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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicle4WCreate.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicle4WCreate.cpp')
| -rw-r--r-- | PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicle4WCreate.cpp | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicle4WCreate.cpp b/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicle4WCreate.cpp new file mode 100644 index 00000000..7f21faa2 --- /dev/null +++ b/PhysX_3.4/Snippets/SnippetVehicleCommon/SnippetVehicle4WCreate.cpp @@ -0,0 +1,321 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "SnippetVehicleCreate.h" +#include "SnippetVehicleTireFriction.h" +#include "SnippetVehicleSceneQuery.h" + + +namespace snippetvehicle +{ + +using namespace physx; + +namespace fourwheel +{ + +void computeWheelCenterActorOffsets4W(const PxF32 wheelFrontZ, const PxF32 wheelRearZ, const PxVec3& chassisDims, const PxF32 wheelWidth, const PxF32 wheelRadius, const PxU32 numWheels, PxVec3* wheelCentreOffsets) +{ + //chassisDims.z is the distance from the rear of the chassis to the front of the chassis. + //The front has z = 0.5*chassisDims.z and the rear has z = -0.5*chassisDims.z. + //Compute a position for the front wheel and the rear wheel along the z-axis. + //Compute the separation between each wheel along the z-axis. + const PxF32 numLeftWheels = numWheels/2.0f; + const PxF32 deltaZ = (wheelFrontZ - wheelRearZ)/(numLeftWheels-1.0f); + //Set the outside of the left and right wheels to be flush with the chassis. + //Set the top of the wheel to be just touching the underside of the chassis. + //Begin by setting the rear-left/rear-right/front-left,front-right wheels. + wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eREAR_LEFT] = PxVec3((-chassisDims.x + wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + 0*deltaZ*0.5f); + wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eREAR_RIGHT] = PxVec3((+chassisDims.x - wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + 0*deltaZ*0.5f); + wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eFRONT_LEFT] = PxVec3((-chassisDims.x + wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + (numLeftWheels-1)*deltaZ); + wheelCentreOffsets[PxVehicleDrive4WWheelOrder::eFRONT_RIGHT] = PxVec3((+chassisDims.x - wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + (numLeftWheels-1)*deltaZ); + //Set the remaining wheels. + for(PxU32 i = 2, wheelCount = 4; i < numWheels-2; i+=2, wheelCount+=2) + { + wheelCentreOffsets[wheelCount + 0] = PxVec3((-chassisDims.x + wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + i*deltaZ*0.5f); + wheelCentreOffsets[wheelCount + 1] = PxVec3((+chassisDims.x - wheelWidth)*0.5f, -(chassisDims.y/2 + wheelRadius), wheelRearZ + i*deltaZ*0.5f); + } +} + +void setupWheelsSimulationData +(const PxF32 wheelMass, const PxF32 wheelMOI, const PxF32 wheelRadius, const PxF32 wheelWidth, + const PxU32 numWheels, const PxVec3* wheelCenterActorOffsets, + const PxVec3& chassisCMOffset, const PxF32 chassisMass, + PxVehicleWheelsSimData* wheelsSimData) +{ + //Set up the wheels. + PxVehicleWheelData wheels[PX_MAX_NB_WHEELS]; + { + //Set up the wheel data structures with mass, moi, radius, width. + for(PxU32 i = 0; i < numWheels; i++) + { + wheels[i].mMass = wheelMass; + wheels[i].mMOI = wheelMOI; + wheels[i].mRadius = wheelRadius; + wheels[i].mWidth = wheelWidth; + } + + //Enable the handbrake for the rear wheels only. + wheels[PxVehicleDrive4WWheelOrder::eREAR_LEFT].mMaxHandBrakeTorque=4000.0f; + wheels[PxVehicleDrive4WWheelOrder::eREAR_RIGHT].mMaxHandBrakeTorque=4000.0f; + //Enable steering for the front wheels only. + wheels[PxVehicleDrive4WWheelOrder::eFRONT_LEFT].mMaxSteer=PxPi*0.3333f; + wheels[PxVehicleDrive4WWheelOrder::eFRONT_RIGHT].mMaxSteer=PxPi*0.3333f; + } + + //Set up the tires. + PxVehicleTireData tires[PX_MAX_NB_WHEELS]; + { + //Set up the tires. + for(PxU32 i = 0; i < numWheels; i++) + { + tires[i].mType = TIRE_TYPE_NORMAL; + } + } + + //Set up the suspensions + PxVehicleSuspensionData