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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+#include <RendererDesc.h>
+
+using namespace SampleRenderer;
+
+RendererDesc::RendererDesc(void)
+{
+#if defined(RENDERER_ENABLE_OPENGL)
+ driver = Renderer::DRIVER_OPENGL;
+#elif defined(RENDERER_ENABLE_GLES2)
+ driver = Renderer::DRIVER_GLES2;
+#elif defined(RENDERER_ENABLE_DIRECT3D9)
+ driver = Renderer::DRIVER_DIRECT3D9;
+#elif defined(RENDERER_ENABLE_DIRECT3D11)
+ driver = Renderer::DRIVER_DIRECT3D11;
+#elif defined(RENDERER_ENABLE_LIBGCM)
+ driver = Renderer::DRIVER_LIBGCM;
+#elif defined(RENDERER_ENABLE_LIBGNM)
+ driver = Renderer::DRIVER_LIBGNM;
+#elif defined(RENDERER_ENABLE_GX2)
+ driver = Renderer::DRIVER_NULL;
+#else
+#error "No Renderer Drivers support!"
+#endif
+ windowHandle = 0;
+
+ errorCallback = 0;
+
+ vsync = false;
+
+ multipassDepthBias = false;
+}
+
+bool RendererDesc::isValid(void) const
+{
+ bool ok = true;
+#if defined(RENDERER_WINDOWS)
+ if(!windowHandle) ok = false;
+#endif
+ return ok;
+}