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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.h b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.h new file mode 100644 index 00000000..fb00d0e7 --- /dev/null +++ b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.h @@ -0,0 +1,92 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef SAMPLE_VEHICLE_CAMERA_CONTROLLER_H +#define SAMPLE_VEHICLE_CAMERA_CONTROLLER_H + +#include "common/PxPhysXCommonConfig.h" +#include "foundation/PxVec3.h" +#include "foundation/PxTransform.h" + +using namespace physx; + +namespace physx +{ + class PxScene; + class PxVehicleWheels; + class PxRigidDynamic; +} + +class Camera; + +class SampleVehicle_CameraController +{ +public: + + SampleVehicle_CameraController(); + ~SampleVehicle_CameraController(); + + void setInputs(const PxF32 rotateInputY, const PxF32 rotateInputZ) + { + mRotateInputY=rotateInputY; + mRotateInputZ=rotateInputZ; + } + + void update(const PxF32 dtime, const PxVehicleWheels& focusVehicle, PxScene& scene); + + void restart() {} + + bool getIsLockedOnVehicleTransform() const {return mLockOnFocusVehTransform;} + void toggleLockOnVehTransform() {mLockOnFocusVehTransform = !mLockOnFocusVehTransform;} + + const PxVec3& getCameraPos() const {return mCameraPos;} + const PxVec3& getCameraTar() const {return mCameraTargetPos;} + +private: + + PxF32 mRotateInputY; + PxF32 mRotateInputZ; + + PxF32 mMaxCameraRotateSpeed; + PxF32 mCameraRotateAngleY; + PxF32 mCameraRotateAngleZ; + PxVec3 mCameraPos; + PxVec3 mCameraTargetPos; + PxVec3 mLastCarPos; + PxVec3 mLastCarVelocity; + bool mCameraInit; + + bool mLockOnFocusVehTransform; + PxTransform mLastFocusVehTransform; + + void update(const PxReal dtime, const PxRigidDynamic* actor, PxScene& scene); +}; + +#endif //SAMPLE_VEHICLE_CAMERA_CONTROLLER_H
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