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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+#include <RendererWindow.h>
+#include <RendererMemoryMacros.h>
+#include <SamplePlatform.h>
+#include <stdio.h>
+
+using namespace SampleRenderer;
+
+RendererWindow::RendererWindow(void) : m_platform(NULL), m_isOpen(false)
+{
+ m_platform = SampleFramework::createPlatform(this);
+}
+
+bool RendererWindow::hasFocus() const
+{
+ return m_platform->hasFocus();
+}
+
+void RendererWindow::setFocus(bool b)
+{
+ m_platform->setFocus(b);
+}
+
+RendererWindow::~RendererWindow(void)
+{
+ DELETESINGLE(m_platform);
+}
+
+bool RendererWindow::open(PxU32 width, PxU32 height, const char *title, bool fullscreen)
+{
+ bool ok = false;
+ RENDERER_ASSERT(width && height, "Attempting to open a window with invalid width and/or height.");
+ if(width && height)
+ {
+ ok = m_platform->openWindow(width, height, title, fullscreen);
+#if !defined(RENDERER_WINDOWS)
+ m_isOpen = true;
+#endif
+ }
+ return ok;
+}
+
+void RendererWindow::close(void)
+{
+ m_platform->closeWindow();
+#if !defined(RENDERER_WINDOWS)
+ if(isOpen())
+ {
+ m_isOpen = false;
+ onClose();
+ }
+#endif
+}
+
+bool RendererWindow::isOpen(void) const
+{
+ bool open = m_platform->isOpen();
+#if !defined(RENDERER_WINDOWS)
+ open = m_isOpen;
+#endif
+ return open;
+}
+
+// update the window's state... handle messages, etc.
+void RendererWindow::update(void)
+{
+ m_platform->update();
+
+#if defined(RENDERER_ANDROID)
+ if (!m_platform->isOpen())
+ return;
+#endif
+}
+
+void RendererWindow::setSize(PxU32 width, PxU32 height)
+{
+ m_platform->setWindowSize(width, height);
+}
+
+// get the window's title...
+void RendererWindow::getTitle(char *title, PxU32 maxLength) const
+{
+ m_platform->getTitle(title, maxLength);
+}
+
+// set the window's title...
+void RendererWindow::setTitle(const char *title)
+{
+ m_platform->setTitle(title);
+}