eDRIVE_MODE_BRAKE,
+ eDRIVE_MODE_HARD_TURN_LEFT,
+ eDRIVE_MODE_BRAKE,
+ eDRIVE_MODE_HARD_TURN_RIGHT,
+ eDRIVE_MODE_ACCEL_FORWARDS,
+ eDRIVE_MODE_HANDBRAKE_TURN_LEFT,
+ eDRIVE_MODE_ACCEL_FORWARDS,
+ eDRIVE_MODE_HANDBRAKE_TURN_RIGHT,
+ eDRIVE_MODE_NONE
+};
+
+PxF32 gVehicleModeLifetime = 4.0f;
+PxF32 gVehicleModeTimer = 0.0f;
+PxU32 gVehicleOrderProgress = 0;
+bool gVehicleOrderComplete = false;
+bool gMimicKeyInputs = true;
+
+enum
+{
+ eLengthScaleCentimeters=0,
+ eLengthScaleInches
+};
+PxF32 gLengthScales[2] = {100.0f, 39.3701f};
+PxF32 gLengthScale = gLengthScales[eLengthScaleInches];
+
+VehicleDesc initVehicleDesc()
+{
+ //Set up the chassis mass, dimensions, moment of inertia, and center of mass offset.
+ //The moment of inertia is just the moment of inertia of a cuboid but modified for easier steering.
+ //Center of mass offset is 0.65m above the base of the chassis and 0.25m towards the front.
+ const PxF32 chassisMass = 1500.0f;
+ const PxVec3 chassisDims(2.5f,2.0f,5.0f);
+ const PxVec3 chassisMOI
+ ((chassisDims.y*chassisDims.y + chassisDims.z*chassisDims.z)*chassisMass/12.0f,
+ (chassisDims.x*chassisDims.x + chassisDims.z*chassisDims.z)*0.8f*chassisMass/12.0f,
+ (chassisDims.x*chassisDims.x + chassisDims.y*chassisDims.y)*chassisMass/12.0f);
+ const PxVec3 chassisCMOffset(0.0f, -chassisDims.y*0.5f + 0.65f, 0.25f);
+
+ //Set up the wheel mass, radius, width, moment of inertia, and number of wheels.
+ //Moment of inertia is just the moment of inertia of a cylinder.
+ const PxF32 wheelMass = 20.0f;
+ const PxF32 wheelRadius = 0.5f;
+ const PxF32 wheelWidth = 0.4f;
+ const PxF32 wheelMOI = 0.5f*wheelMass*wheelRadius*wheelRadius;
+ const PxU32 nbWheels = 4;
+
+ VehicleDesc vehicleDesc;
+
+ vehicleDesc.chassisMass = chassisMass;
+ vehicleDesc.chassisDims = chassisDims;
+ vehicleDesc.chassisMOI = chassisMOI;
+ vehicleDesc.chassisCMOffset = chassisCMOffset;
+ vehicleDesc.chassisMaterial = gMaterial;
+ vehicleDesc.chassisSimFilterData = PxFilterData(COLLISION_FLAG_CHASSIS, COLLISION_FLAG_CHASSIS_AGAINST, 0, 0);
+
+ vehicleDesc.wheelMass = wheelMass;
+ vehicleDesc.wheelRadius = wheelRadius;
+ vehicleDesc.wheelWidth = wheelWidth;
+ vehicleDesc.wheelMOI = wheelMOI;
+ vehicleDesc.numWheels = nbWheels;
+ vehicleDesc.wheelMaterial = gMaterial;
+ vehicleDesc.chassisSimFilterData = PxFilterData(COLLISION_FLAG_WHEEL, COLLISION_FLAG_WHEEL_AGAINST, 0, 0);
+
+ return vehicleDesc;
+}
+
+void startAccelerateForwardsMode()
+{
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalAccel(true);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogAccel(1.0f);
+ }
+}
+
+void startAccelerateReverseMode()
+{
+ gVehicle4W->mDriveDynData.forceGearChange(PxVehicleGearsData::eREVERSE);
+
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalAccel(true);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogAccel(1.0f);
+ }
+}
+
+void startBrakeMode()
+{
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalBrake(true);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogBrake(1.0f);
+ }
+}
+
+void startTurnHardLeftMode()
+{
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalAccel(true);
+ gVehicleInputData.setDigitalSteerLeft(true);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogAccel(true);
