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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTActor.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTActor.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTActor.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTActor.h b/PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTActor.h new file mode 100644 index 00000000..cb8c28ad --- /dev/null +++ b/PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTActor.h @@ -0,0 +1,127 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SAMPLE_CCT_ACTOR_H +#define SAMPLE_CCT_ACTOR_H + +#include "characterkinematic/PxExtended.h" +#include "characterkinematic/PxController.h" +#include "SamplePreprocessor.h" +#include "SampleCCTJump.h" + +namespace physx +{ + class PxController; + class PxUserControllerHitReport; + class PxControllerBehaviorCallback; + class PxControllerManager; + class PxPhysics; + class PxScene; +} + +using namespace physx; + +namespace SampleRenderer +{ + class Renderer; +} + +class RenderBaseActor; +class PhysXSample; + + struct ControlledActorDesc + { + ControlledActorDesc(); + + PxControllerShapeType::Enum mType; + PxExtendedVec3 mPosition; + float mSlopeLimit; + float mContactOffset; + float mStepOffset; + float mInvisibleWallHeight; + float mMaxJumpHeight; + float mRadius; + float mHeight; + float mCrouchHeight; + float mProxyDensity; + float mProxyScale; + float mVolumeGrowth; + PxUserControllerHitReport* mReportCallback; + PxControllerBehaviorCallback* mBehaviorCallback; + }; + + class ControlledActor : public SampleAllocateable + { + public: + ControlledActor(PhysXSample& owner); + virtual ~ControlledActor(); + + PxController* init(const ControlledActorDesc& desc, PxControllerManager* manager); + PxExtendedVec3 getFootPosition() const; + void reset(); + void teleport(const PxVec3& pos); + void sync(); + void tryStandup(); + void resizeController(PxReal height); + void resizeStanding() { resizeController(mStandingSize); } + void resizeCrouching() { resizeController(mCrouchingSize); } + void jump(float force) { mJump.startJump(force); } + + PX_FORCE_INLINE RenderBaseActor* getRenderActorStanding() { return mRenderActorStanding; } + PX_FORCE_INLINE RenderBaseActor* getRenderActorCrouching() { return mRenderActorCrouching; } + PX_FORCE_INLINE PxController* getController() { return mController; } + + const Jump& getJump() const { return mJump; } + + protected: + PhysXSample& mOwner; + PxControllerShapeType::Enum mType; + Jump mJump; + + PxExtendedVec3 mInitialPosition; + PxVec3 mDelta; + bool mTransferMomentum; + + PxController* mController; + RenderBaseActor* mRenderActorStanding; + RenderBaseActor* mRenderActorCrouching; + PxReal mStandingSize; + PxReal mCrouchingSize; + PxReal mControllerRadius; + bool mDoStandup; + bool mIsCrouching; + friend class SampleCCTCameraController; + + private: + ControlledActor& operator=(const ControlledActor&); + }; + + void defaultCCTInteraction(const PxControllerShapeHit& hit); + +#endif |