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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleNorthPole/SampleNorthPole.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "characterkinematic/PxControllerManager.h"
+
+#include "PxPhysicsAPI.h"
+
+#include "SampleNorthPole.h"
+#include "SampleNorthPoleCameraController.h"
+
+#include "SampleUtils.h"
+#include "SampleCommandLine.h"
+#include "SampleAllocatorSDKClasses.h"
+#include "RendererMemoryMacros.h"
+#include "RenderMaterial.h"
+#include "SampleNorthPoleInputEventIds.h"
+
+#include <SamplePlatform.h>
+#include <SampleUserInput.h>
+
+REGISTER_SAMPLE(SampleNorthPole, "SampleNorthPole")
+
+using namespace SampleFramework;
+using namespace SampleRenderer;
+
+///////////////////////////////////////////////////////////////////////////////
+
+SampleNorthPole::SampleNorthPole(PhysXSampleApplication& app) :
+ PhysXSample (app),
+ mNorthPoleCamera (NULL),
+ mController (NULL),
+ mControllerManager (NULL),
+ mDoStandup (false)
+{
+ mCreateGroundPlane = false;
+ //mStepperType = FIXED_STEPPER;
+ mStandingSize = 1.0f;
+ mCrouchingSize = 0.20f;
+ mControllerRadius = 0.3f;
+ mControllerInitialPosition = PxExtendedVec3(5,mStandingSize,5);
+
+ memset(mSnowBalls,0,sizeof(mSnowBalls));
+ memset(mSnowBallsRenderActors,0,sizeof(mSnowBallsRenderActors));
+}
+
+SampleNorthPole::~SampleNorthPole()
+{
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SampleNorthPole::customizeSample(SampleSetup& setup)
+{
+ setup.mName = "SampleNorthPole";
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SampleNorthPole::onInit()
+{
+ PhysXSample::onInit();
+
+ PxSceneWriteLock scopedLock(*mScene);
+
+ mApplication.setMouseCursorHiding(true);
+ mApplication.setMouseCursorRecentering(true);
+
+ getRenderer()->setAmbientColor(RendererColor(100, 100, 100));
+
+ // some colors for the rendering
+ mSnowMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(0.85f, 0.85f, 0.95f), 1.0f, false, 0, NULL);
+ mCarrotMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(1.00f, 0.50f, 0.00f), 1.0f, false, 1, NULL);
+ mButtonMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(0.00f, 0.00f, 0.00f), 1.0f, false, 2, NULL);
+
+ mRenderMaterials.push_back(mSnowMaterial);
+ mRenderMaterials.push_back(mCarrotMaterial);
+ mRenderMaterials.push_back(mButtonMaterial);
+
+
+ // PhysX
+ buildHeightField();
+ buildIglooTriMesh();
+
+ // add some stand-up characters
+ cookCarrotConvexMesh();
+
+ createSnowMen();
+
+ mControllerManager = PxCreateControllerManager(getActiveScene());
+
+ mController = createCharacter(mControllerInitialPosition);
+
+ mNorthPoleCamera = SAMPLE_NEW(SampleNorthPoleCameraController)(*mController,*this);
+ setCameraController(mNorthPoleCamera);
+
+ mNorthPoleCamera->setView(0,0);
+}
+
+void SampleNorthPole::onShutdown()
+{
+ {
+ PxSceneWriteLock scopedLock(*mScene);
+ DELETESINGLE(mNorthPoleCamera);
+ mControllerManager->release();
+ }
+
+ PhysXSample::onShutdown();
+}
+
+void SampleNorthPole::helpRender(PxU32 x, PxU32 y, PxU8 textAlpha)
+{
+ Renderer* renderer = getRenderer();
+ const PxU32 yInc = 18;
+ const PxReal scale = 0.5f;
+ const PxReal shadowOffset = 6.0f;
+ const RendererColor textColor(255, 255, 255, textAlpha);
+ const bool isMouseSupported = getApplication().getPlatform()->getSampleUserInput()->mouseSupported();
+ const bool isPadSupported = getApplication().getPlatform()->getSampleUserInput()->gamepadSupported();
+ const char* msg;
+
+ if (isMouseSupported && isPadSupported)
+ renderer->print(x, y += yInc, "Use mouse or right stick to rotate the camera", scale, shadowOffset, textColor);
+ else if (isMouseSupported)
+ renderer->print(x, y += yInc, "Use mouse to rotate the camera", scale, shadowOffset, textColor);
