diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h new file mode 100644 index 00000000..b64b1b4d --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h @@ -0,0 +1,60 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#ifndef RENDERER_PROJECTION_H +#define RENDERER_PROJECTION_H + +#include <RendererConfig.h> + +namespace SampleRenderer +{ + + class RendererProjection + { + public: + RendererProjection(float fov, float aspectRatio, float nearPlane, float farPlane); + RendererProjection(float left, float right, float bottom, float top, float near, float far); + RendererProjection(const PxMat44 mat); + + void getColumnMajor44(float *f) const; + void getRowMajor44(float *f) const; + operator PxMat44 () const { return *reinterpret_cast<const PxMat44*>( m_matrix ); } + PxMat44& getPxMat44() { return reinterpret_cast<PxMat44&>(*m_matrix ); } + const PxMat44& getPxMat44() const { return reinterpret_cast<const PxMat44&>(*m_matrix ); } + + private: + float m_matrix[16]; + }; + + void buildProjectMatrix(float *dst, const RendererProjection &proj, const physx::PxTransform &view); + void buildUnprojectMatrix(float *dst, const RendererProjection &proj, const physx::PxTransform &view); + PxVec3 unproject(const RendererProjection &proj, const physx::PxTransform &view, PxF32 x, PxF32 y, PxF32 z = 0); + PxVec3 project( const RendererProjection &proj, const physx::PxTransform &view, const PxVec3& pos); + +} // namespace SampleRenderer + +#endif |