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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleSubmarine/Crab.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleSubmarine/Crab.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleSubmarine/Crab.h | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleSubmarine/Crab.h b/PhysX_3.4/Samples/SampleSubmarine/Crab.h new file mode 100644 index 00000000..f05831b9 --- /dev/null +++ b/PhysX_3.4/Samples/SampleSubmarine/Crab.h @@ -0,0 +1,163 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef CRAB_H +#define CRAB_H + +#include "foundation/Px.h" +#include "foundation/PxSimpleTypes.h" +#include "common/PxPhysXCommonConfig.h" +#include "task/PxTask.h" +#include "SampleAllocator.h" +#include <vector> + +class SampleSubmarine; + +namespace physx +{ + class PxRigidDynamic; + class PxRevoluteJoint; +} + + // Edge Labels for Theo Jansen's Mechanism + // _. + // ,' | m + // ,' |2b ..... + // ,' 2a | e |n + // +-------+---------+ + // | | + // | |2c + // | | + // +-------+ + // `. | + // `. |2d + // `. | + // `| + +struct LegParameters +{ + PxReal a; // half x-dim leg + PxReal b; // half height upper triangle + PxReal c; // half height distance joints (square) + PxReal d; // half height lower triangle + PxReal e; // x distance from main body centre + PxReal m; // half extent of the motor box + PxReal n; // y offset of the motor from the main body centre +}; + +struct CrabState +{ + enum Enum + { + eWAITING, + eMOVE_FWD, + eMOVE_BKWD, + eROTATE_LEFT, + eROTATE_RIGHT, + ePANIC, + eNUM_STATES, + }; +}; +struct SqRayBuffer: public SampleAllocateable +{ + SqRayBuffer(SampleSubmarine& sampleSubmarine, PxU32 numRays, PxU32 numHits); + ~SqRayBuffer(); + + SampleSubmarine& mSampleSubmarine; + PxBatchQuery* mBatchQuery; + + PxRaycastQueryResult* mRayCastResults; + PxRaycastHit* mRayCastHits; + + PxU32 mQueryResultSize; + PxU32 mHitSize; + void* mOrigAddresses[2]; +private: + SqRayBuffer& operator=(const SqRayBuffer&); +}; + +class Crab: public ClassType, public physx::PxLightCpuTask, public SampleAllocateable +{ +public: + Crab(SampleSubmarine& sample, const PxVec3& crabPos, RenderMaterial* material); + Crab(SampleSubmarine& sample, const char* filename, RenderMaterial* material); + ~Crab(); + + void update(PxReal dt); + void setAcceleration(PxReal leftAcc, PxReal rightAcc); + void flushAccelerationBuffer(); + + PX_INLINE const PxRigidDynamic* getCrabBody() const { return mCrabBody; } + PX_INLINE PxRigidDynamic* getCrabBody() { return mCrabBody; } + PX_INLINE bool needsRespawn() { return mRespawnMe; } + void save(const char* filename); + + // Implements LightCpuTask + virtual const char* getName() const { return "Crab AI Task"; } + virtual void run(); + +private: + void initMembers(); + void create(const PxVec3& _crabPos); + void load(const char* filename); + + PxVec3 getPlaceOnFloor(PxVec3 pos); + void createLeg(PxRigidDynamic* mainBody, PxVec3 localPos, PxReal mass, const LegParameters& params, PxReal scale, PxRigidDynamic* motor, PxVec3 motorAttachmentPos); + void scanForObstacles(); + void updateState(); + void initState(CrabState::Enum state); + +private: + SampleSubmarine* mSampleSubmarine; + + PxRigidDynamic* mCrabBody; + PxRevoluteJoint* mMotorJoint[2]; + std::vector<PxRigidDynamic*> mActors; + std::vector<PxJoint*> mJoints; + + + RenderMaterial* mMaterial; + PxReal mAcceleration[2]; + SqRayBuffer* mSqRayBuffer; + PxReal mLegHeight; + bool mRespawnMe; + + CrabState::Enum mCrabState; + PxReal mStateTime; + PxReal mDistances[10]; + PxReal mAccumTime; + PxReal mElapsedTime; + PxVec3 mSubmarinePos; + PxReal mAccelerationBuffer[2]; + + volatile PxU32 mRunning; + void* mMemory; +}; + +#endif |