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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Snippets/SnippetLoadCollection/SnippetLoadCollection.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+// ****************************************************************************
+// This snippet illustrates loading xml or binary serialized collections and instantiating the objects in a scene.
+//
+// It only compiles and runs on authoring platforms (windows, osx and linux).
+// The snippet supports connecting to PVD in order to display the scene.
+//
+// It is a simple command-line tool supporting the following options::
+// SnippetLoadCollection [--pvdhost=<ip address> ] [--pvdport=<ip port> ] [--pvdtimeout=<time ms> ] [--generateExampleFiles] <filename>...
+//
+// --pvdhost=<ip address> Defines ip address of PVD, default is 127.0.0.1
+// --pvdport=<ip port> Defines ip port of PVD, default is 5425
+// --pvdtimeout=<time ms> Defines time out of PVD, default is 10
+// --generateExampleFiles Generates a set of example files
+// <filename>... Input files containing serialized collections (either xml or binary)
+//
+// Multiple collection files can be specified. The snippet is currently restricted to load a list of collections which obey
+// the following rule: The first collection needs to be complete. All following collections - if any - may only maintain
+// dependencies to objects in the first collection.
+//
+// The set of example files that can be generated consists of
+// collection.xml|collection.bin: Can be used individually.
+// collectionA.xml|collectionA.bin: Can also be used individually but only contain materials and shapes without actors.
+// collectionB.xml|collectionB.bin: Need to be used together with collectionA files. The actors contained in collectionB
+// maintain references to objects in the collectionA.
+//
+// ****************************************************************************
+
+#include "PxPhysicsAPI.h"
+
+#include "../SnippetCommon/SnippetPrint.h"
+#include "../SnippetCommon/SnippetPVD.h"
+#include "../SnippetUtils/SnippetUtils.h"
+
+#include <iostream>
+
+
+#define MAX_INPUT_FILES 16
+
+using namespace physx;
+
+PxDefaultAllocator gAllocator;
+PxDefaultErrorCallback gErrorCallback;
+
+PxFoundation* gFoundation = NULL;
+PxPhysics* gPhysics = NULL;
+PxCooking* gCooking = NULL;
+PxSerializationRegistry* gSerializationRegistry = NULL;
+
+PxDefaultCpuDispatcher* gDispatcher = NULL;
+PxScene* gScene = NULL;
+
+PxPvd* gPvd = NULL;
+
+PxU8* gMemBlocks[MAX_INPUT_FILES];
+PxU32 gNbMemBlocks = 0;
+
+struct CmdLineParameters
+{
+ const char* pvdhost;
+ PxU32 pvdport;
+ PxU32 pvdtimeout;
+ const char* inputFiles[MAX_INPUT_FILES];
+ PxU32 nbFiles;
+ bool generateExampleFiles;
+
+ CmdLineParameters() :
+ pvdhost(PVD_HOST)
+ , pvdport(5425)
+ , pvdtimeout(10)
+ , nbFiles(0)
+ , generateExampleFiles(false)
+ {}
+} gParameters;
+
+static bool match(const char* opt, const char* ref)
+{
+ std::string s1(opt);
+ std::string s2(ref);
+ return !s1.compare(0, s2.length(), s2);
+}
+
+static void printHelpMsg()
+{
+ printf("SnippetLoadCollection usage:\n"
+ "SnippetLoadCollection "
+ "[--pvdhost=<ip address> ] "
+ "[--pvdport=<ip port> ]"
+ "[--pvdtimeout=<time ms> ] "
+ "[--generateExampleFiles]"
+ "<filename>...\n\n"
+ "Load binary or xml serialized collections and instatiate the objects in a PhysX scene.\n");
+
+ printf("--pvdhost=<ip address> \n");
+ printf(" Defines ip address of PVD, default is 127.0.0.1 \n");
+
+ printf("--pvdport=<ip port> \n");
+ printf(" Defines ip port of PVD, default is 5425\n");
+
+ printf("--pvdtimeout=<time ms> \n");
+ printf(" Defines timeout of PVD, default is 10\n");
+
+ printf("--generateExampleFiles\n");
+ printf(" Generates a set of example files\n");
+
+ printf("<filename>...\n");
+ printf(" Input files (xml or binary), if a collection contains shared objects, it needs to be provided with the first file. \n\n");
+
+}
+
+static bool parseCommandLine(CmdLineParameters& result, int argc, const char *const*argv)
+{
+ if( argc <= 1 )
+ {
+ printHelpMsg();
+ return false;
+ }
+
+ for(int i = 1; i < argc; ++i)
+ {
