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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTActor.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SAMPLE_CCT_ACTOR_H
+#define SAMPLE_CCT_ACTOR_H
+
+#include "characterkinematic/PxExtended.h"
+#include "characterkinematic/PxController.h"
+#include "SamplePreprocessor.h"
+#include "SampleCCTJump.h"
+
+namespace physx
+{
+ class PxController;
+ class PxUserControllerHitReport;
+ class PxControllerBehaviorCallback;
+ class PxControllerManager;
+ class PxPhysics;
+ class PxScene;
+}
+
+using namespace physx;
+
+namespace SampleRenderer
+{
+ class Renderer;
+}
+
+class RenderBaseActor;
+class PhysXSample;
+
+ struct ControlledActorDesc
+ {
+ ControlledActorDesc();
+
+ PxControllerShapeType::Enum mType;
+ PxExtendedVec3 mPosition;
+ float mSlopeLimit;
+ float mContactOffset;
+ float mStepOffset;
+ float mInvisibleWallHeight;
+ float mMaxJumpHeight;
+ float mRadius;
+ float mHeight;
+ float mCrouchHeight;
+ float mProxyDensity;
+ float mProxyScale;
+ float mVolumeGrowth;
+ PxUserControllerHitReport* mReportCallback;
+ PxControllerBehaviorCallback* mBehaviorCallback;
+ };
+
+ class ControlledActor : public SampleAllocateable
+ {
+ public:
+ ControlledActor(PhysXSample& owner);
+ virtual ~ControlledActor();
+
+ PxController* init(const ControlledActorDesc& desc, PxControllerManager* manager);
+ PxExtendedVec3 getFootPosition() const;
+ void reset();
+ void teleport(const PxVec3& pos);
+ void sync();
+ void tryStandup();
+ void resizeController(PxReal height);
+ void resizeStanding() { resizeController(mStandingSize); }
+ void resizeCrouching() { resizeController(mCrouchingSize); }
+ void jump(float force) { mJump.startJump(force); }
+
+ PX_FORCE_INLINE RenderBaseActor* getRenderActorStanding() { return mRenderActorStanding; }
+ PX_FORCE_INLINE RenderBaseActor* getRenderActorCrouching() { return mRenderActorCrouching; }
+ PX_FORCE_INLINE PxController* getController() { return mController; }
+
+ const Jump& getJump() const { return mJump; }
+
+ protected:
+ PhysXSample& mOwner;
+ PxControllerShapeType::Enum mType;
+ Jump mJump;
+
+ PxExtendedVec3 mInitialPosition;
+ PxVec3 mDelta;
+ bool mTransferMomentum;
+
+ PxController* mController;
+ RenderBaseActor* mRenderActorStanding;
+ RenderBaseActor* mRenderActorCrouching;
+ PxReal mStandingSize;
+ PxReal mCrouchingSize;
+ PxReal mControllerRadius;
+ bool mDoStandup;
+ bool mIsCrouching;
+ friend class SampleCCTCameraController;
+
+ private:
+ ControlledActor& operator=(const ControlledActor&);
+ };
+
+ void defaultCCTInteraction(const PxControllerShapeHit& hit);
+
+#endif