suspensions[PX_MAX_NB_WHEELS]; + { + //Compute the mass supported by each suspension spring. + PxF32 suspSprungMasses[PX_MAX_NB_WHEELS]; + PxVehicleComputeSprungMasses + (numWheels, wheelCenterActorOffsets, + chassisCMOffset, chassisMass, 1, suspSprungMasses); + + //Set the suspension data. + for(PxU32 i = 0; i < numWheels; i++) + { + suspensions[i].mMaxCompression = 0.3f; + suspensions[i].mMaxDroop = 0.1f; + suspensions[i].mSpringStrength = 35000.0f; + suspensions[i].mSpringDamperRate = 4500.0f; + suspensions[i].mSprungMass = suspSprungMasses[i]; + } + + //Set the camber angles. + const PxF32 camberAngleAtRest=0.0; + const PxF32 camberAngleAtMaxDroop=0.01f; + const PxF32 camberAngleAtMaxCompression=-0.01f; + for(PxU32 i = 0; i < numWheels; i+=2) + { + suspensions[i + 0].mCamberAtRest = camberAngleAtRest; + suspensions[i + 1].mCamberAtRest = -camberAngleAtRest; + suspensions[i + 0].mCamberAtMaxDroop = camberAngleAtMaxDroop; + suspensions[i + 1].mCamberAtMaxDroop = -camberAngleAtMaxDroop; + suspensions[i + 0].mCamberAtMaxCompression = camberAngleAtMaxCompression; + suspensions[i + 1].mCamberAtMaxCompression = -camberAngleAtMaxCompression; + } + } + + //Set up the wheel geometry. + PxVec3 suspTravelDirections[PX_MAX_NB_WHEELS]; + PxVec3 wheelCentreCMOffsets[PX_MAX_NB_WHEELS]; + PxVec3 suspForceAppCMOffsets[PX_MAX_NB_WHEELS]; + PxVec3 tireForceAppCMOffsets[PX_MAX_NB_WHEELS]; + { + //Set the geometry data. + for(PxU32 i = 0; i < numWheels; i++) + { + //Vertical suspension travel. + suspTravelDirections[i] = PxVec3(0,-1,0); + + //Wheel center offset is offset from rigid body center of mass. + wheelCentreCMOffsets[i] = + wheelCenterActorOffsets[i] - chassisCMOffset; + + //Suspension force application point 0.3 metres below + //rigid body center of mass. + suspForceAppCMOffsets[i] = + PxVec3(wheelCentreCMOffsets[i].x,-0.3f,wheelCentreCMOffsets[i].z); + + //Tire force application point 0.3 metres below + //rigid body center of mass. + tireForceAppCMOffsets[i] = + PxVec3(wheelCentreCMOffsets[i].x,-0.3f,wheelCentreCMOffsets[i].z); + } + } + + //Set up the filter data of the raycast that will be issued by each suspension. + PxFilterData qryFilterData; + setupNonDrivableSurface(qryFilterData); + + //Set the wheel, tire and suspension data. + //Set the geometry data. + //Set the query filter data + for(PxU32 i = 0; i < numWheels; i++) + { + wheelsSimData->setWheelData(i, wheels[i]); + wheelsSimData->setTireData(i, tires[i]); + wheelsSimData->setSuspensionData(i, suspensions[i]); + wheelsSimData->setSuspTravelDirection(i, suspTravelDirections[i]); + wheelsSimData->setWheelCentreOffset(i, wheelCentreCMOffsets[i]); + wheelsSimData->setSuspForceAppPointOffset(i, suspForceAppCMOffsets[i]); + wheelsSimData->setTireForceAppPointOffset(i, tireForceAppCMOffsets[i]); + wheelsSimData->setSceneQueryFilterData(i, qryFilterData); + wheelsSimData->setWheelShapeMapping(i, PxI32(i)); + } + + //Add a front and rear anti-roll bar + PxVehicleAntiRollBarData barFront; + barFront.mWheel0 = PxVehicleDrive4WWheelOrder::eFRONT_LEFT; + barFront.mWheel1 = PxVehicleDrive4WWheelOrder::eFRONT_RIGHT; + barFront.mStiffness = 10000.0f; + wheelsSimData->addAntiRollBarData(barFront); + PxVehicleAntiRollBarData barRear; + barRear.mWheel0 = PxVehicleDrive4WWheelOrder::eREAR_LEFT; + barRear.mWheel1 = PxVehicleDrive4WWheelOrder::eREAR_RIGHT; + barRear.mStiffness = 10000.0f; + wheelsSimData->addAntiRollBarData(barRear); +} + +} //namespace fourwheel + +PxVehicleDrive4W* createVehicle4W(const VehicleDesc& vehicle4WDesc, PxPhysics* physics, PxCooking* cooking) +{ + const PxVec3 chassisDims = vehicle4WDesc.chassisDims; + const PxF32 wheelWidth = vehicle4WDesc.wheelWidth; + const PxF32 wheelRadius = vehicle4WDesc.wheelRadius; + const PxU32 numWheels = vehicle4WDesc.numWheels; + + const PxFilterData& chassisSimFilterData = vehicle4WDesc.chassisSimFilterData; + const PxFilterData& wheelSimFilterData = vehicle4WDesc.wheelSimFilterData; + + //Construct a physx actor with shapes for the chassis and wheels. + //Set the rigid body