+ if(argv[i][0] != '-' || argv[i][1] != '-')
+ {
+ if (result.nbFiles < MAX_INPUT_FILES)
+ {
+ result.inputFiles[result.nbFiles++] = argv[i];
+ }
+ else
+ printf( "[WARNING] more input files are specified than supported (maximum %d). Ignoring the file %s\n", MAX_INPUT_FILES, argv[i] );
+ }
+ else if(match(argv[i], "--pvdhost="))
+ {
+ const char* hostStr = argv[i] + strlen("--pvdhost=");
+ if(hostStr)
+ result.pvdhost = hostStr;
+ }
+ else if(match(argv[i], "--pvdport="))
+ {
+ const char* portStr = argv[i] + strlen("--pvdport=");
+ if (portStr)
+ result.pvdport = PxU32(atoi(portStr));
+ }
+ else if(match(argv[i], "--pvdtimeout="))
+ {
+ const char* timeoutStr = argv[i] + strlen("--pvdtimeout=");
+ if (timeoutStr)
+ result.pvdtimeout = PxU32(atoi(timeoutStr));
+ }
+ else if(match(argv[i], "--generateExampleFiles"))
+ {
+ result.generateExampleFiles = true;
+ }
+ else
+ {
+ printf( "[ERROR] Unknown command line parameter \"%s\"\n", argv[i] );
+ printHelpMsg();
+ return false;
+ }
+ }
+
+ if(result.nbFiles == 0 && !result.generateExampleFiles)
+ {
+ printf( "[ERROR] parameter missing.\n" );
+ printHelpMsg();
+ return false;
+ }
+
+ return true;
+}
+
+static bool checkFile(bool& isBinary, const char* filename)
+{
+ PxDefaultFileInputData fileStream(filename);
+ if (fileStream.getLength() == 0)
+ {
+ printf( "[ERROR] input file %s can't be opened!\n", filename);
+ return false;
+ }
+
+ char testString[512];
+ fileStream.read(testString, 18);
+ testString[18] = 0;
+
+ if (strcmp("SEBD", testString) == 0)
+ {
+ isBinary = true;
+ return true;
+ }
+
+ if (strcmp("<PhysX30Collection", testString) == 0)
+ {
+ isBinary = false;
+ return true;
+ }
+
+ printf( "[ERROR] input file %s seems neither an xml nor a binary serialized collection file!\n", filename);
+ return false;
+}
+
+static PxCollection* deserializeCollection(PxInputData& inputData, bool isBinary, PxCollection* sharedCollection, PxSerializationRegistry& sr)
+{
+ PxCollection* collection = NULL;
+ if(isBinary)
+ {
+ PxU32 length = inputData.getLength();
+ PxU8* memBlock = static_cast<PxU8*>(malloc(length+PX_SERIAL_FILE_ALIGN-1));
+ gMemBlocks[gNbMemBlocks++] = memBlock;
+ void* alignedBlock = reinterpret_cast<void*>((size_t(memBlock)+PX_SERIAL_FILE_ALIGN-1)&~(PX_SERIAL_FILE_ALIGN-1));
+ inputData.read(alignedBlock, length);
+ collection = PxSerialization::createCollectionFromBinary(alignedBlock, sr, sharedCollection);
+ }
+ else
+ {
+ collection = PxSerialization::createCollectionFromXml(inputData, *gCooking, sr, sharedCollection);
+ }
+
+ return collection;
+}
+
+void initPhysics()
+{
+ gFoundation = PxCreateFoundation(PX_FOUNDATION_VERSION, gAllocator, gErrorCallback);
+
+ gPvd = PxCreatePvd(*gFoundation);
+ PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
+ gPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
+
+ gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, PxTolerancesScale(), true, gPvd);
+ PxInitExtensions(*gPhysics, gPvd);
+
+ PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
+ sceneDesc.gravity = PxVec3(0, -9.81f, 0);
+ gDispatcher = PxDefaultCpuDispatcherCreate(1);
+ sceneDesc.cpuDispatcher = gDispatcher;
+ sceneDesc.filterShader = PxDefaultSimulationFilterShader;
+ gScene = gPhysics->createScene(sceneDesc);
+
+ PxPvdSceneClient* pvdClient = gScene->getScenePvdClient();
+ if(pvdClient)
+ {
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true);
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true);
+ pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true);
+ }
+
+ gCooking = PxCreateCooking(PX_PHYSICS_VERSION, *gFoundation, PxCookingParams(PxTolerancesScale()));
+
+ gSerializationRegistry = PxSerialization::createSerializationRegistry(*gPhysics);
+
+}
+
+void cleanupPhysics()
+{
+ gSerializationRegistry->release();
+ gScene->release();
+ gDispatcher->release();
+ PxCloseExtensions();
+
+ gPhysics->release(); // releases of all objects
+ gCooking->release();
+
+ for(PxU32 i=0; i<gNbMemBlocks; i++)
+ free(gMemBlocks[i]); // now that the objects have been released, it's safe to release the space they occupy
+
+ PxPvdTransport* transport = gPvd->getTransport();
+ gPvd->release();