+ gVehicleInputData.setAnalogSteer(-1.0f);
+ }
+}
+
+void startTurnHardRightMode()
+{
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalAccel(true);
+ gVehicleInputData.setDigitalSteerRight(true);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogAccel(1.0f);
+ gVehicleInputData.setAnalogSteer(1.0f);
+ }
+}
+
+void startHandbrakeTurnLeftMode()
+{
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalSteerLeft(true);
+ gVehicleInputData.setDigitalHandbrake(true);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogSteer(-1.0f);
+ gVehicleInputData.setAnalogHandbrake(1.0f);
+ }
+}
+
+void startHandbrakeTurnRightMode()
+{
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalSteerRight(true);
+ gVehicleInputData.setDigitalHandbrake(true);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogSteer(1.0f);
+ gVehicleInputData.setAnalogHandbrake(1.0f);
+ }
+}
+
+
+void releaseAllControls()
+{
+ if(gMimicKeyInputs)
+ {
+ gVehicleInputData.setDigitalAccel(false);
+ gVehicleInputData.setDigitalSteerLeft(false);
+ gVehicleInputData.setDigitalSteerRight(false);
+ gVehicleInputData.setDigitalBrake(false);
+ gVehicleInputData.setDigitalHandbrake(false);
+ }
+ else
+ {
+ gVehicleInputData.setAnalogAccel(0.0f);
+ gVehicleInputData.setAnalogSteer(0.0f);
+ gVehicleInputData.setAnalogBrake(0.0f);
+ gVehicleInputData.setAnalogHandbrake(0.0f);
+ }
+}
+
+
+void initPhysics()
+{
+ gFoundation = PxCreateFoundation(PX_FOUNDATION_VERSION, gAllocator, gErrorCallback);
+ PxTolerancesScale scale;
+ scale.length = gLengthScale;
+ scale.speed = 10.0f * gLengthScale;
+ gPvd = PxCreatePvd(*gFoundation);
+ PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
+ gPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
+ gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, gPvd);
+
+ PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
+ sceneDesc.gravity = PxVec3(0.0f, -9.81f*gLengthScale, 0.0f);
+
+ PxU32 numWorkers = 1;
+ gDispatcher = PxDefaultCpuDispatcherCreate(numWorkers);
+ sceneDesc.cpuDispatcher = gDispatcher;
+ sceneDesc.filterShader = VehicleFilterShader;
+
+ gScene = gPhysics->createScene(sceneDesc);
+
+ PxPvdSceneClient* pvdClient = gScene->getScenePvdClient();
+ if(pvdClient)
+ {
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true);
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true);
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true);
+ }
+
+ gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.6f);
+
+ gCooking = PxCreateCooking(PX_PHYSICS_VERSION, *gFoundation, PxCookingParams(PxTolerancesScale()));
+
+ /////////////////////////////////////////////
+
+ PxInitVehicleSDK(*gPhysics);
+ PxVehicleSetBasisVectors(PxVec3(0,1,0), PxVec3(0,0,1));
+ PxVehicleSetUpdateMode(PxVehicleUpdateMode::eVELOCITY_CHANGE);
+
+ //Create the batched scene queries for the suspension raycasts.
+ gVehicleSceneQueryData = VehicleSceneQueryData::allocate(1, PX_MAX_NB_WHEELS, 1, 1, WheelSceneQueryPreFilterBlocking, NULL, gAllocator);
+ gBatchQuery = VehicleSceneQueryData::setUpBatchedSceneQuery(0, *gVehicleSceneQueryData, gScene);
+
+ //Create the friction table for each combination of tire and surface type.