mass, moment of inertia, and center of mass offset. + PxRigidDynamic* veh4WActor = NULL; + { + //Construct a convex mesh for a cylindrical wheel. + PxConvexMesh* wheelMesh = createWheelMesh(wheelWidth, wheelRadius, *physics, *cooking); + //Assume all wheels are identical for simplicity. + PxConvexMesh* wheelConvexMeshes[PX_MAX_NB_WHEELS]; + PxMaterial* wheelMaterials[PX_MAX_NB_WHEELS]; + + //Set the meshes and materials for the driven wheels. + for(PxU32 i = PxVehicleDrive4WWheelOrder::eFRONT_LEFT; i <= PxVehicleDrive4WWheelOrder::eREAR_RIGHT; i++) + { + wheelConvexMeshes[i] = wheelMesh; + wheelMaterials[i] = vehicle4WDesc.wheelMaterial; + } + //Set the meshes and materials for the non-driven wheels + for(PxU32 i = PxVehicleDrive4WWheelOrder::eREAR_RIGHT + 1; i < numWheels; i++) + { + wheelConvexMeshes[i] = wheelMesh; + wheelMaterials[i] = vehicle4WDesc.wheelMaterial; + } + + //Chassis just has a single convex shape for simplicity. + PxConvexMesh* chassisConvexMesh = createChassisMesh(chassisDims, *physics, *cooking); + PxConvexMesh* chassisConvexMeshes[1] = {chassisConvexMesh}; + PxMaterial* chassisMaterials[1] = {vehicle4WDesc.chassisMaterial}; + + //Rigid body data. + PxVehicleChassisData rigidBodyData; + rigidBodyData.mMOI = vehicle4WDesc.chassisMOI; + rigidBodyData.mMass = vehicle4WDesc.chassisMass; + rigidBodyData.mCMOffset = vehicle4WDesc.chassisCMOffset; + + veh4WActor = createVehicleActor + (rigidBodyData, + wheelMaterials, wheelConvexMeshes, numWheels, wheelSimFilterData, + chassisMaterials, chassisConvexMeshes, 1, chassisSimFilterData, + *physics); + } + + //Set up the sim data for the wheels. + PxVehicleWheelsSimData* wheelsSimData = PxVehicleWheelsSimData::allocate(numWheels); + { + //Compute the wheel center offsets from the origin. + PxVec3 wheelCenterActorOffsets[PX_MAX_NB_WHEELS]; + const PxF32 frontZ = chassisDims.z*0.3f; + const PxF32 rearZ = -chassisDims.z*0.3f; + fourwheel::computeWheelCenterActorOffsets4W(frontZ, rearZ, chassisDims, wheelWidth, wheelRadius, numWheels, wheelCenterActorOffsets); + + //Set up the simulation data for all wheels. + fourwheel::setupWheelsSimulationData + (vehicle4WDesc.wheelMass, vehicle4WDesc.wheelMOI, wheelRadius, wheelWidth, + numWheels, wheelCenterActorOffsets, + vehicle4WDesc.chassisCMOffset, vehicle4WDesc.chassisMass, + wheelsSimData); + } + + //Set up the sim data for the vehicle drive model. + PxVehicleDriveSimData4W driveSimData; + { + //Diff + PxVehicleDifferential4WData diff; + diff.mType=PxVehicleDifferential4WData::eDIFF_TYPE_LS_4WD; + driveSimData.setDiffData(diff); + + //Engine + PxVehicleEngineData engine; + engine.mPeakTorque=500.0f; + engine.mMaxOmega=600.0f;//approx 6000 rpm + driveSimData.setEngineData(engine); + + //Gears + PxVehicleGearsData gears; + gears.mSwitchTime=0.5f; + driveSimData.setGearsData(gears); + + //Clutch + PxVehicleClutchData clutch; + clutch.mStrength=10.0f; + driveSimData.setClutchData(clutch); + + //Ackermann steer accuracy + PxVehicleAckermannGeometryData ackermann; + ackermann.mAccuracy=1.0f; + ackermann.mAxleSeparation= + wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).z- + wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).z; + ackermann.mFrontWidth= + wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_RIGHT).x- + wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).x; + ackermann.mRearWidth= + wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_RIGHT).x - + wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).x; + driveSimData.setAckermannGeometryData(ackermann); + } + + //Create a vehicle from the wheels and drive sim data. + PxVehicleDrive4W* vehDrive4W = PxVehicleDrive4W::allocate(numWheels); + vehDrive4W->setup(physics, veh4WActor, *wheelsSimData, driveSimData, numWheels - 4); + + //Configure the userdata + configureUserData(vehDrive4W, vehicle4WDesc.actorUserData, vehicle4WDesc.shapeUserDatas); + + //Free the sim data because we don't need that any more. + wheelsSimData->free(); + + return vehDrive4W; +} + +} //namespace snippetvehicle + + |