aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp')
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
new file mode 100644
index 00000000..ab726676
--- /dev/null
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
@@ -0,0 +1,64 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+#include <RendererMaterialDesc.h>
+
+using namespace SampleRenderer;
+
+RendererMaterialDesc::RendererMaterialDesc(void)
+{
+ type = RendererMaterial::TYPE_UNLIT;
+ alphaTestFunc = RendererMaterial::ALPHA_TEST_ALWAYS;
+ alphaTestRef = 0;
+ blending = false;
+ instanced = false;
+ srcBlendFunc = RendererMaterial::BLEND_ZERO;
+ dstBlendFunc = RendererMaterial::BLEND_ZERO;
+ geometryShaderPath = 0;
+ hullShaderPath = 0;
+ domainShaderPath = 0;
+ vertexShaderPath = 0;
+ fragmentShaderPath = 0;
+}
+
+bool RendererMaterialDesc::isValid(void) const
+{
+ bool ok = true;
+ if(type >= RendererMaterial::NUM_TYPES) ok = false;
+ if(alphaTestRef < 0 || alphaTestRef > 1) ok = false;
+ // Note: Lighting and blending may not be properly supported, but that
+ // shouldn't crash the system, so this check is disabled for now
+ // if(blending && type != RendererMaterial::TYPE_UNLIT) ok = false;
+ if(geometryShaderPath || domainShaderPath || fragmentShaderPath)
+ {
+ // Note: These should be completely optional! Disabling for now.
+ //RENDERER_ASSERT(0, "Not implemented!");
+ //ok = false;
+ }
+ if(!vertexShaderPath) ok = false;
+ if(!fragmentShaderPath) ok = false;
+ return ok;
+}