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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h new file mode 100644 index 00000000..87be0cea --- /dev/null +++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterClothCameraController.h @@ -0,0 +1,78 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SAMPLE_CHARACTER_CAMERA_CONTROLLER_H +#define SAMPLE_CHARACTER_CAMERA_CONTROLLER_H + +#include "SampleCameraController.h" + +#include "characterkinematic/PxController.h" + +class SampleCharacterCloth; + +class SampleCharacterClothCameraController : public CameraController +{ +public: + SampleCharacterClothCameraController(PxController& controlled, SampleCharacterCloth& sample); + + // Implements CameraController + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); + virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val); + virtual void onPointerInputEvent(const SampleFramework::InputEvent&, physx::PxU32, physx::PxU32, physx::PxReal, physx::PxReal, bool); + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + + virtual void update(Camera& camera, PxReal dtime); + + void updateFromCCT(PxReal dtime); + void setView(PxReal pitch, PxReal yaw); + +protected: + + Camera* mCamera; + PxController& mController; + SampleCharacterCloth& mSample; + + PxReal mTargetYaw, mTargetPitch; + PxReal mPitchMin, mPitchMax; + + PxReal mGamepadPitchInc, mGamepadYawInc; + PxReal mGamepadForwardInc, mGamepadLateralInc; + PxReal mSensibility; + + bool mFwd,mBwd,mLeft,mRight,mKeyShiftDown; + + PxReal mRunningSpeed; + PxReal mWalkingSpeed; + +private: + SampleCharacterClothCameraController& operator=(const SampleCharacterClothCameraController&); + +}; + +#endif |