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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravityBuilder.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravityBuilder.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravityBuilder.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravityBuilder.cpp b/PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravityBuilder.cpp new file mode 100644 index 00000000..65e0dd3c --- /dev/null +++ b/PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravityBuilder.cpp @@ -0,0 +1,124 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "PxPhysicsAPI.h" +#include "SampleCustomGravity.h" +#include "Planet.h" +#include "PsMathUtils.h" + +using namespace PxToolkit; + +static const PxReal gPlatformSpeed = 4.0f; +static const PxReal gGlobalScale = 1.0f; + +void SampleCustomGravity::buildScene() +{ + if(1) + { + importRAWFile("planet.raw", 2.0f); + } + + if(0) + { +// const PxU32 tesselationLevel = 10; + const PxU32 tesselationLevel = 32; + PlanetMesh planet; + planet.generate(mPlanet.mPos, mPlanet.mRadius, tesselationLevel, tesselationLevel); + + RAWMesh data; + data.mName = "planet"; + data.mTransform = PxTransform(PxIdentity); + data.mNbVerts = planet.getNbVerts(); + data.mVerts = planet.getVerts(); + data.mUVs = 0; + data.mMaterialID = 0; + data.mNbFaces = planet.getNbTris(); + data.mIndices = planet.getIndices(); + char buffer[256]; + sprintf(buffer, "PlanetMesh%.2f", mPlanet.mRadius); + +// char srcMetaFile[512]; srcMetaFile[0]=0; +// GetOutputFileManager().getFilePath(buffer, srcMetaFile); +// setFilename(srcMetaFile); + + setFilename(getSampleMediaFilename(buffer)); + newMesh(data); + } + + if(0) + { + + const PxF32 rotationSpeed = 1.0f; + BasicRandom random(42); + const PxU32 nbPlatforms = 20; + for(PxU32 i=0;i<nbPlatforms;i++) + { + PxVec3 up; + random.unitRandomPt(up); + up.normalize(); + + const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up); + + PxVec3 pts[2]; + pts[0] = up * mPlanet.mRadius; + pts[1] = up * (mPlanet.mRadius + 5.0f); + KinematicPlatform* platform = createPlatform(2, pts, q, gGlobalScale * PxVec3(0.1f, 4.0f, 1.0f), gPlatformSpeed, rotationSpeed); + + platform->setT(PxF32(i)/PxF32(nbPlatforms-1)); + } + + } + + if(0) + { + const PxF32 radius = 25.0f; + const PxF32 platformSpeed = 4.0f; +// const PxF32 platformSpeed = 10.0f; + + const PxU32 nbPts = 100; + PxVec3 pts[100]; + for(PxU32 i=0;i<nbPts;i++) + { + const float angle = 6.283185f * float(i)/float(nbPts-1); + const float s = sinf(angle); + const float c = cosf(angle); + pts[i] = radius * PxVec3(s, c, 0.0f); + } + const PxReal rotationSpeed = 0.0f; + + const PxVec3 up(0.0f, 0.0f, 1.0f); + const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up); + + KinematicPlatform* platform = createPlatform(nbPts, pts, q, gGlobalScale * PxVec3(1.0f, 1.0f, 1.0f), platformSpeed, rotationSpeed); + const PxF32 travelTime = platform->getTravelTime(); + platform->setRotationSpeed(-6.283185f/travelTime); + } + +} |