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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle_ControlInputs.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleVehicle/SampleVehicle_ControlInputs.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleVehicle/SampleVehicle_ControlInputs.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_ControlInputs.h b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_ControlInputs.h new file mode 100644 index 00000000..3327cc8b --- /dev/null +++ b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_ControlInputs.h @@ -0,0 +1,145 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef SAMPLE_VEHICLE_CONTROL_INPUTS_H +#define SAMPLE_VEHICLE_CONTROL_INPUTS_H + +#include "common/PxPhysXCommonConfig.h" + +using namespace physx; + +class SampleVehicle_ControlInputs +{ +public: + + SampleVehicle_ControlInputs(); + ~SampleVehicle_ControlInputs(); + + //Camera inputs + void setRotateY(const PxF32 f) {mCameraRotateInputY=f;} + void setRotateZ(const PxF32 f) {mCameraRotateInputZ=f;} + PxF32 getRotateY() const {return mCameraRotateInputY;} + PxF32 getRotateZ() const {return mCameraRotateInputZ;} + + //Keyboard driving inputs - (car + tank) + void setAccelKeyPressed(const bool b) {mAccelKeyPressed=b;} + void setGearUpKeyPressed(const bool b) {mGearUpKeyPressed=b;} + void setGearDownKeyPressed(const bool b) {mGearDownKeyPressed=b;} + bool getAccelKeyPressed() const {return mAccelKeyPressed;} + bool getGearUpKeyPressed() const {return mGearUpKeyPressed;} + bool getGearDownKeyPressed() const {return mGearDownKeyPressed;} + + //Keyboard driving inputs - (car only) + void setBrakeKeyPressed(const bool b) {mBrakeKeyPressed=b;} + void setHandbrakeKeyPressed(const bool b) {mHandbrakeKeyPressed=b;} + void setSteerLeftKeyPressed(const bool b) {mSteerLeftKeyPressed=b;} + void setSteerRightKeyPressed(const bool b) {mSteerRightKeyPressed=b;} + bool getBrakeKeyPressed() const {return mBrakeKeyPressed;} + bool getHandbrakeKeyPressed() const {return mHandbrakeKeyPressed;} + bool getSteerLeftKeyPressed() const {return mSteerLeftKeyPressed;} + bool getSteerRightKeyPressed() const {return mSteerRightKeyPressed;} + + //Keyboard driving inputs - (tank only) + void setBrakeLeftKeyPressed(const bool b) {mBrakeLeftKeyPressed=b;} + void setBrakeRightKeyPressed(const bool b) {mBrakeRightKeyPressed=b;} + void setThrustLeftKeyPressed(const bool b) {mThrustLeftKeyPressed=b;} + void setThrustRightKeyPressed(const bool b) {mThrustRightKeyPressed=b;} + bool getBrakeLeftKeyPressed() const {return mBrakeLeftKeyPressed;} + bool getBrakeRightKeyPressed() const {return mBrakeRightKeyPressed;} + bool getThrustLeftKeyPressed() const {return mThrustLeftKeyPressed;} + bool getThrustRightKeyPressed() const {return mThrustRightKeyPressed;} + + //Gamepad driving inputs (car + tank) + void setAccel(const PxF32 f) {mAccel=f;} + void setGearUp(const bool b) {mGearup=b;} + void setGearDown(const bool b) {mGeardown=b;} + PxF32 getAccel() const {return mAccel;} + bool getGearUp() const {return mGearup;} + bool getGearDown() const {return mGeardown;} + + //Gamepad driving inputs (car only) + void setBrake(const PxF32 f) {mBrake=f;} + void setSteer(const PxF32 f) {mSteer=f;} + void setHandbrake(const bool b) {mHandbrake=b;} + PxF32 getBrake() const {return mBrake;} + PxF32 getSteer() const {return mSteer;} + bool getHandbrake() const {return mHandbrake;} + + //Gamepad driving inputs (tank only) + void setThrustLeft(const PxF32 f) {mThrustLeft=f;} + void setThrustRight(const PxF32 f) {mThrustRight=f;} + PxF32 getThrustLeft() const {return mThrustLeft;} + PxF32 getThrustRight() const {return mThrustRight;} + void setBrakeLeft(const PxF32 f) {mBrakeLeft=f;} + void setBrakeRight(const PxF32 f) {mBrakeRight=f;} + PxF32 getBrakeLeft() const {return mBrakeLeft;} + PxF32 getBrakeRight() const {return mBrakeRight;} + +private: + + //Camera inputs. + PxF32 mCameraRotateInputY; + PxF32 mCameraRotateInputZ; + + //keyboard inputs (car and tank) + bool mAccelKeyPressed; + bool mGearUpKeyPressed; + bool mGearDownKeyPressed; + + //keyboard inputs (car only) + bool mBrakeKeyPressed; + bool mHandbrakeKeyPressed; + bool mSteerLeftKeyPressed; + bool mSteerRightKeyPressed; + + //keyboard inputs (tank only) + bool mBrakeLeftKeyPressed; + bool mBrakeRightKeyPressed; + bool mThrustLeftKeyPressed; + bool mThrustRightKeyPressed; + + //gamepad inputs (car and tank) + PxF32 mAccel; + bool mGearup; + bool mGeardown; + + //gamepad inputs (car only) + PxF32 mBrake; + PxF32 mSteer; + bool mHandbrake; + + //gamepad inputs (tank only) + PxF32 mThrustLeft; + PxF32 mThrustRight; + PxF32 mBrakeLeft; + PxF32 mBrakeRight; +}; + +#endif //SAMPLE_VEHICLE_CONTROL_INPUTS_H
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