+ gFrictionPairs = createFrictionPairs(gMaterial);
+
+ //Create a plane to drive on.
+ PxFilterData groundPlaneSimFilterData(COLLISION_FLAG_GROUND, COLLISION_FLAG_GROUND_AGAINST, 0, 0);
+ gGroundPlane = createDrivablePlane(groundPlaneSimFilterData, gMaterial, gPhysics);
+ gScene->addActor(*gGroundPlane);
+
+ //Create a vehicle that will drive on the plane.
+ VehicleDesc vehicleDesc = initVehicleDesc();
+ gVehicle4W = createVehicle4W(vehicleDesc, gPhysics, gCooking);
+ //Convert the vehicle from meters to the chosen length scale.
+ customizeVehicleToLengthScale(gLengthScale, gVehicle4W->getRigidDynamicActor(), &gVehicle4W->mWheelsSimData, &gVehicle4W->mDriveSimData);
+ //Convert the steer angle vs forward speed table to the chosen length scale.
+ for(PxU32 i = 0; i < gSteerVsForwardSpeedTable.mNbDataPairs; i++)
+ {
+ gSteerVsForwardSpeedTable.mDataPairs[2*i +0] *= gLengthScale;
+ }
+ PxTransform startTransform(PxVec3(0, ((vehicleDesc.chassisDims.y*0.5f + vehicleDesc.wheelRadius + 1.0f)*gLengthScale), 0), PxQuat(PxIdentity));
+ gVehicle4W->getRigidDynamicActor()->setGlobalPose(startTransform);
+ gScene->addActor(*gVehicle4W->getRigidDynamicActor());
+
+ //Set the vehicle to rest in first gear.
+ //Set the vehicle to use auto-gears.
+ gVehicle4W->setToRestState();
+ gVehicle4W->mDriveDynData.forceGearChange(PxVehicleGearsData::eFIRST);
+ gVehicle4W->mDriveDynData.setUseAutoGears(true);
+
+ gVehicleModeTimer = 0.0f;
+ gVehicleOrderProgress = 0;
+ startBrakeMode();
+}
+
+void incrementDrivingMode(const PxF32 timestep)
+{
+ gVehicleModeTimer += timestep;
+ if(gVehicleModeTimer > gVehicleModeLifetime)
+ {
+ //If the mode just completed was eDRIVE_MODE_ACCEL_REVERSE then switch back to forward gears.
+ if(eDRIVE_MODE_ACCEL_REVERSE == gDriveModeOrder[gVehicleOrderProgress])
+ {
+ gVehicle4W->mDriveDynData.forceGearChange(PxVehicleGearsData::eFIRST);
+ }
+
+ //Increment to next driving mode.
+ gVehicleModeTimer = 0.0f;
+ gVehicleOrderProgress++;
+ releaseAllControls();
+
+ //If we are at the end of the list of driving modes then start again.
+ if(eDRIVE_MODE_NONE == gDriveModeOrder[gVehicleOrderProgress])
+ {
+ gVehicleOrderProgress = 0;
+ gVehicleOrderComplete = true;
+ }
+
+ //Start driving in the selected mode.
+ DriveMode eDriveMode = gDriveModeOrder[gVehicleOrderProgress];
+ switch(eDriveMode)
+ {
+ case eDRIVE_MODE_ACCEL_FORWARDS:
+ startAccelerateForwardsMode();
+ break;
+ case eDRIVE_MODE_ACCEL_REVERSE:
+ startAccelerateReverseMode();
+ break;
+ case eDRIVE_MODE_HARD_TURN_LEFT:
+ startTurnHardLeftMode();
+ break;
+ case eDRIVE_MODE_HANDBRAKE_TURN_LEFT:
+ startHandbrakeTurnLeftMode();
+ break;
+ case eDRIVE_MODE_HARD_TURN_RIGHT:
+ startTurnHardRightMode();
+ break;
+ case eDRIVE_MODE_HANDBRAKE_TURN_RIGHT:
+ startHandbrakeTurnRightMode();
+ break;
+ case eDRIVE_MODE_BRAKE:
+ startBrakeMode();
+ break;
+ case eDRIVE_MODE_NONE:
+ break;
+ };
+
+ //If the mode about to start is eDRIVE_MODE_ACCEL_REVERSE then switch to reverse gears.
