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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h new file mode 100644 index 00000000..bc15dcd0 --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h @@ -0,0 +1,131 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#ifndef RENDERER_TEXTURE_H +#define RENDERER_TEXTURE_H + +#include <RendererConfig.h> + +namespace SampleRenderer +{ + + class RendererTextureDesc; + + class RendererTexture + { + public: + enum Format + { + FORMAT_B8G8R8A8 = 0, + FORMAT_R8G8B8A8, + FORMAT_A8, + FORMAT_R32F, + + FORMAT_DXT1, + FORMAT_DXT3, + FORMAT_DXT5, + + FORMAT_D16, + FORMAT_D24S8, + + FORMAT_GXT, + + FORMAT_PVR_2BPP, + FORMAT_PVR_4BPP, + + NUM_FORMATS + }_Format; + + enum Filter + { + FILTER_NEAREST = 0, + FILTER_LINEAR, + FILTER_ANISOTROPIC, + + NUM_FILTERS + }_Filter; + + enum Addressing + { + ADDRESSING_WRAP = 0, + ADDRESSING_CLAMP, + ADDRESSING_MIRROR, + + NUM_ADDRESSING + }_Addressing; + + public: + static PxU32 computeImageByteSize(PxU32 width, PxU32 height, PxU32 depth, Format format); + static PxU32 getLevelDimension(PxU32 dimension, PxU32 level); + static bool isCompressedFormat(Format format); + static bool isDepthStencilFormat(Format format); + static PxU32 getFormatNumBlocks(PxU32 dimension, Format format); + static PxU32 getFormatBlockSize(Format format); + + protected: + RendererTexture(const RendererTextureDesc &desc); + virtual ~RendererTexture(void); + + public: + void release(void) { delete this; } + + Format getFormat(void) const { return m_format; } + Filter getFilter(void) const { return m_filter; } + Addressing getAddressingU(void) const { return m_addressingU; } + Addressing getAddressingV(void) const { return m_addressingV; } + PxU32 getWidth(void) const { return m_width; } + PxU32 getHeight(void) const { return m_height; } + PxU32 getDepth(void) const { return m_depth; } + PxU32 getNumLevels(void) const { return m_numLevels; } + + PxU32 getWidthInBlocks(void) const; + PxU32 getHeightInBlocks(void) const; + PxU32 getBlockSize(void) const; + + public: + //! pitch is the number of bytes between the start of each row. + virtual void *lockLevel(PxU32 level, PxU32 &pitch) = 0; + virtual void unlockLevel(PxU32 level) = 0; + virtual void select(PxU32 stageIndex) = 0; + + private: + RendererTexture &operator=(const RendererTexture&) { return *this; } + + private: + Format m_format; + Filter m_filter; + Addressing m_addressingU; + Addressing m_addressingV; + PxU32 m_width; + PxU32 m_height; + PxU32 m_depth; + PxU32 m_numLevels; + }; + +} // namespace SampleRenderer + +#endif |