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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetUtils
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetUtils')
-rw-r--r--PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.cpp214
-rw-r--r--PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.h128
2 files changed, 342 insertions, 0 deletions
diff --git a/PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.cpp b/PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.cpp
new file mode 100644
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--- /dev/null
+++ b/PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.cpp
@@ -0,0 +1,214 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+
+#include "SnippetUtils.h"
+
+#include "foundation/PxSimpleTypes.h"
+
+#include "CmPhysXCommon.h"
+
+#include "PsAtomic.h"
+#include "PsString.h"
+#include "PsSync.h"
+#include "PsThread.h"
+#include "PsTime.h"
+#include "PsMutex.h"
+#include "PsAllocator.h"
+#include "extensions/PxDefaultAllocator.h"
+
+
+namespace physx
+{
+
+namespace
+{
+PxDefaultAllocator gUtilAllocator;
+
+struct UtilAllocator // since we're allocating internal classes here, make sure we align properly
+{
+ void* allocate(size_t size,const char* file, PxU32 line) { return gUtilAllocator.allocate(size, NULL, file, int(line)); }
+ void deallocate(void* ptr) { gUtilAllocator.deallocate(ptr); }
+};
+}
+
+
+namespace SnippetUtils
+{
+
+ PxI32 atomicIncrement(volatile PxI32* val)
+ {
+ return Ps::atomicIncrement(val);
+ }
+
+ PxI32 atomicDecrement(volatile PxI32* val)
+ {
+ return Ps::atomicDecrement(val);
+ }
+
+ //******************************************************************************//
+
+ PxU32 getNbPhysicalCores()
+ {
+ return Ps::Thread::getNbPhysicalCores();
+ }
+
+ //******************************************************************************//
+
+ PxU32 getThreadId()
+ {
+ return static_cast<PxU32>(Ps::Thread::getId());
+ }
+
+ //******************************************************************************//
+
+ PxU64 getCurrentTimeCounterValue()
+ {
+ return Ps::Time::getCurrentCounterValue();
+ }
+
+ PxReal getElapsedTimeInMilliseconds(const PxU64 elapsedTime)
+ {
+ return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f * 1000.0f);
+ }
+
+ PxReal getElapsedTimeInMicroSeconds(const PxU64 elapsedTime)
+ {
+ return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f);
+ }
+
+ //******************************************************************************//
+
+ struct Sync: public Ps::SyncT<UtilAllocator> {};
+
+ Sync* syncCreate()
+ {
+ return new(gUtilAllocator.allocate(sizeof(Sync), 0, 0, 0)) Sync();
+ }
+
+ void syncWait(Sync* sync)
+ {
+ sync->wait();
+ }
+
+ void syncSet(Sync* sync)
+ {
+ sync->set();
+ }
+
+ void syncReset(Sync* sync)
+ {
+ sync->reset();
+ }
+
+ void syncRelease(Sync* sync)
+ {
+ sync->~Sync();
+ gUtilAllocator.deallocate(sync);
+ }
+
+ //******************************************************************************//
+
+ struct Thread: public Ps::ThreadT<UtilAllocator>
+ {
+ Thread(ThreadEntryPoint entryPoint, void* data):
+ Ps::ThreadT<UtilAllocator>(),
+ mEntryPoint(entryPoint),
+ mData(data)
+ {
+ }
+
+ virtual void execute(void)
+ {
+ mEntryPoint(mData);
+ }
+
+ ThreadEntryPoint mEntryPoint;
+ void* mData;
+ };
+
+ Thread* threadCreate(ThreadEntryPoint entryPoint, void* data)
+ {
+ Thread* createThread = static_cast<Thread*>(gUtilAllocator.allocate(sizeof(Thread), 0, 0, 0));
+ PX_PLACEMENT_NEW(createThread, Thread(entryPoint, data));
+ createThread->start();
+ return createThread;
+ }
+
+ void threadQuit(Thread* thread)
+ {
+ thread->quit();
+ }
+
+ void threadSignalQuit(Thread* thread)
+ {
+ thread->signalQuit();
+ }
+
+ bool threadWaitForQuit(Thread* thread)
+ {
+ return thread->waitForQuit();
+ }
+
+ bool threadQuitIsSignalled(Thread* thread)
+ {
+ return thread->quitIsSignalled();
+ }
+
+ void threadRelease(Thread* thread)
+ {
+ thread->~Thread();
+ gUtilAllocator.deallocate(thread);
+ }
+
+ //******************************************************************************//
+
+ struct Mutex: public Ps::MutexT<UtilAllocator> {};
+
+ Mutex* mutexCreate()
+ {
+ return new(gUtilAllocator.allocate(sizeof(Mutex), 0, 0, 0)) Mutex();
+ }
+
+ void mutexLock(Mutex* mutex)
+ {
+ mutex->lock();
+ }
+
+ void mutexUnlock(Mutex* mutex)
+ {
+ mutex->unlock();
+ }
+
+ void mutexRelease(Mutex* mutex)
