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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCCTSharedCode/KinematicPlatform.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleCCTSharedCode/KinematicPlatform.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleCCTSharedCode/KinematicPlatform.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleCCTSharedCode/KinematicPlatform.h b/PhysX_3.4/Samples/SampleCCTSharedCode/KinematicPlatform.h new file mode 100644 index 00000000..9ec67914 --- /dev/null +++ b/PhysX_3.4/Samples/SampleCCTSharedCode/KinematicPlatform.h @@ -0,0 +1,132 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef KINEMATIC_PLATFORM_H +#define KINEMATIC_PLATFORM_H + +#include "common/PxPhysXCommonConfig.h" +#include "foundation/PxTransform.h" +#include "SampleAllocator.h" +#include "SampleAllocatorSDKClasses.h" +#include "characterkinematic/PxControllerObstacles.h" +#include <vector> + +namespace physx +{ + class PxRigidDynamic; +} + + // PT: Captures the state of the platform. We decouple this data from the platform itself so that the + // same platform path (const data) can be used by several platform instances. + struct PlatformState + { + PlatformState(); + + PxTransform mPrevPose; + PxReal mCurrentTime; + PxReal mCurrentRotationTime; + bool mFlip; + }; + + enum LoopMode + { + LOOP_FLIP, + LOOP_WRAP, + }; + + class KinematicPlatform : public SampleAllocateable + { + public: + KinematicPlatform(); + ~KinematicPlatform(); + + void release(); + void init(PxU32 nbPts, const PxVec3* pts, const PxTransform& globalPose, const PxQuat& localRot, PxRigidDynamic* actor, PxReal travelTime, PxReal rotationSpeed, LoopMode mode=LOOP_FLIP); + void setBoxObstacle(ObstacleHandle handle, const PxBoxObstacle* boxObstacle); + PxU32 getNbSegments() const; + PxReal computeLength() const; + bool getPoint(PxVec3& p, PxU32 seg, PxReal t) const; + bool getPoint(PxVec3& p, PxReal t) const; + void resync(); + + PX_FORCE_INLINE void updatePhysics(PxReal dtime) { updateState(mPhysicsState, NULL, dtime, true); } + PX_FORCE_INLINE void updateRender(PxReal dtime, PxObstacleContext* obstacleContext) { updateState(mRenderState, obstacleContext, dtime, false); } + + PX_FORCE_INLINE PxReal getTravelTime() const { return mTravelTime; } + PX_FORCE_INLINE void setTravelTime(PxReal t) { mTravelTime = t; } + void setT(PxF32 t); + + PX_FORCE_INLINE const PxTransform& getPhysicsPose() const { return mPhysicsState.mPrevPose; } + PX_FORCE_INLINE const PxTransform& getRenderPose() const { return mRenderState.mPrevPose; } + + PX_FORCE_INLINE PxRigidDynamic* getPhysicsActor() { return mActor; } + + PX_FORCE_INLINE PxReal getRotationSpeed() const { return mRotationSpeed; } + PX_FORCE_INLINE void setRotationSpeed(PxReal s) { mRotationSpeed = s; } + + protected: + PxQuat mLocalRot; // Local rotation (const data) + PxU32 mNbPts; + PxVec3Alloc* mPts; + PxRigidDynamic* mActor; // Physics + const PxBoxObstacle* mBoxObstacle; + ObstacleHandle mObstacle; // Render + PxReal mTravelTime; + PxReal mRotationSpeed; + LoopMode mMode; + + PlatformState mPhysicsState; + PlatformState mRenderState; + void updateState(PlatformState& state, PxObstacleContext* obstacleContext, PxReal dtime, bool updateActor) const; + }; + + class KinematicPlatformManager : public SampleAllocateable + { + public: + KinematicPlatformManager(); + ~KinematicPlatformManager(); + + void release(); + KinematicPlatform* createPlatform(PxU32 nbPts, const PxVec3* pts, const PxTransform& pose, const PxQuat& localRot, PxRigidDynamic* actor, PxReal platformSpeed, PxReal rotationSpeed, LoopMode mode=LOOP_FLIP); + + PX_FORCE_INLINE PxU32 getNbPlatforms() { return (PxU32)mPlatforms.size(); } + PX_FORCE_INLINE KinematicPlatform** getPlatforms() { return &mPlatforms[0]; } + PX_FORCE_INLINE PxF32 getElapsedTime() { return mElapsedPlatformTime; } + PX_FORCE_INLINE void syncElapsedTime(float time) { mElapsedPlatformTime = time; } + + void updatePhysicsPlatforms(float dtime); + + protected: + std::vector<KinematicPlatform*> mPlatforms; + PxF32 mElapsedPlatformTime; + }; + + +#endif |