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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+#include <RendererSpotLight.h>
+#include <RendererSpotLightDesc.h>
+
+using namespace SampleRenderer;
+
+RendererSpotLight::RendererSpotLight(const RendererSpotLightDesc &desc) :
+ RendererLight(desc)
+{
+ setPosition(desc.position);
+ setDirection(desc.direction);
+ setRadius(desc.innerRadius, desc.outerRadius);
+ setCone(desc.innerCone, desc.outerCone);
+}
+
+RendererSpotLight::~RendererSpotLight(void)
+{
+
+}
+
+const PxVec3 &RendererSpotLight::getPosition(void) const
+{
+ return m_position;
+}
+
+void RendererSpotLight::setPosition(const PxVec3 &pos)
+{
+ m_position = pos;
+}
+
+const PxVec3 &RendererSpotLight::getDirection(void) const
+{
+ return m_direction;
+}
+
+void RendererSpotLight::setDirection(const PxVec3 &dir)
+{
+ RENDERER_ASSERT(dir.magnitudeSquared() >= 0.1f, "Trying to give Direction Light invalid Direction value.");
+ if(dir.magnitudeSquared() >= 0.1f)
+ {
+ m_direction = dir;
+ m_direction.normalize();
+ }
+}
+
+PxF32 RendererSpotLight::getInnerRadius(void) const
+{
+ return m_innerRadius;
+}
+
+PxF32 RendererSpotLight::getOuterRadius(void) const
+{
+ return m_outerRadius;
+}
+
+void RendererSpotLight::setRadius(PxF32 innerRadius, PxF32 outerRadius)
+{
+ RENDERER_ASSERT(innerRadius>=0 && innerRadius<=outerRadius, "Invalid Spot Light radius values.");
+ if(innerRadius>=0 && innerRadius<=outerRadius)
+ {
+ m_innerRadius = innerRadius;
+ m_outerRadius = outerRadius;
+ }
+}
+
+PxF32 RendererSpotLight::getInnerCone(void) const
+{
+ return m_innerCone;
+}
+
+PxF32 RendererSpotLight::getOuterCone(void) const
+{
+ return m_outerCone;
+}
+
+void RendererSpotLight::setCone(PxF32 innerCone, PxF32 outerCone)
+{
+ RENDERER_ASSERT(innerCone<=1 && innerCone>=outerCone, "Invalid Spot Light cone values.");
+ if(innerCone<=1 && innerCone>=outerCone)
+ {
+ m_innerCone = innerCone;
+ m_outerCone = outerCone;
+ }
+}