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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravityBuilder.cpp
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "PxPhysicsAPI.h"
+#include "SampleCustomGravity.h"
+#include "Planet.h"
+#include "PsMathUtils.h"
+
+using namespace PxToolkit;
+
+static const PxReal gPlatformSpeed = 4.0f;
+static const PxReal gGlobalScale = 1.0f;
+
+void SampleCustomGravity::buildScene()
+{
+ if(1)
+ {
+ importRAWFile("planet.raw", 2.0f);
+ }
+
+ if(0)
+ {
+// const PxU32 tesselationLevel = 10;
+ const PxU32 tesselationLevel = 32;
+ PlanetMesh planet;
+ planet.generate(mPlanet.mPos, mPlanet.mRadius, tesselationLevel, tesselationLevel);
+
+ RAWMesh data;
+ data.mName = "planet";
+ data.mTransform = PxTransform(PxIdentity);
+ data.mNbVerts = planet.getNbVerts();
+ data.mVerts = planet.getVerts();
+ data.mUVs = 0;
+ data.mMaterialID = 0;
+ data.mNbFaces = planet.getNbTris();
+ data.mIndices = planet.getIndices();
+ char buffer[256];
+ sprintf(buffer, "PlanetMesh%.2f", mPlanet.mRadius);
+
+// char srcMetaFile[512]; srcMetaFile[0]=0;
+// GetOutputFileManager().getFilePath(buffer, srcMetaFile);
+// setFilename(srcMetaFile);
+
+ setFilename(getSampleMediaFilename(buffer));
+ newMesh(data);
+ }
+
+ if(0)
+ {
+
+ const PxF32 rotationSpeed = 1.0f;
+ BasicRandom random(42);
+ const PxU32 nbPlatforms = 20;
+ for(PxU32 i=0;i<nbPlatforms;i++)
+ {
+ PxVec3 up;
+ random.unitRandomPt(up);
+ up.normalize();
+
+ const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up);
+
+ PxVec3 pts[2];
+ pts[0] = up * mPlanet.mRadius;
+ pts[1] = up * (mPlanet.mRadius + 5.0f);
+ KinematicPlatform* platform = createPlatform(2, pts, q, gGlobalScale * PxVec3(0.1f, 4.0f, 1.0f), gPlatformSpeed, rotationSpeed);
+
+ platform->setT(PxF32(i)/PxF32(nbPlatforms-1));
+ }
+
+ }
+
+ if(0)
+ {
+ const PxF32 radius = 25.0f;
+ const PxF32 platformSpeed = 4.0f;
+// const PxF32 platformSpeed = 10.0f;
+
+ const PxU32 nbPts = 100;
+ PxVec3 pts[100];
+ for(PxU32 i=0;i<nbPts;i++)
+ {
+ const float angle = 6.283185f * float(i)/float(nbPts-1);
+ const float s = sinf(angle);
+ const float c = cosf(angle);
+ pts[i] = radius * PxVec3(s, c, 0.0f);
+ }
+ const PxReal rotationSpeed = 0.0f;
+
+ const PxVec3 up(0.0f, 0.0f, 1.0f);
+ const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up);
+
+ KinematicPlatform* platform = createPlatform(nbPts, pts, q, gGlobalScale * PxVec3(1.0f, 1.0f, 1.0f), platformSpeed, rotationSpeed);
+ const PxF32 travelTime = platform->getTravelTime();
+ platform->setRotationSpeed(-6.283185f/travelTime);
+ }
+
+}