+ else if (isPadSupported)
+ renderer->print(x, y += yInc, "Use right stick to rotate the camera", scale, shadowOffset, textColor);
+ if (isPadSupported)
+ renderer->print(x, y += yInc, "Use left stick to move",scale, shadowOffset, textColor);
+ msg = mApplication.inputMoveInfoMsg("Press "," to move", CAMERA_MOVE_FORWARD,CAMERA_MOVE_BACKWARD, CAMERA_MOVE_LEFT, CAMERA_MOVE_RIGHT);
+ if(msg)
+ renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
+ msg = mApplication.inputInfoMsg("Press "," to move fast", CAMERA_SHIFT_SPEED, -1);
+ if(msg)
+ renderer->print(x, y += yInc, msg, scale, shadowOffset, textColor);
+ msg = mApplication.inputInfoMsg("Press "," to crouch", CROUCH, -1);
+ if(msg)
+ renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
+ msg = mApplication.inputInfoMsg("Press "," to reset scene", RESET_SCENE, -1);
+ if(msg)
+ renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
+ msg = mApplication.inputInfoMsg("Press "," to throw a ball", THROW_BALL, -1);
+ if(msg)
+ renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
+}
+
+void SampleNorthPole::descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha)
+{
+ bool print=(textAlpha!=0.0f);
+
+ if(print)
+ {
+ Renderer* renderer = getRenderer();
+ const PxU32 yInc = 24;
+ const PxReal scale = 0.5f;
+ const PxReal shadowOffset = 6.0f;
+ const RendererColor textColor(255, 255, 255, textAlpha);
+
+ char line0[256]="This sample demonstrates the creation of dynamic objects (snowmen) with";
+ char line1[256]="multiple shapes. The snowmen, though visibly identical, are configured";
+ char line2[256]="with different masses, inertias and centres of mass in order to show how";
+ char line3[256]="to set up these properties using the sdk, and the effect they have on";
+ char line4[256]="behavior. A technical description of the snowmen's rigid body properties";
+ char line5[256]="can be found in the PhysX Guide documentation in Rigid Body Dynamics:";
+ char line6[256]="Mass Properties. The sample also introduces contact notification reports as";
+ char line7[256]="a mechanism to detach snowman body parts, and applies ccd flags in order";
+ char line8[256]="to prevent small objects such as snowballs and detached snowman body parts ";
+ char line9[256]="from tunneling through collision geometry.";
+
+ renderer->print(x, y+=yInc, line0, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line1, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line2, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line3, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line4, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line5, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line6, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line7, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line8, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line9, scale, shadowOffset, textColor);
+ }
+}
+
+void SampleNorthPole::onTickPreRender(PxReal dtime)
+{
+ if(mDoStandup)
+ tryStandup();
+
+ PhysXSample::onTickPreRender(dtime);
+}
+
+void SampleNorthPole::onSubstep(float dtime)
+{
+ detach();
+}
+
+void SampleNorthPole::onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val)
+{
+ if((ie.m_Id == THROW_BALL) && val)
+ {
+ throwBall();
+ }
+
+ if((ie.m_Id == RAYCAST_HIT) && val)
+ {
+ PxRaycastBuffer hit;
+ getActiveScene().raycast(getCamera().getPos()+getCamera().getViewDir(), getCamera().getViewDir(), 1.0f, hit);
+ shdfnd::printFormatted("hits: %p\n",hit.block.shape);
+ }
+
+ PhysXSample::onPointerInputEvent(ie,x,y,dx,dy,val);
+}
+
+///////////////////////////////////////////////////////////////////////////////