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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleCreate.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleCreate.h')
| -rw-r--r-- | PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleCreate.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleCreate.h b/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleCreate.h new file mode 100644 index 00000000..ccd35cb7 --- /dev/null +++ b/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicleCreate.h @@ -0,0 +1,142 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SNIPPET_VEHICLE_COMMON_H +#define SNIPPET_VEHICLE_COMMON_H + +#include "PxPhysicsAPI.h" +#include "vehicle/PxVehicleDriveTank.h" +#include "vehicle/PxVehicleNoDrive.h" + +namespace snippetvehicle +{ + +using namespace physx; + +//////////////////////////////////////////////// + +PxRigidStatic* createDrivablePlane(const PxFilterData& simFilterData, PxMaterial* material, PxPhysics* physics); + +//////////////////////////////////////////////// + +struct ActorUserData +{ + ActorUserData() + : vehicle(NULL), + actor(NULL) + { + } + + const PxVehicleWheels* vehicle; + const PxActor* actor; +}; + +struct ShapeUserData +{ + ShapeUserData() + : isWheel(false), + wheelId(0xffffffff) + { + } + + bool isWheel; + PxU32 wheelId; +}; + + +struct VehicleDesc +{ + VehicleDesc() + : chassisMass(0.0f), + chassisDims(PxVec3(0.0f, 0.0f, 0.0f)), + chassisMOI(PxVec3(0.0f, 0.0f, 0.0f)), + chassisCMOffset(PxVec3(0.0f, 0.0f, 0.0f)), + chassisMaterial(NULL), + wheelMass(0.0f), + wheelWidth(0.0f), + wheelRadius(0.0f), + wheelMOI(0.0f), + wheelMaterial(NULL), + actorUserData(NULL), + shapeUserDatas(NULL) + { + } + + PxF32 chassisMass; + PxVec3 chassisDims; + PxVec3 chassisMOI; + PxVec3 chassisCMOffset; + PxMaterial* chassisMaterial; + PxFilterData chassisSimFilterData; //word0 = collide type, word1 = collide against types, word2 = PxPairFlags + + PxF32 wheelMass; + PxF32 wheelWidth; + PxF32 wheelRadius; + PxF32 wheelMOI; + PxMaterial* wheelMaterial; + PxU32 numWheels; + PxFilterData wheelSimFilterData; //word0 = collide type, word1 = collide against types, word2 = PxPairFlags + + ActorUserData* actorUserData; + ShapeUserData* shapeUserDatas; +}; + +PxVehicleDrive4W* createVehicle4W(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking); + +PxVehicleDriveTank* createVehicleTank(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking); + +PxVehicleNoDrive* createVehicleNoDrive(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking); + +//////////////////////////////////////////////// + +PxConvexMesh* createChassisMesh(const PxVec3 dims, PxPhysics& physics, PxCooking& cooking); + +PxConvexMesh* createWheelMesh(const PxF32 width, const PxF32 radius, PxPhysics& physics, PxCooking& cooking); + +//////////////////////////////////////////////// + +void customizeVehicleToLengthScale(const PxReal lengthScale, PxRigidDynamic* rigidDynamic, PxVehicleWheelsSimData* wheelsSimData, PxVehicleDriveSimData* driveSimData); + +void customizeVehicleToLengthScale(const PxReal lengthScale, PxRigidDynamic* rigidDynamic, PxVehicleWheelsSimData* wheelsSimData, PxVehicleDriveSimData4W* driveSimData); + +//////////////////////////////////////////////// + +PxRigidDynamic* createVehicleActor +(const PxVehicleChassisData& chassisData, + PxMaterial** wheelMaterials, PxConvexMesh** wheelConvexMeshes, const PxU32 numWheels, const PxFilterData& wheelSimFilterData, + PxMaterial** chassisMaterials, PxConvexMesh** chassisConvexMeshes, const PxU32 numChassisMeshes, const PxFilterData& chassisSimFilterData, + PxPhysics& physics); + +void configureUserData(PxVehicleWheels* vehicle, ActorUserData* actorUserData, ShapeUserData* shapeUserDatas); + +//////////////////////////////////////////////// + +} // namespace snippetvehicle + +#endif //SNIPPET_VEHICLE_COMMON_H |