+ {
+ mutex->~Mutex();
+ gUtilAllocator.deallocate(mutex);
+ }
+
+
+} // namespace physXUtils
+} // namespace physx
diff --git a/PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.h b/PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.h
new file mode 100644
index 00000000..060d18a9
--- /dev/null
+++ b/PhysX_3.4/Snippets/SnippetUtils/SnippetUtils.h
@@ -0,0 +1,128 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+
+#include "foundation/PxSimpleTypes.h"
+
+namespace physx
+{
+ namespace SnippetUtils
+ {
+
+ /* Increment the specified location. Return the incremented value. */
+ PxI32 atomicIncrement(volatile PxI32* val);
+
+ /* Decrement the specified location. Return the decremented value. */
+ PxI32 atomicDecrement(volatile PxI32* val);
+
+ //******************************************************************************//
+
+ /* Return the number of physical cores (does not include hyper-threaded cores), returns 0 on failure. */
+ PxU32 getNbPhysicalCores();
+
+ //******************************************************************************//
+
+ /* Return the id of a thread. */
+ PxU32 getThreadId();
+
+ //******************************************************************************//
+
+ /* Return the current time */
+ PxU64 getCurrentTimeCounterValue();
+
+ /* Convert to milliseconds an elapsed time computed from the difference of the times returned from two calls to getCurrentTimeCounterValue. */
+ PxReal getElapsedTimeInMilliseconds(const PxU64 elapsedTime);
+
+ /* Convert to microseconds an elapsed time computed from the difference of the times returned from two calls to getCurrentTimeCounterValue. */
+ PxReal getElapsedTimeInMicroSeconds(const PxU64 elapsedTime);
+
+ //******************************************************************************//
+
+ struct Sync;
+
+ /* Create a sync object. Returns a unique handle to the sync object so that it may be addressed through syncWait etc. */
+ Sync* syncCreate();
+
+ /* Wait indefinitely until the specified sync object is signaled. */
+ void syncWait(Sync* sync);
+
+ /* Signal the specified synchronization object, waking all threads waiting on it. */
+ void syncSet(Sync* sync);
+
+ /** Reset the specified synchronization object. */
+ void syncReset(Sync* sync);
+
+ /* Release the specified sync object so that it may be reused with syncCreate. */
+ void syncRelease(Sync* sync);
+
+
+ //******************************************************************************//
+
+ struct Thread;
+
+ /* Prototype of callback passed to threadCreate. */
+ typedef void (*ThreadEntryPoint)(void*);
+
+ /* Create a thread object and return a unique handle to the thread object so that it may be addressed through threadStart etc.
+ entryPoint implements ThreadEntryPoint and data will be passed as a function argument, POSIX-style. */
+ Thread* threadCreate(ThreadEntryPoint entryPoint, void* data);
+
+ /* Cleanly shut down the specified thread. Called in the context of the spawned thread. */
+ void threadQuit(Thread* thread);
+
+ /* Stop the specified thread. Signals the spawned thread that it should stop, so the
+ thread should check regularly. */
+ void threadSignalQuit(Thread* thread);
+
+ /* Wait for the specified thread to stop. Should be called in the context of the spawning
+ thread. Returns false if the thread has not been started.*/
+ bool threadWaitForQuit(Thread* thread);
+
+ /* Check whether the thread is signalled to quit. Called in the context of the
+ spawned thread. */
+ bool threadQuitIsSignalled(Thread* thread);
+
+ /* Release the specified thread object so that it may be reused with threadCreate. */
+ void threadRelease(Thread* thread);
+
+ //******************************************************************************//
+
+ struct Mutex;
+
+ /* Create a mutex object and return a unique handle to the mutex object so that it may be addressed through mutexLock etc. */
+ Mutex* mutexCreate();
+
+ /* Acquire (lock) the specified mutex. If the mutex is already locked by another thread, this method blocks until the mutex is unlocked.*/
+ void mutexLock(Mutex* mutex);
+
+ /* Release (unlock) the specified mutex, the calling thread must have previously called lock() or method will error. */
+ void mutexUnlock(Mutex* mutex);
+
+ /* Release the specified mutex so that it may be reused with mutexCreate. */
+ void mutexRelease(Mutex* mutex);
+
+ }
+}