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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleCharacterCloth
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleCharacterCloth')
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp2
17 files changed, 17 insertions, 17 deletions
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h
index 7f9357bc..50725f0c 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp
index be808993..c656d8f6 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h
index 4072972c..38bb5f2f 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp
index a9aad39c..542f6d1f 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h
index 75bf84f0..5aef6c76 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothFlag.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h
index af83fc53..02008542 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothInputEventIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef _SAMPLE_CCT_INPUT_EVENT_IDS_H
#define _SAMPLE_CCT_INPUT_EVENT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp
index d787e7a5..4274da9e 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h
index 9884470d..059d4f83 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothJump.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h
index 7a7b23df..5a2ee84f 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothPlatform.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h
index 15a33728..d8a52add 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothSettings.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp
index 647ad97a..be05e0e9 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_CCT.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp
index 3880f1e0..4edc9ea3 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_ClothController.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp
index 8e330a50..9937e86a 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_FilterShader.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp
index f3938647..39fdbc1f 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Main.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp
index 0ead5c6f..b7724ec6 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_Platform.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp
index 17d2b4ae..584611c9 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_PlatformBuilder.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp
index ae946fcf..c5cd75c3 100644
--- a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp
+++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.