aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Snippets/SnippetRender/SnippetCamera.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetRender/SnippetCamera.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetRender/SnippetCamera.cpp')
-rw-r--r--PhysX_3.4/Snippets/SnippetRender/SnippetCamera.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/PhysX_3.4/Snippets/SnippetRender/SnippetCamera.cpp b/PhysX_3.4/Snippets/SnippetRender/SnippetCamera.cpp
new file mode 100644
index 00000000..b852cf7b
--- /dev/null
+++ b/PhysX_3.4/Snippets/SnippetRender/SnippetCamera.cpp
@@ -0,0 +1,122 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+
+#include "SnippetCamera.h"
+#include <ctype.h>
+#include "foundation/PxMat33.h"
+
+using namespace physx;
+
+namespace Snippets
+{
+
+Camera::Camera(const PxVec3& eye, const PxVec3& dir)
+{
+ mEye = eye;
+ mDir = dir.getNormalized();
+ mMouseX = 0;
+ mMouseY = 0;
+}
+
+void Camera::handleMouse(int button, int state, int x, int y)
+{
+ PX_UNUSED(state);
+ PX_UNUSED(button);
+ mMouseX = x;
+ mMouseY = y;
+}
+
+bool Camera::handleKey(unsigned char key, int x, int y, float speed)
+{
+ PX_UNUSED(x);
+ PX_UNUSED(y);
+
+ PxVec3 viewY = mDir.cross(PxVec3(0,1,0)).getNormalized();
+ switch(toupper(key))
+ {
+ case 'W': mEye += mDir*2.0f*speed; break;
+ case 'S': mEye -= mDir*2.0f*speed; break;
+ case 'A': mEye -= viewY*2.0f*speed; break;
+ case 'D': mEye += viewY*2.0f*speed; break;
+ default: return false;
+ }
+ return true;
+}
+
+void Camera::handleAnalogMove(float x, float y)
+{
+ PxVec3 viewY = mDir.cross(PxVec3(0,1,0)).getNormalized();
+ mEye += mDir*y;
+ mEye += viewY*x;
+}
+
+void Camera::handleMotion(int x, int y)
+{
+ int dx = mMouseX - x;
+ int dy = mMouseY - y;
+
+ PxVec3 viewY = mDir.cross(PxVec3(0,1,0)).getNormalized();
+
+ PxQuat qx(PxPi * dx / 180.0f, PxVec3(0,1,0));
+ mDir = qx.rotate(mDir);
+ PxQuat qy(PxPi * dy / 180.0f, viewY);
+ mDir = qy.rotate(mDir);
+
+ mDir.normalize();
+
+ mMouseX = x;
+ mMouseY = y;
+}
+
+PxTransform Camera::getTransform() const
+{
+ PxVec3 viewY = mDir.cross(PxVec3(0,1,0));
+
+ if(viewY.normalize()<1e-6f)
+ return PxTransform(mEye);
+
+ PxMat33 m(mDir.cross(viewY), viewY, -mDir);
+ return PxTransform(mEye, PxQuat(m));
+}
+
+PxVec3 Camera::getEye() const
+{
+ return mEye;
+}
+
+PxVec3 Camera::getDir() const
+{
+ return mDir;
+}
+
+
+}
+