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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleLargeWorld/MeshBuilder.h
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef MESHBUILDER_H
+#define MESHBUILDER_H
+
+#include "PhysXSample.h"
+
+class SampleLargeWorld;
+class MeshBuilder : public SampleAllocateable
+{
+public:
+ MeshBuilder(SampleLargeWorld& sample, const char* filename);
+ ~MeshBuilder() {}
+
+ void addRepXToPxCollection(
+ const PxTransform& pose,
+ const PxVec3& scale,
+ PxCollection& collection,
+ const char* name = NULL);
+
+ static void addObjMeshToPxCollection(
+ PxPhysics& physics,
+ PxCooking& cooking,
+ PxMaterial& material,
+ const char* filename,
+ const char* filenameCooked,
+ const PxTransform& pose,
+ const PxVec3& scale,
+ PxCollection& collection,
+ const char* name = NULL);
+
+private:
+ MeshBuilder& operator=(const MeshBuilder&);
+ SampleLargeWorld* mSampleLargeWorld;
+
+ PxPhysics& mPhysics;
+ PxScene& mScene;
+ PxCooking& mCooking;
+ PxMaterial& mMaterial;
+ PxRigidStatic* mStaticActor;
+ PxStringTable* mStringTable;
+
+ std::vector<PxConvexMesh*> mConvexMeshes;
+ std::vector<PxTriangleMesh*> mTriMeshes;
+};
+
+
+#endif