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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Snippets/SnippetRender/SnippetRender.h
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetRender/SnippetRender.h')
-rw-r--r--PhysX_3.4/Snippets/SnippetRender/SnippetRender.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/PhysX_3.4/Snippets/SnippetRender/SnippetRender.h b/PhysX_3.4/Snippets/SnippetRender/SnippetRender.h
index 0281aeb0..328e4955 100644
--- a/PhysX_3.4/Snippets/SnippetRender/SnippetRender.h
+++ b/PhysX_3.4/Snippets/SnippetRender/SnippetRender.h
@@ -51,7 +51,7 @@ namespace Snippets
void setupDefaultWindow(const char* name);
void setupDefaultRenderState();
-void startRender(const physx::PxVec3& cameraEye, const physx::PxVec3& cameraDir);
+void startRender(const physx::PxVec3& cameraEye, const physx::PxVec3& cameraDir, physx::PxReal nearClip = 1.f, physx::PxReal farClip = 10000.f);
void renderActors(physx::PxRigidActor** actors, const physx::PxU32 numActors, bool shadows = false, const physx::PxVec3 & color = physx::PxVec3(0.0f, 0.75f, 0.0f));
void finishRender();
}