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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleVehicle/SampleVehicle.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleVehicle/SampleVehicle.h | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleVehicle/SampleVehicle.h b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle.h new file mode 100644 index 00000000..e77a116f --- /dev/null +++ b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle.h @@ -0,0 +1,198 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef SAMPLE_VEHICLE_H +#define SAMPLE_VEHICLE_H + +#include "PhysXSample.h" +#include "SampleVehicle_ControlInputs.h" +#include "SampleVehicle_CameraController.h" +#include "SampleVehicle_VehicleController.h" +#include "SampleVehicle_VehicleManager.h" +#include "SampleVehicle_GameLogic.h" +#include "vehicle/PxVehicleTireFriction.h" + +class SampleVehicle : public PhysXSample +{ + +public: + + SampleVehicle(PhysXSampleApplication& app); + virtual ~SampleVehicle(); + + + /////////////////////////////////////////////////////////////////////////////// + + // Implements RAWImportCallback + virtual void newMesh(const RAWMesh&); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements SampleApplication + virtual void onInit(); + virtual void onInit(bool restart) { onInit(); } + virtual void onShutdown(); + + virtual void onTickPreRender(PxF32 dtime); + virtual void onTickPostRender(PxF32 dtime); + + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); + virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PhysXSampleApplication + virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void customizeSample(SampleSetup&); + virtual void customizeSceneDesc(PxSceneDesc&); + virtual void customizeRender(); + virtual void onSubstep(PxF32 dtime); + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + +private: + + SampleVehicle_ControlInputs mControlInputs; + SampleVehicle_CameraController mCameraController; + SampleVehicle_VehicleController mVehicleController; + + + //Terrain + + PxF32* mTerrainVB; + PxU32 mNbTerrainVerts; + + enum + { + MAX_NUM_INDEX_BUFFERS = 16 + }; + PxU32 mNbIB; + PxU32* mIB[MAX_NUM_INDEX_BUFFERS]; + PxU32 mNbTriangles[MAX_NUM_INDEX_BUFFERS]; + PxU32 mRenderMaterial[MAX_NUM_INDEX_BUFFERS]; + + //Materials + + PxVehicleDrivableSurfaceType mVehicleDrivableSurfaceTypes[MAX_NUM_INDEX_BUFFERS]; + PxMaterial* mStandardMaterials[MAX_NUM_INDEX_BUFFERS]; + PxMaterial* mChassisMaterialDrivable; + PxMaterial* mChassisMaterialNonDrivable; + + + RenderMaterial* mTerrainMaterial; + RenderMaterial* mRoadMaterial; + RenderMaterial* mRoadIceMaterial; + RenderMaterial* mRoadGravelMaterial; + + void createStandardMaterials(); + + enum eFocusVehicleType + { + ePLAYER_VEHICLE_TYPE_VEHICLE4W=0, + ePLAYER_VEHICLE_TYPE_VEHICLE6W, + ePLAYER_VEHICLE_TYPE_TANK4W, + ePLAYER_VEHICLE_TYPE_TANK6W, + eMAX_NUM_FOCUS_VEHICLE_TYPES + }; + + // Vehicles + SampleVehicle_VehicleManager mVehicleManager; + std::vector<RenderMeshActor*> mVehicleGraphics; + PxU32 mPlayerVehicle; + eFocusVehicleType mPlayerVehicleType; + PxVehicleDriveTankControlModel::Enum mTankDriveModel; + + const char* getFocusVehicleName(); + void createVehicles(); + + PxU32 mTerrainSize; + PxF32 mTerrainWidth; + PxRigidActor* mHFActor; + + void createTrack(PxU32 size, PxF32 width, PxF32 chaos); + void createTerrain(PxU32 size, PxF32 width, PxF32 chaos); + void addRenderMesh(PxF32* verts, PxU32 nVerts, PxU32* indices, PxU32 mIndices, PxU32 matID); + void addMesh(PxRigidActor* actor, PxF32* verts, PxU32 nVerts, PxU32* indices, PxU32 mIndices, PxU32 materialIndex, const char* filename); + void createLandscapeMesh(); + + //Obstacles + + void createObstacles(); + PxRigidStatic* addStaticObstacle(const PxTransform& transform, const PxU32 numShapes, PxTransform* shapeTransforms, PxGeometry** shapeGeometries, PxMaterial** shapeMaterials); + PxRigidDynamic* addDynamicObstacle(const PxTransform& transform, const PxF32 mass, const PxU32 numShapes, PxTransform* transforms, PxGeometry** geometries, PxMaterial** materials); + PxRigidDynamic* addDynamicDrivableObstacle(const PxTransform& transform, const PxF32 mass, const PxU32 numShapes, PxTransform* transforms, PxGeometry** geometries, PxMaterial** materials); + void createStack(PxU32 size, PxF32 boxSize, const PxVec3& pos, const PxQuat& quat); + void createWall(const PxU32 numHorizontalBoxes, const PxU32 numVerticalBoxes, const PxF32 boxSize, const PxVec3& pos, const PxQuat& quat); + + //Debug render + + bool mHideScreenText; + bool mDebugRenderFlag; +#if PX_DEBUG_VEHICLE_ON + PxU32 mDebugRenderActiveGraphChannelWheel; + PxU32 mDebugRenderActiveGraphChannelEngine; + PxVehicleTelemetryData* mTelemetryData4W; + PxVehicleTelemetryData* mTelemetryData6W; +#endif + void setupTelemetryData(); + void clearTelemetryData(); + + void drawWheels(); + void drawVehicleDebug(); + void drawHud(); + void drawGraphsAndPrintTireSurfaceTypes(const PxVehicleWheels& focusVehicle, const PxVehicleWheelQueryResult& focusVehicleWheelQueryResults); + void drawFocusVehicleGraphsAndPrintTireSurfaces(); + + //Waypoints + SampleVehicleWayPoints mWayPoints; + bool mFixCar; + bool mBackToStart; + + //3W and 4W modes + bool m3WModeIncremented; + PxU32 m3WMode; + + PxF32 mForwardSpeedHud; + +#if defined(SERIALIZE_VEHICLE_BINARY) + void* mMemory; +#endif + + void updateCameraController(const PxF32 dtime, PxScene& scene); + void updateVehicleController(const PxF32 dtime); + void updateVehicleManager(const PxF32 dtime, const PxVec3& gravity); + + void resetFocusVehicleAtWaypoint(); + PxRigidDynamic* getFocusVehicleRigidDynamicActor(); + bool getFocusVehicleUsesAutoGears(); + char mVehicleFilePath[256]; +}; + +#endif |