+ if(eDRIVE_MODE_ACCEL_REVERSE == gDriveModeOrder[gVehicleOrderProgress])
+ {
+ gVehicle4W->mDriveDynData.forceGearChange(PxVehicleGearsData::eREVERSE);
+ }
+ }
+}
+
+void stepPhysics()
+{
+ const PxF32 timestep = 1.0f/60.0f;
+
+ //Cycle through the driving modes to demonstrate how to accelerate/reverse/brake/turn etc.
+ incrementDrivingMode(timestep);
+
+ //Update the control inputs for the vehicle.
+ if(gMimicKeyInputs)
+ {
+ PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs(gKeySmoothingData, gSteerVsForwardSpeedTable, gVehicleInputData, timestep, gIsVehicleInAir, *gVehicle4W);
+ }
+ else
+ {
+ PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs(gPadSmoothingData, gSteerVsForwardSpeedTable, gVehicleInputData, timestep, gIsVehicleInAir, *gVehicle4W);
+ }
+
+ //Raycasts.
+ PxVehicleWheels* vehicles[1] = {gVehicle4W};
+ PxRaycastQueryResult* raycastResults = gVehicleSceneQueryData->getRaycastQueryResultBuffer(0);
+ const PxU32 raycastResultsSize = gVehicleSceneQueryData->getQueryResultBufferSize();
+ PxVehicleSuspensionRaycasts(gBatchQuery, 1, vehicles, raycastResultsSize, raycastResults);
+
+ //Vehicle update.
+ const PxVec3 grav = gScene->getGravity();
+ PxWheelQueryResult wheelQueryResults[PX_MAX_NB_WHEELS];
+ PxVehicleWheelQueryResult vehicleQueryResults[1] = {{wheelQueryResults, gVehicle4W->mWheelsSimData.getNbWheels()}};
+ PxVehicleUpdates(timestep, grav, *gFrictionPairs, 1, vehicles, vehicleQueryResults);
+
+ //Work out if the vehicle is in the air.
+ gIsVehicleInAir = gVehicle4W->getRigidDynamicActor()->isSleeping() ? false : PxVehicleIsInAir(vehicleQueryResults[0]);
+
+ //Scene update.
+ gScene->simulate(timestep);
+ gScene->fetchResults(true);
+}
+
+void cleanupPhysics()
+{
+ gVehicle4W->getRigidDynamicActor()->release();
+ gVehicle4W->free();
+ gGroundPlane->release();
+ gBatchQuery->release();
+ gVehicleSceneQueryData->free(gAllocator);
+ gFrictionPairs->release();
+ PxCloseVehicleSDK();
+
+ gMaterial->release();
+ gCooking->release();
+ gScene->release();
+ gDispatcher->release();
+ gPhysics->release();
+ PxPvdTransport* transport = gPvd->getTransport();
+ gPvd->release();
+ transport->release();
+
+ gFoundation->release();
+
+ printf("SnippetVehicleScale done.\n");
+}
+
+void keyPress(unsigned char key, const PxTransform& camera)
+{
+ PX_UNUSED(camera);
+ PX_UNUSED(key);
+}
+
+int snippetMain(int, const char*const*)
+{
+#ifdef RENDER_SNIPPET
+ extern void renderLoop();
+ renderLoop();
+#else
+ initPhysics();
+ while(!gVehicleOrderComplete)
+ {
+ stepPhysics();
+ }
+ cleanupPhysics();
+#endif
+
+ return 0;
+}