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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle_CameraController.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SampleVehicle_CameraController.h"
+#include "PhysXSampleApplication.h"
+#include "PxRigidDynamic.h"
+#include "PxQueryFiltering.h"
+#include "PxScene.h"
+#include "PxSceneLock.h"
+#include "vehicle/PxVehicleWheels.h"
+
+using namespace SampleRenderer;
+using namespace SampleFramework;
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+
+SampleVehicle_CameraController::SampleVehicle_CameraController()
+: mRotateInputY (0.0f),
+ mRotateInputZ (0.0f),
+ mMaxCameraRotateSpeed (5.0f),
+ mCameraRotateAngleY (0.0f),
+ mCameraRotateAngleZ (0.33f),
+ mCameraPos (PxVec3(0,0,0)),
+ mCameraTargetPos (PxVec3(0,0,0)),
+ mLastCarPos (PxVec3(0,0,0)),
+ mLastCarVelocity (PxVec3(0,0,0)),
+ mCameraInit (false),
+ mLockOnFocusVehTransform (true),
+ mLastFocusVehTransform (PxTransform(PxIdentity))
+{
+}
+
+SampleVehicle_CameraController::~SampleVehicle_CameraController()
+{
+}
+
+static void dampVec3(const PxVec3& oldPosition, PxVec3& newPosition, PxF32 timestep)
+{
+ PxF32 t = 0.7f * timestep * 8.0f;
+ t = PxMin(t, 1.0f);
+ newPosition = oldPosition * (1 - t) + newPosition * t;
+}
+
+void SampleVehicle_CameraController::update(const PxReal dtime, const PxRigidDynamic* actor, PxScene& scene)
+{
+ PxSceneReadLock scopedLock(scene);
+ PxTransform carChassisTransfm;
+ if(mLockOnFocusVehTransform)
+ {
+ carChassisTransfm = actor->getGlobalPose();
+ mLastFocusVehTransform = carChassisTransfm;
+ }
+ else
+ {
+ carChassisTransfm = mLastFocusVehTransform;
+ }
+
+ PxF32 camDist = 15.0f;
+ PxF32 cameraYRotExtra = 0.0f;
+
+ PxVec3 velocity = mLastCarPos-carChassisTransfm.p;
+
+ if (mCameraInit)
+ {
+ //Work out the forward and sideways directions.
+ PxVec3 unitZ(0,0,1);
+ PxVec3 carDirection = carChassisTransfm.q.rotate(unitZ);
+ PxVec3 unitX(1,0,0);
+ PxVec3 carSideDirection = carChassisTransfm.q.rotate(unitX);
+
+ //Acceleration (note that is not scaled by time).
+ PxVec3 acclVec = mLastCarVelocity-velocity;
+
+ //Higher forward accelerations allow the car to speed away from the camera.
+ PxF32 acclZ = carDirection.dot(acclVec);
+ camDist = PxMax(camDist+acclZ*400.0f, 5.0f);
+
+ //Higher sideways accelerations allow the car's rotation to speed away from the camera's rotation.
+ PxF32 acclX = carSideDirection.dot(acclVec);
+ cameraYRotExtra = -acclX*10.0f;
+ //At very small sideways speeds the camera greatly amplifies any numeric error in the body and leads to a slight jitter.
+ //Scale cameraYRotExtra by a value in range (0,1) for side speeds in range (0.1,1.0) and by zero for side speeds less than 0.1.
+ PxFixedSizeLookupTable<4> table;
+ table.addPair(0.0f, 0.0f);
+ table.addPair(0.1f*dtime, 0);
+ table.addPair(1.0f*dtime, 1);
+ PxF32 velX = carSideDirection.dot(velocity);
+ cameraYRotExtra *= table.getYVal(PxAbs(velX));
+ }
+
+ mCameraRotateAngleY+=mRotateInputY*mMaxCameraRotateSpeed*dtime;
+ mCameraRotateAngleY=physx::intrinsics::fsel(mCameraRotateAngleY-10*PxPi, mCameraRotateAngleY-10*PxPi, physx::intrinsics::fsel(-mCameraRotateAngleY-10*PxPi, mCameraRotateAngleY + 10*PxPi, mCameraRotateAngleY));
+ mCameraRotateAngleZ+=mRotateInputZ*mMaxCameraRotateSpeed*dtime;
+ mCameraRotateAngleZ=PxClamp(mCameraRotateAngleZ,-PxPi*0.05f,PxPi*0.45f);
+
+ PxVec3 cameraDir=PxVec3(0,0,1)*PxCos(mCameraRotateAngleY+cameraYRotExtra) + PxVec3(1,0,0)*PxSin(mCameraRotateAngleY+cameraYRotExtra);
+
+ cameraDir=cameraDir*PxCos(mCameraRotateAngleZ)-PxVec3(0,1,0)*PxSin(mCameraRotateAngleZ);
+
+ const PxVec3 direction = carChassisTransfm.q.rotate(cameraDir);
+ PxVec3 target = carChassisTransfm.p;
+ target.y+=0.5f;
+
+ PxRaycastBuffer hit;
+ PxQueryFilterData filterData(PxQueryFlag::eSTATIC);
+ scene.raycast(target, -direction, camDist, hit, PxHitFlag::eDISTANCE, filterData);
+ if (hit.hasBlock && hit.block.shape != NULL)
+ {
+ camDist = hit.block.distance-0.25f;
+ }
+
+ camDist = PxMax(5.0f, PxMin(camDist, 50.0f));
+
+ PxVec3 position = target-direction*camDist;
+
+ if (mCameraInit)
+ {
+ dampVec3(mCameraPos, position, dtime);
+ dampVec3(mCameraTargetPos, target, dtime);
+ }
+
+ mCameraPos = position;
+ mCameraTargetPos = target;
+ mCameraInit = true;
+
+ mLastCarVelocity = velocity;
+ mLastCarPos = carChassisTransfm.p;
+}
+
+void SampleVehicle_CameraController::update(const PxReal dtime, const PxVehicleWheels& focusVehicle, PxScene& scene)
+{
+ const PxRigidDynamic* actor=focusVehicle.getRigidDynamicActor();
+ update(dtime,actor,scene);
+}
+
+