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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-04-25 16:02:08 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-04-25 16:02:08 -0500 |
| commit | d11708e398c2f6377d9eac2b1f7248c62faab569 (patch) | |
| tree | 5778e794690c046ab4b0205d8f764960a5af168b /PhysX_3.4/Snippets/SnippetImmediateMode/SnippetImmediateMode.cpp | |
| parent | PhysX 3.4, APEX 1.4 patch release @21821222 (diff) | |
| download | physx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.tar.xz physx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.zip | |
PhysX 3.4, APEX 1.4 patch release @22017166
Diffstat (limited to 'PhysX_3.4/Snippets/SnippetImmediateMode/SnippetImmediateMode.cpp')
| -rw-r--r-- | PhysX_3.4/Snippets/SnippetImmediateMode/SnippetImmediateMode.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/PhysX_3.4/Snippets/SnippetImmediateMode/SnippetImmediateMode.cpp b/PhysX_3.4/Snippets/SnippetImmediateMode/SnippetImmediateMode.cpp index b3f12eb5..749af51f 100644 --- a/PhysX_3.4/Snippets/SnippetImmediateMode/SnippetImmediateMode.cpp +++ b/PhysX_3.4/Snippets/SnippetImmediateMode/SnippetImmediateMode.cpp @@ -38,12 +38,12 @@ #include "PxPhysicsAPI.h" -#include "../SnippetCommon/SnippetPrint.h" #include "../SnippetCommon/SnippetPVD.h" #include "../SnippetUtils/SnippetUtils.h" #include "PsArray.h" #include "PxImmediateMode.h" #include "extensions/PxMassProperties.h" +#include "../SnippetCommon/SnippetPrint.h" //Enables whether we want persistent state caching (contact cache, friction caching) or not. Avoiding persistency results in one-shot collision detection and zero friction //correlation but simplifies code by not longer needing to cache persistent pairs. @@ -969,6 +969,11 @@ void cleanupPhysics(bool interactive) gPvd->release(); transport->release(); } + if (gCooking) + { + gCooking->release(); + gCooking = NULL; + } delete gCacheAllocator; delete gConstraintAllocator; @@ -985,7 +990,7 @@ void cleanupPhysics(bool interactive) - printf("SnippetHelloWorld done.\n"); + printf("SnippetImmediateMode done.\n"); } void keyPress(const char key, const PxTransform& camera) |