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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleSceneQuery.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleSceneQuery.h')
| -rw-r--r-- | PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleSceneQuery.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleSceneQuery.h b/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleSceneQuery.h new file mode 100644 index 00000000..5e25e835 --- /dev/null +++ b/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleSceneQuery.h @@ -0,0 +1,126 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SNIPPET_VEHICLE_SCENEQUERY_H +#define SNIPPET_VEHICLE_SCENEQUERY_H + +#include "PxPhysicsAPI.h" + +namespace snippetvehicle +{ + +using namespace physx; + +enum +{ + DRIVABLE_SURFACE = 0xffff0000, + UNDRIVABLE_SURFACE = 0x0000ffff +}; + +void setupDrivableSurface(PxFilterData& filterData); + +void setupNonDrivableSurface(PxFilterData& filterData); + + +PxQueryHitType::Enum WheelSceneQueryPreFilterBlocking +(PxFilterData filterData0, PxFilterData filterData1, + const void* constantBlock, PxU32 constantBlockSize, + PxHitFlags& queryFlags); + +PxQueryHitType::Enum WheelSceneQueryPostFilterBlocking +(PxFilterData queryFilterData, PxFilterData objectFilterData, + const void* constantBlock, PxU32 constantBlockSize, + const PxQueryHit& hit); + +PxQueryHitType::Enum WheelSceneQueryPreFilterNonBlocking +(PxFilterData filterData0, PxFilterData filterData1, +const void* constantBlock, PxU32 constantBlockSize, +PxHitFlags& queryFlags); + +PxQueryHitType::Enum WheelSceneQueryPostFilterNonBlocking +(PxFilterData queryFilterData, PxFilterData objectFilterData, +const void* constantBlock, PxU32 constantBlockSize, +const PxQueryHit& hit); + + +//Data structure for quick setup of scene queries for suspension queries. +class VehicleSceneQueryData +{ +public: + VehicleSceneQueryData(); + ~VehicleSceneQueryData(); + + //Allocate scene query data for up to maxNumVehicles and up to maxNumWheelsPerVehicle with numVehiclesInBatch per batch query. + static VehicleSceneQueryData* allocate + (const PxU32 maxNumVehicles, const PxU32 maxNumWheelsPerVehicle, const PxU32 maxNumHitPointsPerWheel, const PxU32 numVehiclesInBatch, + PxBatchQueryPreFilterShader preFilterShader, PxBatchQueryPostFilterShader postFilterShader, + PxAllocatorCallback& allocator); + + //Free allocated buffers. + void free(PxAllocatorCallback& allocator); + + //Create a PxBatchQuery instance that will be used for a single specified batch. + static PxBatchQuery* setUpBatchedSceneQuery(const PxU32 batchId, const VehicleSceneQueryData& vehicleSceneQueryData, PxScene* scene); + + //Return an array of scene query results for a single specified batch. + PxRaycastQueryResult* getRaycastQueryResultBuffer(const PxU32 batchId); + + //Return an array of scene query results for a single specified batch. + PxSweepQueryResult* getSweepQueryResultBuffer(const PxU32 batchId); + + //Get the number of scene query results that have been allocated for a single batch. + PxU32 getQueryResultBufferSize() const; + +private: + + //Number of queries per batch + PxU32 mNumQueriesPerBatch; + + //Number of hit results per query + PxU32 mNumHitResultsPerQuery; + + //One result for each wheel. + PxRaycastQueryResult* mRaycastResults; + PxSweepQueryResult* mSweepResults; + + //One hit for each wheel. + PxRaycastHit* mRaycastHitBuffer; + PxSweepHit* mSweepHitBuffer; + + //Filter shader used to filter drivable and non-drivable surfaces + PxBatchQueryPreFilterShader mPreFilterShader; + + //Filter shader used to reject hit shapes that initially overlap sweeps. + PxBatchQueryPostFilterShader mPostFilterShader; + +}; + +} // namespace snippetvehicle + +#endif //SNIPPET_VEHICLE_SCENEQUERY_H |