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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp new file mode 100644 index 00000000..aec0c0b9 --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp @@ -0,0 +1,195 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +#include <RendererMaterial.h> + +#include <Renderer.h> +#include <RendererMaterialDesc.h> +#include <RendererMaterialInstance.h> + + +#include <PsString.h> +namespace Ps = physx::shdfnd; +#undef PxI32 + +using namespace SampleRenderer; + +static PxU32 getVariableTypeSize(RendererMaterial::VariableType type) +{ + PxU32 size = 0; + switch(type) + { + case RendererMaterial::VARIABLE_FLOAT: size = sizeof(float)*1; break; + case RendererMaterial::VARIABLE_FLOAT2: size = sizeof(float)*2; break; + case RendererMaterial::VARIABLE_FLOAT3: size = sizeof(float)*3; break; + case RendererMaterial::VARIABLE_FLOAT4: size = sizeof(float)*4; break; + case RendererMaterial::VARIABLE_FLOAT4x4: size = sizeof(float)*4*4; break; + case RendererMaterial::VARIABLE_INT: size = sizeof(int)*1; break; + case RendererMaterial::VARIABLE_SAMPLER2D: size = sizeof(RendererTexture2D*); break; + case RendererMaterial::VARIABLE_SAMPLER3D: size = sizeof(RendererTexture3D*); break; + default: break; + } + RENDERER_ASSERT(size>0, "Unable to compute Variable Type size."); + return size; +} + +RendererMaterial::Variable::Variable(const char *name, VariableType type, unsigned int offset) +{ + size_t len = strlen(name)+1; + m_name = new char[len]; + Ps::strlcpy(m_name, len, name); + m_type = type; + m_offset = offset; + m_size = -1; +} + +void RendererMaterial::Variable::setSize(PxU32 size) +{ + m_size = size; +} + +RendererMaterial::Variable::~Variable(void) +{ + if(m_name) delete [] m_name; +} + +const char *RendererMaterial::Variable::getName(void) const +{ + return m_name; +} + +RendererMaterial::VariableType RendererMaterial::Variable::getType(void) const +{ + return m_type; +} + +PxU32 RendererMaterial::Variable::getDataOffset(void) const +{ + return m_offset; +} + +PxU32 RendererMaterial::Variable::getDataSize(void) const +{ + return m_size != -1 ? m_size : getVariableTypeSize(m_type); +} + +const char *RendererMaterial::getPassName(Pass pass) +{ + const char *passName = 0; + switch(pass) + { + case PASS_UNLIT: passName="PASS_UNLIT"; break; + + case PASS_AMBIENT_LIGHT: passName="PASS_AMBIENT_LIGHT"; break; + case PASS_POINT_LIGHT: passName="PASS_POINT_LIGHT"; break; + case PASS_DIRECTIONAL_LIGHT: passName="PASS_DIRECTIONAL_LIGHT"; break; + case PASS_SPOT_LIGHT_NO_SHADOW: passName="PASS_SPOT_LIGHT_NO_SHADOW"; break; + case PASS_SPOT_LIGHT: passName="PASS_SPOT_LIGHT"; break; + + case PASS_NORMALS: passName="PASS_NORMALS"; break; + case PASS_DEPTH: passName="PASS_DEPTH"; break; + default: break; + + // LRR: The deferred pass causes compiles with the ARB_draw_buffers profile option, creating + // multiple color draw buffers. This doesn't work in OGL on ancient Intel parts. + //case PASS_DEFERRED: passName="PASS_DEFERRED"; break; + } + RENDERER_ASSERT(passName, "Unable to obtain name for the given Material Pass."); + return passName; +} + +RendererMaterial::RendererMaterial(const RendererMaterialDesc &desc, bool enableMaterialCaching) : + m_type(desc.type), + m_alphaTestFunc(desc.alphaTestFunc), + m_srcBlendFunc(desc.srcBlendFunc), + m_dstBlendFunc(desc.dstBlendFunc), + m_refCount(1), + mEnableMaterialCaching(enableMaterialCaching) +{ + m_alphaTestRef = desc.alphaTestRef; + m_blending = desc.blending; + m_variableBufferSize = 0; +} + +RendererMaterial::~RendererMaterial(void) +{ + RENDERER_ASSERT(m_refCount == 0, "RendererMaterial was not released as often as it was created"); + + PxU32 numVariables = (PxU32)m_variables.size(); + for(PxU32 i=0; i<numVariables; i++) + { + delete m_variables[i]; + } +} + +void RendererMaterial::release() +{ + m_refCount--; + + if (!mEnableMaterialCaching) + { + PX_ASSERT(m_refCount == 0); + delete this; + } +} + +void RendererMaterial::bind(RendererMaterial::Pass pass, RendererMaterialInstance *materialInstance, bool instanced) const +{ + if(materialInstance) + { + PxU32 numVariables = (PxU32)m_variables.size(); + for(PxU32 i = 0; i < numVariables; i++) + { + const Variable &variable = *m_variables[i]; + bindVariable(pass, variable, materialInstance->m_data+variable.getDataOffset()); + } + } +} + +bool RendererMaterial::rendererBlendingOverrideEnabled() const +{ + return getRenderer().blendingOverrideEnabled(); +} + +const RendererMaterial::Variable *RendererMaterial::findVariable(const char *name, RendererMaterial::VariableType varType) +{ + RendererMaterial::Variable *var = 0; + PxU32 numVariables = (PxU32)m_variables.size(); + for(PxU32 i=0; i<numVariables; i++) + { + RendererMaterial::Variable &v = *m_variables[i]; + if(!strcmp(v.getName(), name)) + { + var = &v; + break; + } + } + if(var && var->getType() != varType) + { + var = 0; + } + return var; +} |