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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.cpp | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.cpp b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.cpp new file mode 100644 index 00000000..2bd6691d --- /dev/null +++ b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.cpp @@ -0,0 +1,164 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "SampleVehicle_CameraController.h" +#include "PhysXSampleApplication.h" +#include "PxRigidDynamic.h" +#include "PxQueryFiltering.h" +#include "PxScene.h" +#include "PxSceneLock.h" +#include "vehicle/PxVehicleWheels.h" + +using namespace SampleRenderer; +using namespace SampleFramework; + +/////////////////////////////////////////////////////////////////////////////// + + + +SampleVehicle_CameraController::SampleVehicle_CameraController() +: mRotateInputY (0.0f), + mRotateInputZ (0.0f), + mMaxCameraRotateSpeed (5.0f), + mCameraRotateAngleY (0.0f), + mCameraRotateAngleZ (0.33f), + mCameraPos (PxVec3(0,0,0)), + mCameraTargetPos (PxVec3(0,0,0)), + mLastCarPos (PxVec3(0,0,0)), + mLastCarVelocity (PxVec3(0,0,0)), + mCameraInit (false), + mLockOnFocusVehTransform (true), + mLastFocusVehTransform (PxTransform(PxIdentity)) +{ +} + +SampleVehicle_CameraController::~SampleVehicle_CameraController() +{ +} + +static void dampVec3(const PxVec3& oldPosition, PxVec3& newPosition, PxF32 timestep) +{ + PxF32 t = 0.7f * timestep * 8.0f; + t = PxMin(t, 1.0f); + newPosition = oldPosition * (1 - t) + newPosition * t; +} + +void SampleVehicle_CameraController::update(const PxReal dtime, const PxRigidDynamic* actor, PxScene& scene) +{ + PxSceneReadLock scopedLock(scene); + PxTransform carChassisTransfm; + if(mLockOnFocusVehTransform) + { + carChassisTransfm = actor->getGlobalPose(); + mLastFocusVehTransform = carChassisTransfm; + } + else + { + carChassisTransfm = mLastFocusVehTransform; + } + + PxF32 camDist = 15.0f; + PxF32 cameraYRotExtra = 0.0f; + + PxVec3 velocity = mLastCarPos-carChassisTransfm.p; + + if (mCameraInit) + { + //Work out the forward and sideways directions. + PxVec3 unitZ(0,0,1); + PxVec3 carDirection = carChassisTransfm.q.rotate(unitZ); + PxVec3 unitX(1,0,0); + PxVec3 carSideDirection = carChassisTransfm.q.rotate(unitX); + + //Acceleration (note that is not scaled by time). + PxVec3 acclVec = mLastCarVelocity-velocity; + + //Higher forward accelerations allow the car to speed away from the camera. + PxF32 acclZ = carDirection.dot(acclVec); + camDist = PxMax(camDist+acclZ*400.0f, 5.0f); + + //Higher sideways accelerations allow the car's rotation to speed away from the camera's rotation. + PxF32 acclX = carSideDirection.dot(acclVec); + cameraYRotExtra = -acclX*10.0f; + //At very small sideways speeds the camera greatly amplifies any numeric error in the body and leads to a slight jitter. + //Scale cameraYRotExtra by a value in range (0,1) for side speeds in range (0.1,1.0) and by zero for side speeds less than 0.1. + PxFixedSizeLookupTable<4> table; + table.addPair(0.0f, 0.0f); + table.addPair(0.1f*dtime, 0); + table.addPair(1.0f*dtime, 1); + PxF32 velX = carSideDirection.dot(velocity); + cameraYRotExtra *= table.getYVal(PxAbs(velX)); + } + + mCameraRotateAngleY+=mRotateInputY*mMaxCameraRotateSpeed*dtime; + mCameraRotateAngleY=physx::intrinsics::fsel(mCameraRotateAngleY-10*PxPi, mCameraRotateAngleY-10*PxPi, physx::intrinsics::fsel(-mCameraRotateAngleY-10*PxPi, mCameraRotateAngleY + 10*PxPi, mCameraRotateAngleY)); + mCameraRotateAngleZ+=mRotateInputZ*mMaxCameraRotateSpeed*dtime; + mCameraRotateAngleZ=PxClamp(mCameraRotateAngleZ,-PxPi*0.05f,PxPi*0.45f); + + PxVec3 cameraDir=PxVec3(0,0,1)*PxCos(mCameraRotateAngleY+cameraYRotExtra) + PxVec3(1,0,0)*PxSin(mCameraRotateAngleY+cameraYRotExtra); + + cameraDir=cameraDir*PxCos(mCameraRotateAngleZ)-PxVec3(0,1,0)*PxSin(mCameraRotateAngleZ); + + const PxVec3 direction = carChassisTransfm.q.rotate(cameraDir); + PxVec3 target = carChassisTransfm.p; + target.y+=0.5f; + + PxRaycastBuffer hit; + PxQueryFilterData filterData(PxQueryFlag::eSTATIC); + scene.raycast(target, -direction, camDist, hit, PxHitFlag::eDISTANCE, filterData); + if (hit.hasBlock && hit.block.shape != NULL) + { + camDist = hit.block.distance-0.25f; + } + + camDist = PxMax(5.0f, PxMin(camDist, 50.0f)); + + PxVec3 position = target-direction*camDist; + + if (mCameraInit) + { + dampVec3(mCameraPos, position, dtime); + dampVec3(mCameraTargetPos, target, dtime); + } + + mCameraPos = position; + mCameraTargetPos = target; + mCameraInit = true; + + mLastCarVelocity = velocity; + mLastCarPos = carChassisTransfm.p; +} + +void SampleVehicle_CameraController::update(const PxReal dtime, const PxVehicleWheels& focusVehicle, PxScene& scene) +{ + const PxRigidDynamic* actor=focusVehicle.getRigidDynamicActor(); + update(dtime,actor,scene); +} + + |