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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCustomGravity/SampleCustomGravity.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef SAMPLE_CUSTOM_GRAVITY_H
+#define SAMPLE_CUSTOM_GRAVITY_H
+
+#include "PhysXSample.h"
+#include "characterkinematic/PxController.h" // for PxUserControllerHitReport
+#include "PxShape.h"
+#include "KinematicPlatform.h"
+
+namespace physx
+{
+ class PxBoxController;
+ class PxCapsuleController;
+ class PxControllerManager;
+}
+
+class SampleCustomGravityCameraController;
+
+//#define CONTACT_OFFSET 0.01f
+#define CONTACT_OFFSET 0.1f
+#define STEP_OFFSET 0.1f
+#define SLOPE_LIMIT 0.0f
+#define INVISIBLE_WALLS_HEIGHT 0.0f
+#define MAX_JUMP_HEIGHT 0.0f
+//#define USE_BOX_CONTROLLER
+
+ struct Planet
+ {
+ PxVec3 mPos;
+ float mRadius;
+
+ PX_FORCE_INLINE void getUpVector(PxVec3& up, const PxVec3& pos) const
+ {
+ up = pos - mPos;
+ up.normalize();
+ }
+ };
+
+ PxMat33 fromTo(const PxVec3& from, const PxVec3& to);
+
+ class SampleCustomGravity : public PhysXSample, public PxUserControllerHitReport
+ {
+ public:
+ SampleCustomGravity(PhysXSampleApplication& app);
+ virtual ~SampleCustomGravity();
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // Implements SampleApplication
+ virtual void onInit();
+ virtual void onInit(bool restart) { onInit(); }
+ virtual void onShutdown();
+ virtual void onTickPreRender(PxReal dtime);
+ virtual void onTickPostRender(PxF32 dtime);
+ virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
+ virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val);
+ virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // Implements PhysXSampleApplication
+ virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha);
+ virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha);
+ virtual void customizeSample(SampleSetup&);
+ virtual void customizeSceneDesc(PxSceneDesc&);
+ virtual void onSubstep(float dtime);
+ virtual void onDebugObjectCreation(PxRigidDynamic* actor);
+ virtual PxU32 getDebugObjectTypes() const;
+// virtual PxReal getDebugObjectsVelocity() const { return 0;}
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // Implements PxUserControllerHitReport
+ virtual void onShapeHit(const PxControllerShapeHit& hit);
+ virtual void onControllerHit(const PxControllersHit& hit) {}
+ virtual void onObstacleHit(const PxControllerObstacleHit& hit) {}
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // dynamics
+ void resetScene();
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ void buildScene();
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ PxVec3 mTouchedTriangle[3];
+ bool mValidTouchedTriangle;
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ std::vector<PxRigidDynamic*> mDebugActors;
+ KinematicPlatformManager mPlatformManager;
+
+ Planet mPlanet;
+
+ // Camera and Controller
+ SampleCustomGravityCameraController* mCCTCamera;
+#ifdef USE_BOX_CONTROLLER
+ PxBoxController* mBoxController;
+#else
+ PxCapsuleController* mCapsuleController;
+#endif
+ PxControllerManager* mControllerManager;
+ RenderBaseActor* mRenderActor;
+ PxExtendedVec3 mControllerInitialPosition;
+ PxReal mControllerRadius;
+#ifdef USE_BOX_CONTROLLER
+ PxBoxController* createCharacter(const PxExtendedVec3& position);
+#else
+ PxCapsuleController* createCharacter(const PxExtendedVec3& position);
+#endif
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // rendering
+ RenderMaterial* mSnowMaterial;
+ RenderMaterial* mPlatformMaterial;
+ bool mDrawInvisibleWalls;
+ bool mEnableCCTDebugRender;
+
+ // Platforms
+ KinematicPlatform* createPlatform(PxU32 nbPts, const PxVec3* pts, const PxQuat& localRot, const PxVec3& extents, PxF32 platformSpeed, PxF32 rotationSpeed);
+ };
+
+#endif