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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleCreate.h
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SNIPPET_VEHICLE_COMMON_H
+#define SNIPPET_VEHICLE_COMMON_H
+
+#include "PxPhysicsAPI.h"
+#include "vehicle/PxVehicleDriveTank.h"
+#include "vehicle/PxVehicleNoDrive.h"
+
+namespace snippetvehicle
+{
+
+using namespace physx;
+
+////////////////////////////////////////////////
+
+PxRigidStatic* createDrivablePlane(const PxFilterData& simFilterData, PxMaterial* material, PxPhysics* physics);
+
+////////////////////////////////////////////////
+
+struct ActorUserData
+{
+ ActorUserData()
+ : vehicle(NULL),
+ actor(NULL)
+ {
+ }
+
+ const PxVehicleWheels* vehicle;
+ const PxActor* actor;
+};
+
+struct ShapeUserData
+{
+ ShapeUserData()
+ : isWheel(false),
+ wheelId(0xffffffff)
+ {
+ }
+
+ bool isWheel;
+ PxU32 wheelId;
+};
+
+
+struct VehicleDesc
+{
+ VehicleDesc()
+ : chassisMass(0.0f),
+ chassisDims(PxVec3(0.0f, 0.0f, 0.0f)),
+ chassisMOI(PxVec3(0.0f, 0.0f, 0.0f)),
+ chassisCMOffset(PxVec3(0.0f, 0.0f, 0.0f)),
+ chassisMaterial(NULL),
+ wheelMass(0.0f),
+ wheelWidth(0.0f),
+ wheelRadius(0.0f),
+ wheelMOI(0.0f),
+ wheelMaterial(NULL),
+ actorUserData(NULL),
+ shapeUserDatas(NULL)
+ {
+ }
+
+ PxF32 chassisMass;
+ PxVec3 chassisDims;
+ PxVec3 chassisMOI;
+ PxVec3 chassisCMOffset;
+ PxMaterial* chassisMaterial;
+ PxFilterData chassisSimFilterData; //word0 = collide type, word1 = collide against types, word2 = PxPairFlags
+
+ PxF32 wheelMass;
+ PxF32 wheelWidth;
+ PxF32 wheelRadius;
+ PxF32 wheelMOI;
+ PxMaterial* wheelMaterial;
+ PxU32 numWheels;
+ PxFilterData wheelSimFilterData; //word0 = collide type, word1 = collide against types, word2 = PxPairFlags
+
+ ActorUserData* actorUserData;
+ ShapeUserData* shapeUserDatas;
+};
+
+PxVehicleDrive4W* createVehicle4W(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking);
+
+PxVehicleDriveTank* createVehicleTank(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking);
+
+PxVehicleNoDrive* createVehicleNoDrive(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking);
+
+////////////////////////////////////////////////
+
+PxConvexMesh* createChassisMesh(const PxVec3 dims, PxPhysics& physics, PxCooking& cooking);
+
+PxConvexMesh* createWheelMesh(const PxF32 width, const PxF32 radius, PxPhysics& physics, PxCooking& cooking);
+
+////////////////////////////////////////////////
+
+void customizeVehicleToLengthScale(const PxReal lengthScale, PxRigidDynamic* rigidDynamic, PxVehicleWheelsSimData* wheelsSimData, PxVehicleDriveSimData* driveSimData);
+
+void customizeVehicleToLengthScale(const PxReal lengthScale, PxRigidDynamic* rigidDynamic, PxVehicleWheelsSimData* wheelsSimData, PxVehicleDriveSimData4W* driveSimData);
+
+////////////////////////////////////////////////
+
+PxRigidDynamic* createVehicleActor
+(const PxVehicleChassisData& chassisData,
+ PxMaterial** wheelMaterials, PxConvexMesh** wheelConvexMeshes, const PxU32 numWheels, const PxFilterData& wheelSimFilterData,
+ PxMaterial** chassisMaterials, PxConvexMesh** chassisConvexMeshes, const PxU32 numChassisMeshes, const PxFilterData& chassisSimFilterData,
+ PxPhysics& physics);
+
+void configureUserData(PxVehicleWheels* vehicle, ActorUserData* actorUserData, ShapeUserData* shapeUserDatas);
+
+////////////////////////////////////////////////
+
+} // namespace snippetvehicle
+
+#endif //SNIPPET_VEHICLE_COMMON_H