aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp')
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
new file mode 100644
index 00000000..094345a4
--- /dev/null
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
@@ -0,0 +1,81 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+#include <RendererTargetDesc.h>
+#include <RendererTexture2D.h>
+
+using namespace SampleRenderer;
+
+RendererTargetDesc::RendererTargetDesc(void)
+{
+ textures = 0;
+ numTextures = 0;
+ depthStencilSurface = 0;
+}
+
+bool RendererTargetDesc::isValid(void) const
+{
+ bool ok = true;
+ PxU32 width = 0;
+ PxU32 height = 0;
+ if(numTextures != 1) ok = false; // for now we only support single render targets at the moment.
+ if(textures)
+ {
+ if(textures[0])
+ {
+ width = textures[0]->getWidth();
+ height = textures[0]->getHeight();
+ }
+ for(PxU32 i=0; i<numTextures; i++)
+ {
+ if(!textures[i]) ok = false;
+ else
+ {
+ if(width != textures[i]->getWidth()) ok = false;
+ if(height != textures[i]->getHeight()) ok = false;
+ const RendererTexture2D::Format format = textures[i]->getFormat();
+ if( format == RendererTexture2D::FORMAT_DXT1) ok = false;
+ else if(format == RendererTexture2D::FORMAT_DXT3) ok = false;
+ else if(format == RendererTexture2D::FORMAT_DXT5) ok = false;
+ }
+ }
+ }
+ else
+ {
+ ok = false;
+ }
+ if(depthStencilSurface)
+ {
+ if(width != depthStencilSurface->getWidth()) ok = false;
+ if(height != depthStencilSurface->getHeight()) ok = false;
+ if(!RendererTexture2D::isDepthStencilFormat(depthStencilSurface->getFormat())) ok = false;
+ }
+ else
+ {
+ ok = false;
+ }
+ return ok;
+}