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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle_ControlInputs.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef SAMPLE_VEHICLE_CONTROL_INPUTS_H
+#define SAMPLE_VEHICLE_CONTROL_INPUTS_H
+
+#include "common/PxPhysXCommonConfig.h"
+
+using namespace physx;
+
+class SampleVehicle_ControlInputs
+{
+public:
+
+ SampleVehicle_ControlInputs();
+ ~SampleVehicle_ControlInputs();
+
+ //Camera inputs
+ void setRotateY(const PxF32 f) {mCameraRotateInputY=f;}
+ void setRotateZ(const PxF32 f) {mCameraRotateInputZ=f;}
+ PxF32 getRotateY() const {return mCameraRotateInputY;}
+ PxF32 getRotateZ() const {return mCameraRotateInputZ;}
+
+ //Keyboard driving inputs - (car + tank)
+ void setAccelKeyPressed(const bool b) {mAccelKeyPressed=b;}
+ void setGearUpKeyPressed(const bool b) {mGearUpKeyPressed=b;}
+ void setGearDownKeyPressed(const bool b) {mGearDownKeyPressed=b;}
+ bool getAccelKeyPressed() const {return mAccelKeyPressed;}
+ bool getGearUpKeyPressed() const {return mGearUpKeyPressed;}
+ bool getGearDownKeyPressed() const {return mGearDownKeyPressed;}
+
+ //Keyboard driving inputs - (car only)
+ void setBrakeKeyPressed(const bool b) {mBrakeKeyPressed=b;}
+ void setHandbrakeKeyPressed(const bool b) {mHandbrakeKeyPressed=b;}
+ void setSteerLeftKeyPressed(const bool b) {mSteerLeftKeyPressed=b;}
+ void setSteerRightKeyPressed(const bool b) {mSteerRightKeyPressed=b;}
+ bool getBrakeKeyPressed() const {return mBrakeKeyPressed;}
+ bool getHandbrakeKeyPressed() const {return mHandbrakeKeyPressed;}
+ bool getSteerLeftKeyPressed() const {return mSteerLeftKeyPressed;}
+ bool getSteerRightKeyPressed() const {return mSteerRightKeyPressed;}
+
+ //Keyboard driving inputs - (tank only)
+ void setBrakeLeftKeyPressed(const bool b) {mBrakeLeftKeyPressed=b;}
+ void setBrakeRightKeyPressed(const bool b) {mBrakeRightKeyPressed=b;}
+ void setThrustLeftKeyPressed(const bool b) {mThrustLeftKeyPressed=b;}
+ void setThrustRightKeyPressed(const bool b) {mThrustRightKeyPressed=b;}
+ bool getBrakeLeftKeyPressed() const {return mBrakeLeftKeyPressed;}
+ bool getBrakeRightKeyPressed() const {return mBrakeRightKeyPressed;}
+ bool getThrustLeftKeyPressed() const {return mThrustLeftKeyPressed;}
+ bool getThrustRightKeyPressed() const {return mThrustRightKeyPressed;}
+
+ //Gamepad driving inputs (car + tank)
+ void setAccel(const PxF32 f) {mAccel=f;}
+ void setGearUp(const bool b) {mGearup=b;}
+ void setGearDown(const bool b) {mGeardown=b;}
+ PxF32 getAccel() const {return mAccel;}
+ bool getGearUp() const {return mGearup;}
+ bool getGearDown() const {return mGeardown;}
+
+ //Gamepad driving inputs (car only)
+ void setBrake(const PxF32 f) {mBrake=f;}
+ void setSteer(const PxF32 f) {mSteer=f;}
+ void setHandbrake(const bool b) {mHandbrake=b;}
+ PxF32 getBrake() const {return mBrake;}
+ PxF32 getSteer() const {return mSteer;}
+ bool getHandbrake() const {return mHandbrake;}
+
+ //Gamepad driving inputs (tank only)
+ void setThrustLeft(const PxF32 f) {mThrustLeft=f;}
+ void setThrustRight(const PxF32 f) {mThrustRight=f;}
+ PxF32 getThrustLeft() const {return mThrustLeft;}
+ PxF32 getThrustRight() const {return mThrustRight;}
+ void setBrakeLeft(const PxF32 f) {mBrakeLeft=f;}
+ void setBrakeRight(const PxF32 f) {mBrakeRight=f;}
+ PxF32 getBrakeLeft() const {return mBrakeLeft;}
+ PxF32 getBrakeRight() const {return mBrakeRight;}
+
+private:
+
+ //Camera inputs.
+ PxF32 mCameraRotateInputY;
+ PxF32 mCameraRotateInputZ;
+
+ //keyboard inputs (car and tank)
+ bool mAccelKeyPressed;
+ bool mGearUpKeyPressed;
+ bool mGearDownKeyPressed;
+
+ //keyboard inputs (car only)
+ bool mBrakeKeyPressed;
+ bool mHandbrakeKeyPressed;
+ bool mSteerLeftKeyPressed;
+ bool mSteerRightKeyPressed;
+
+ //keyboard inputs (tank only)
+ bool mBrakeLeftKeyPressed;
+ bool mBrakeRightKeyPressed;
+ bool mThrustLeftKeyPressed;
+ bool mThrustRightKeyPressed;
+
+ //gamepad inputs (car and tank)
+ PxF32 mAccel;
+ bool mGearup;
+ bool mGeardown;
+
+ //gamepad inputs (car only)
+ PxF32 mBrake;
+ PxF32 mSteer;
+ bool mHandbrake;
+
+ //gamepad inputs (tank only)
+ PxF32 mThrustLeft;
+ PxF32 mThrustRight;
+ PxF32 mBrakeLeft;
+ PxF32 mBrakeRight;
+};
+
+#endif //SAMPLE_VEHICLE_CONTROL_INPUTS_H \ No newline at end of file