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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleLargeWorld/SampleLargeWorld.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleLargeWorld/SampleLargeWorld.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleLargeWorld/SampleLargeWorld.h | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleLargeWorld/SampleLargeWorld.h b/PhysX_3.4/Samples/SampleLargeWorld/SampleLargeWorld.h new file mode 100644 index 00000000..e7ab1a97 --- /dev/null +++ b/PhysX_3.4/Samples/SampleLargeWorld/SampleLargeWorld.h @@ -0,0 +1,203 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef SAMPLE_LARGE_WORLD_H +#define SAMPLE_LARGE_WORLD_H + +#include "PhysXSample.h" +#include "ChunkLoader.h" +#include "characterkinematic/PxController.h" +#include "characterkinematic/PxControllerBehavior.h" +#include "PxTkRandom.h" + + +namespace physx +{ + class PxControllerManager; +} + +class SampleCCTCameraController; +class ControlledActor; +class RenderBaseActor; +class BackgroundLoader; + +typedef Ps::HashMap<const char*, RAWMesh, Ps::Hash<const char*>, Ps::RawAllocator> ObjMeshMap; + +class SampleLargeWorld : public PhysXSample + , public PxUserControllerHitReport, public PxControllerBehaviorCallback, public PxQueryFilterCallback +{ + friend class BackgroundLoader; +public: + SampleLargeWorld(PhysXSampleApplication& app); + virtual ~SampleLargeWorld(); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements SampleApplication + virtual void onInit(); + virtual void onInit(bool restart) { onInit(); } + virtual void onShutdown(); + virtual void onTickPreRender(PxF32 dtime); + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); + + //virtual void onRelease(const PxBase* , void* , PxDeletionEventFlag::Enum ) {} + /////////////////////////////////////////////////////////////////////////////// + + // Implements PhysXSampleApplication + virtual void customizeSceneDesc(PxSceneDesc&); + virtual void customizeSample(SampleSetup&); + virtual void onSubstep(PxF32 dtime); + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void customizeRender(); + virtual void newMesh(const RAWMesh&); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PxUserControllerHitReport + virtual void onShapeHit(const PxControllerShapeHit& hit); + virtual void onControllerHit(const PxControllersHit& hit) {} + virtual void onObstacleHit(const PxControllerObstacleHit& hit) {} + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PxControllerBehaviorCallback + virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor); + virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller); + virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PxQueryFilterCallback + virtual PxQueryHitType::Enum preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxHitFlags& queryFlags); + virtual PxQueryHitType::Enum postFilter(const PxFilterData& filterData, const PxQueryHit& hit); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PxSimulationFilterShader + enum + { + CCD_FLAG = 1<<29, + }; + + static PxFilterFlags filter(PxFilterObjectAttributes attributes0, + PxFilterData filterData0, + PxFilterObjectAttributes attributes1, + PxFilterData filterData1, + PxPairFlags& pairFlags, + const void* constantBlock, + PxU32 constantBlockSize); + + /////////////////////////////////////////////////////////////////////////////// + + //Create chunk_i_j file + void createChunk(CoordType coordX, CoordType coordY, PxCollection& outCollection); + + +private: + RAWMesh* createRawMeshFromMeshGeom(const PxTriangleMeshGeometry& mesh, RAWMesh &rawMesh); + RAWMesh* createRAWMeshFromObjMesh(const char* inObjFileName, const PxTransform& inPos, PxU32 inMaterialID, RAWMesh &outRawMesh); + + //Deep cope + void cloneMesh(const RAWMesh& inSrc, RAWMesh& outDst); + + void renderProgressBar(PxF32 ratio, bool needFlush = false); + void releaseJoints(); + bool readyToSyncCCT(); + void attachNearestObjectsToCCT(); + + PxRigidDynamic* createBox(const PxVec3& pos, const PxVec3& dims, const PxVec3* linVel, + RenderMaterial* material, PxReal density); + void addWindMills(const PxTriangleMeshGeometry& meshGeom, PxToolkit::BasicRandom& random, + const PxBounds3& bound, PxCollection& outCollection); + void addTrees(const PxTriangleMeshGeometry& meshGeom, const PxBounds3& bound, PxCollection& outCollection); + void addCity(SampleArray<PxVec3>& terrainVertices, const PxBounds3& bound, PxCollection& outCollection); + void addFarm(SampleArray<PxVec3>& terrainVertices, const PxBounds3& bound, PxCollection& outCollection); + void addFortress(SampleArray<PxVec3>& terrainVertices, const PxBounds3& bound, PxCollection& outCollection); + + static void setCCDActive(PxShape& shape); + static bool isCCDActive(PxFilterData& filterData); + + PxTriangleMesh* generateTriMesh(const SampleArray<PxVec3>* vertices, const SampleArray<PxU32>* indices); + + void setCollisionGroup(PxRigidActor* actor, PxU32 group); + + //Terrain template data from Terrain.bin + struct BinData + { + SampleArray<SampleArray<PxVec3> > mTerrainVertices; + SampleArray<SampleArray<PxU32> > mTerrainIndices; + + CoordType mDim; + + //Need parent to render progress bar + void serialize(SampleLargeWorld* parent, const char* terrainFile); + + }binData; + + ObjMeshMap mRenderMeshCache; + + BackgroundLoader* mBGLoader; + SampleCCTCameraController* mCCTCamera; + ControlledActor* mActor; + PxControllerManager* mControllerManager; + PxExtendedVec3 mControllerInitialPosition; + PxExtendedVec3 mLastCCTPosition; + std::vector<PxFixedJoint*> mFixedJoints; + + //Sky box + RenderBaseActor* mSkybox[5]; + + //For progress bar renderering + PxReal mProgressBarRatio; + Ps::Time::Second mDiskIOTime; + Ps::Time::Second mPhysxStreaming; + Ps::Time::Second mGraphicStreaming; + + //Bound of the whole world + PxBounds3 mWorldBound; + + bool mReadyToSyncCCT; + bool mAddRenderActor; + bool mPick; + bool mKeyShiftDown; + + PxReal mDefaultCameraSpeed; + +public: + static const PxU32 DEFAULT_COLLISION_GROUP = 0; + static const PxU32 FAN_COLLISION_GROUP = 1; + static const PxU32 PICKING_COLLISION_GROUP = 2; + + PxStringTable* mStringTable; +}; + +#endif |