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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+
+#ifndef RENDERER_TEXTURE_H
+#define RENDERER_TEXTURE_H
+
+#include <RendererConfig.h>
+
+namespace SampleRenderer
+{
+
+ class RendererTextureDesc;
+
+ class RendererTexture
+ {
+ public:
+ enum Format
+ {
+ FORMAT_B8G8R8A8 = 0,
+ FORMAT_R8G8B8A8,
+ FORMAT_A8,
+ FORMAT_R32F,
+
+ FORMAT_DXT1,
+ FORMAT_DXT3,
+ FORMAT_DXT5,
+
+ FORMAT_D16,
+ FORMAT_D24S8,
+
+ FORMAT_GXT,
+
+ FORMAT_PVR_2BPP,
+ FORMAT_PVR_4BPP,
+
+ NUM_FORMATS
+ }_Format;
+
+ enum Filter
+ {
+ FILTER_NEAREST = 0,
+ FILTER_LINEAR,
+ FILTER_ANISOTROPIC,
+
+ NUM_FILTERS
+ }_Filter;
+
+ enum Addressing
+ {
+ ADDRESSING_WRAP = 0,
+ ADDRESSING_CLAMP,
+ ADDRESSING_MIRROR,
+
+ NUM_ADDRESSING
+ }_Addressing;
+
+ public:
+ static PxU32 computeImageByteSize(PxU32 width, PxU32 height, PxU32 depth, Format format);
+ static PxU32 getLevelDimension(PxU32 dimension, PxU32 level);
+ static bool isCompressedFormat(Format format);
+ static bool isDepthStencilFormat(Format format);
+ static PxU32 getFormatNumBlocks(PxU32 dimension, Format format);
+ static PxU32 getFormatBlockSize(Format format);
+
+ protected:
+ RendererTexture(const RendererTextureDesc &desc);
+ virtual ~RendererTexture(void);
+
+ public:
+ void release(void) { delete this; }
+
+ Format getFormat(void) const { return m_format; }
+ Filter getFilter(void) const { return m_filter; }
+ Addressing getAddressingU(void) const { return m_addressingU; }
+ Addressing getAddressingV(void) const { return m_addressingV; }
+ PxU32 getWidth(void) const { return m_width; }
+ PxU32 getHeight(void) const { return m_height; }
+ PxU32 getDepth(void) const { return m_depth; }
+ PxU32 getNumLevels(void) const { return m_numLevels; }
+
+ PxU32 getWidthInBlocks(void) const;
+ PxU32 getHeightInBlocks(void) const;
+ PxU32 getBlockSize(void) const;
+
+ public:
+ //! pitch is the number of bytes between the start of each row.
+ virtual void *lockLevel(PxU32 level, PxU32 &pitch) = 0;
+ virtual void unlockLevel(PxU32 level) = 0;
+ virtual void select(PxU32 stageIndex) = 0;
+
+ private:
+ RendererTexture &operator=(const RendererTexture&) { return *this; }
+
+ private:
+ Format m_format;
+ Filter m_filter;
+ Addressing m_addressingU;
+ Addressing m_addressingV;
+ PxU32 m_width;
+ PxU32 m_height;
+ PxU32 m_depth;
+ PxU32 m_numLevels;
+ };
+
+} // namespace SampleRenderer
+
+#endif