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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleCharacterCloth
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleCharacterCloth')
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp2
17 files changed, 17 insertions, 17 deletions
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h
index 95e33d41..7f9357bc 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp
index a30d150f..be808993 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h
index 87be0cea..4072972c 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp
index 2499201f..a9aad39c 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h
index 5e91c325..75bf84f0 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h
index 90f31f10..af83fc53 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef _SAMPLE_CCT_INPUT_EVENT_IDS_H
#define _SAMPLE_CCT_INPUT_EVENT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp
index 8e96f1e9..d787e7a5 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h
index 83e7d87e..9884470d 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h
index a9af7280..7a7b23df 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h
index b38cd963..15a33728 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp
index fef32565..647ad97a 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp
index df86d5f9..3880f1e0 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp
index ec6d68bb..8e330a50 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp
index cfe641e9..f3938647 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp
index 641e477a..0ead5c6f 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp
index a1919d60..17d2b4ae 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp
index c3443a10..ae946fcf 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.