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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleHelloWorld/SampleHelloWorld.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SamplePreprocessor.h"
+#include "SampleHelloWorld.h"
+#include "SampleUtils.h"
+#include "SampleConsole.h"
+#include "RendererMemoryMacros.h"
+#include "RenderMeshActor.h"
+
+#include "PxPhysics.h"
+#include "PxScene.h"
+#include "PxRigidDynamic.h"
+#include "PxShape.h"
+#include "PxPhysicsAPI.h"
+#include "RenderBoxActor.h"
+
+#include <SampleBaseInputEventIds.h>
+#include <SamplePlatform.h>
+#include <SampleUserInput.h>
+#include <SampleUserInputIds.h>
+#include <SampleUserInputDefines.h>
+
+using namespace SampleRenderer;
+using namespace SampleFramework;
+
+REGISTER_SAMPLE(SampleHelloWorld, "SampleHelloWorld")
+
+///////////////////////////////////////////////////////////////////////////////
+
+SampleHelloWorld::SampleHelloWorld(PhysXSampleApplication& app) :
+ PhysXSample(app)
+{
+}
+
+SampleHelloWorld::~SampleHelloWorld()
+{
+}
+
+void SampleHelloWorld::onTickPreRender(float dtime)
+{
+ PhysXSample::onTickPreRender(dtime);
+}
+
+void SampleHelloWorld::onTickPostRender(float dtime)
+{
+ PhysXSample::onTickPostRender(dtime);
+}
+
+void SampleHelloWorld::customizeSceneDesc(PxSceneDesc& sceneDesc)
+{
+ sceneDesc.flags |= PxSceneFlag::eREQUIRE_RW_LOCK;
+}
+
+void SampleHelloWorld::newMesh(const RAWMesh& data)
+{
+}
+
+static void gValue(Console* console, const char* text, void* userData)
+{
+ if(!text)
+ {
+ console->out("Usage: value <float>");
+ return;
+ }
+
+ const float val = (float)::atof(text);
+ shdfnd::printFormatted("value: %f\n", val);
+}
+
+static void gExport(Console* console, const char* text, void* userData)
+{
+ if(!text)
+ {
+ console->out("Usage: export <filename>");
+ return;
+ }
+}
+
+static void gImport(Console* console, const char* text, void* userData)
+{
+ if(!text)
+ {
+ console->out("Usage: import <filename>");
+ return;
+ }
+}
+
+void SampleHelloWorld::onInit()
+{
+ if(getConsole())
+ {
+ getConsole()->addCmd("value", gValue);
+ getConsole()->addCmd("export", gExport);
+ getConsole()->addCmd("import", gImport);
+ }
+
+ PhysXSample::onInit();
+
+ mApplication.setMouseCursorHiding(true);
+ mApplication.setMouseCursorRecentering(true);
+ mCameraController.init(PxVec3(0.0f, 10.0f, 0.0f), PxVec3(0.0f, 0.0f, 0.0f));
+ mCameraController.setMouseSensitivity(0.5f);
+}
+
+void SampleHelloWorld::collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents)
+{
+ PhysXSample::collectInputEvents(inputEvents);
+ getApplication().getPlatform()->getSampleUserInput()->unregisterInputEvent(CAMERA_SPEED_INCREASE);
+ getApplication().getPlatform()->getSampleUserInput()->unregisterInputEvent(CAMERA_SPEED_DECREASE);
+
+ //touch events
+ TOUCH_INPUT_EVENT_DEF(SPAWN_DEBUG_OBJECT, "Throw Object", ABUTTON_5, IBUTTON_5);
+}
+
+void SampleHelloWorld::helpRender(PxU32 x, PxU32 y, PxU8 textAlpha)
+{
+ Renderer* renderer = getRenderer();
+ const PxU32 yInc = 18;
+ const PxReal scale = 0.5f;
+ const PxReal shadowOffset = 6.0f;
+ const RendererColor textColor(255, 255, 255, textAlpha);
+ const bool isMouseSupported = getApplication().getPlatform()->getSampleUserInput()->mouseSupported();
+ const bool isPadSupported = getApplication().getPlatform()->getSampleUserInput()->gamepadSupported();
+ const char* msg;
+
+ if (isMouseSupported && isPadSupported)
+ renderer->print(x, y += yInc, "Use mouse or right stick to rotate", scale, shadowOffset, textColor);
+ else if (isMouseSupported)
+ renderer->print(x, y += yInc, "Use mouse to rotate", scale, shadowOffset, textColor);
+ else if (isPadSupported)
+ renderer->print(x, y += yInc, "Use right stick to rotate", scale, shadowOffset, textColor);
+ if (isPadSupported)
+ renderer->print(x, y += yInc, "Use left stick to move",scale, shadowOffset, textColor);
+ msg = mApplication.inputMoveInfoMsg("Press "," to move", CAMERA_MOVE_FORWARD,CAMERA_MOVE_BACKWARD, CAMERA_MOVE_LEFT, CAMERA_MOVE_RIGHT);
+ if(msg)
+ renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
+ msg = mApplication.inputInfoMsg("Press "," to move fast", CAMERA_SHIFT_SPEED, -1);
+ if(msg)
+ renderer->print(x, y += yInc, msg, scale, shadowOffset, textColor);
+ msg = mApplication.inputInfoMsg("Press "," to throw an object", SPAWN_DEBUG_OBJECT, -1);
+ if(msg)
+ renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor);
+}
+
+void SampleHelloWorld::descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha)
+{
+ bool print=(textAlpha!=0.0f);
+
+ if(print)
+ {
+ Renderer* renderer = getRenderer();
+ const PxU32 yInc = 18;
+ const PxReal scale = 0.5f;
+ const PxReal shadowOffset = 6.0f;
+ const RendererColor textColor(255, 255, 255, textAlpha);
+
+ char line1[256]="This sample demonstrates how to set up and simulate a PhysX";
+ char line2[256]="scene. Further, it illustrates the creation, simulation and";
+ char line3[256]="collision of simple dynamic objects.";
+ renderer->print(x, y+=yInc, line1, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line2, scale, shadowOffset, textColor);
+ renderer->print(x, y+=yInc, line3, scale, shadowOffset, textColor);
+ }
+}
+
+PxU32 SampleHelloWorld::getDebugObjectTypes() const
+{
+ return DEBUG_OBJECT_BOX | DEBUG_OBJECT_SPHERE | DEBUG_OBJECT_CAPSULE | DEBUG_OBJECT_CONVEX;
+}