+ transport->release();
+
+ gFoundation->release();
+
+ printf("SnippetLoadCollection done.\n");
+}
+
+static void serializeCollection(PxCollection& collection, PxCollection* externalRefs, const char* filename, bool toBinary)
+{
+ PxDefaultFileOutputStream outputStream(filename);
+ if (!outputStream.isValid())
+ {
+ printf( "[ERROR] Could not open file %s!\n", filename);
+ return;
+ }
+
+ bool bret;
+ if (toBinary)
+ {
+ bret = PxSerialization::serializeCollectionToBinary(outputStream, collection, *gSerializationRegistry, externalRefs);
+ }
+ else
+ {
+ bret = PxSerialization::serializeCollectionToXml(outputStream, collection, *gSerializationRegistry, NULL, externalRefs);
+ }
+
+ if(bret)
+ printf( "Generated: \"%s\"\n", filename);
+ else
+ printf( "[ERROR] Failure when generating %s!\n", filename);
+}
+
+static void generateExampleFiles()
+{
+ PxCollection* collection = PxCreateCollection();
+ PxCollection* collectionA = PxCreateCollection();
+ PxCollection* collectionB = PxCreateCollection();
+ PX_ASSERT( (collection != NULL) && (collectionA != NULL) && (collectionB != NULL) );
+
+ PxMaterial *material = gPhysics->createMaterial(0.5f, 0.5f, 0.6f);
+ PX_ASSERT( material );
+ PxShape* planeShape = gPhysics->createShape(PxPlaneGeometry(), *material);
+ PxShape* boxShape = gPhysics->createShape(PxBoxGeometry(2.f, 2.f, 2.f), *material);
+ PxRigidStatic* rigidStatic = PxCreateStatic(*gPhysics, PxTransform(PxVec3(0.f, 0.f, 0.f), PxQuat(PxHalfPi, PxVec3(0.f, 0.f, 1.f))), *planeShape);
+ PxRigidDynamic* rigidDynamic = PxCreateDynamic(*gPhysics, PxTransform(PxVec3(0.f, 2.f, 0.f)), *boxShape, 1.f);
+
+ collection->add(*material);
+ collection->add(*planeShape);
+ collection->add(*boxShape);
+ collection->add(*rigidStatic);
+ collection->add(*rigidDynamic);
+ PxSerialization::complete(*collection, *gSerializationRegistry);
+ PX_ASSERT(PxSerialization::isSerializable(*collection, *gSerializationRegistry));
+
+ collectionA->add(*material);
+ collectionA->add(*planeShape);
+ collectionA->add(*boxShape);
+ PxSerialization::complete(*collectionA, *gSerializationRegistry);
+ PxSerialization::createSerialObjectIds(*collectionA, PxSerialObjectId(1));
+ PX_ASSERT(PxSerialization::isSerializable(*collectionA, *gSerializationRegistry));
+
+ collectionB->add(*rigidStatic);
+ collectionB->add(*rigidDynamic);
+ PxSerialization::complete(*collectionB, *gSerializationRegistry, collectionA);
+ PX_ASSERT(PxSerialization::isSerializable(*collectionB, *gSerializationRegistry, collectionA));
+
+ serializeCollection(*collection, NULL, "collection.xml", false);
+ serializeCollection(*collectionA, NULL, "collectionA.xml", false);
+ serializeCollection(*collectionB, collectionA, "collectionB.xml", false);
+ serializeCollection(*collection, NULL, "collection.bin", true);
+ serializeCollection(*collectionA, NULL, "collectionA.bin", true);
+ serializeCollection(*collectionB, collectionA, "collectionB.bin", true);
+
+ collection->release();
+ collectionA->release();
+ collectionB->release();
+}
+
+int snippetMain(int argc, const char *const* argv)
+{
+ if(!parseCommandLine(gParameters, argc, argv))
+ return 1;
+
+ initPhysics();
+
+ if(gParameters.generateExampleFiles)
+ generateExampleFiles();
+
+ // collection that may have shared objects
+ PxCollection* firstCollection = NULL;
+
+ for(PxU32 i=0; i<gParameters.nbFiles; i++)
+ {
+ const char* filename = gParameters.inputFiles[i];
+
+ bool isBinary;
+ bool validFile = checkFile(isBinary, filename);
+
+ if (!validFile)
+ break;
+
+ PxDefaultFileInputData inputStream(filename);
+ PxCollection* collection = deserializeCollection(inputStream, isBinary, firstCollection, *gSerializationRegistry);
+ if (!collection)
+ {
+ printf( "[ERROR] deserialization failure! filename: %s\n", filename);
+ break;
+ }
+ else
+ {
+ printf( "Loaded: \"%s\"\n", filename);
+ }
+
+ gScene->addCollection(*collection);
+
+ if (i == 0)
+ {
+ firstCollection = collection;
+ }
+ else
+ {
+ collection->release();
+ }
+ }
+
+ if (firstCollection)
+ firstCollection->release();
+
+ gScene->simulate(1.0f/60.0f);
+ gScene->fetchResults(true);
+
+ cleanupPhysics();
+
+ return 0;
+}
+