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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravity.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravity.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravity.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravity.h b/PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravity.h new file mode 100644 index 00000000..6d12476a --- /dev/null +++ b/PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravity.h @@ -0,0 +1,157 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef SAMPLE_CUSTOM_GRAVITY_H +#define SAMPLE_CUSTOM_GRAVITY_H + +#include "PhysXSample.h" +#include "characterkinematic/PxController.h" // for PxUserControllerHitReport +#include "PxShape.h" +#include "KinematicPlatform.h" + +namespace physx +{ + class PxBoxController; + class PxCapsuleController; + class PxControllerManager; +} + +class SampleCustomGravityCameraController; + +//#define CONTACT_OFFSET 0.01f +#define CONTACT_OFFSET 0.1f +#define STEP_OFFSET 0.1f +#define SLOPE_LIMIT 0.0f +#define INVISIBLE_WALLS_HEIGHT 0.0f +#define MAX_JUMP_HEIGHT 0.0f +//#define USE_BOX_CONTROLLER + + struct Planet + { + PxVec3 mPos; + float mRadius; + + PX_FORCE_INLINE void getUpVector(PxVec3& up, const PxVec3& pos) const + { + up = pos - mPos; + up.normalize(); + } + }; + + PxMat33 fromTo(const PxVec3& from, const PxVec3& to); + + class SampleCustomGravity : public PhysXSample, public PxUserControllerHitReport + { + public: + SampleCustomGravity(PhysXSampleApplication& app); + virtual ~SampleCustomGravity(); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements SampleApplication + virtual void onInit(); + virtual void onInit(bool restart) { onInit(); } + virtual void onShutdown(); + virtual void onTickPreRender(PxReal dtime); + virtual void onTickPostRender(PxF32 dtime); + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); + virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val); + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PhysXSampleApplication + virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void customizeSample(SampleSetup&); + virtual void customizeSceneDesc(PxSceneDesc&); + virtual void onSubstep(float dtime); + virtual void onDebugObjectCreation(PxRigidDynamic* actor); + virtual PxU32 getDebugObjectTypes() const; +// virtual PxReal getDebugObjectsVelocity() const { return 0;} + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PxUserControllerHitReport + virtual void onShapeHit(const PxControllerShapeHit& hit); + virtual void onControllerHit(const PxControllersHit& hit) {} + virtual void onObstacleHit(const PxControllerObstacleHit& hit) {} + + /////////////////////////////////////////////////////////////////////////////// + + // dynamics + void resetScene(); + + /////////////////////////////////////////////////////////////////////////////// + + void buildScene(); + + /////////////////////////////////////////////////////////////////////////////// + + PxVec3 mTouchedTriangle[3]; + bool mValidTouchedTriangle; + + /////////////////////////////////////////////////////////////////////////////// + + std::vector<PxRigidDynamic*> mDebugActors; + KinematicPlatformManager mPlatformManager; + + Planet mPlanet; + + // Camera and Controller + SampleCustomGravityCameraController* mCCTCamera; +#ifdef USE_BOX_CONTROLLER + PxBoxController* mBoxController; +#else + PxCapsuleController* mCapsuleController; +#endif + PxControllerManager* mControllerManager; + RenderBaseActor* mRenderActor; + PxExtendedVec3 mControllerInitialPosition; + PxReal mControllerRadius; +#ifdef USE_BOX_CONTROLLER + PxBoxController* createCharacter(const PxExtendedVec3& position); +#else + PxCapsuleController* createCharacter(const PxExtendedVec3& position); +#endif + + /////////////////////////////////////////////////////////////////////////////// + + // rendering + RenderMaterial* mSnowMaterial; + RenderMaterial* mPlatformMaterial; + bool mDrawInvisibleWalls; + bool mEnableCCTDebugRender; + + // Platforms + KinematicPlatform* createPlatform(PxU32 nbPts, const PxVec3* pts, const PxQuat& localRot, const PxVec3& extents, PxF32 platformSpeed, PxF32 rotationSpeed); + }; + +#endif |