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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBridges/SampleBridges.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBridges/SampleBridges.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBridges/SampleBridges.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBridges/SampleBridges.h b/PhysX_3.4/Samples/SampleBridges/SampleBridges.h new file mode 100644 index 00000000..807478d9 --- /dev/null +++ b/PhysX_3.4/Samples/SampleBridges/SampleBridges.h @@ -0,0 +1,152 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef SAMPLE_BRIDGES_H +#define SAMPLE_BRIDGES_H + +#include "PhysXSample.h" +#include "PxSimulationEventCallback.h" +#include "SampleBridgesSettings.h" +#include "KinematicPlatform.h" + +#ifdef CCT_ON_BRIDGES + #include "characterkinematic/PxController.h" + #include "characterkinematic/PxControllerBehavior.h" +#endif +#ifdef PLATFORMS_AS_OBSTACLES + #include "characterkinematic/PxControllerObstacles.h" +#endif + +namespace physx +{ + class PxJoint; + class PxParticleBase; + +#ifdef CCT_ON_BRIDGES + class PxControllerManager; +#endif +} + +#ifdef CCT_ON_BRIDGES + class SampleCCTCameraController; + class ControlledActor; +#endif + + class RenderParticleSystemActor; + + class SampleBridges : public PhysXSample +#ifdef CCT_ON_BRIDGES + , public PxUserControllerHitReport, public PxControllerBehaviorCallback, public PxQueryFilterCallback +#endif + { + public: + SampleBridges(PhysXSampleApplication& app); + virtual ~SampleBridges(); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements RAWImportCallback + virtual void newMesh(const RAWMesh&); + virtual void newShape(const RAWShape&); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements SampleApplication + virtual void onInit(); + virtual void onInit(bool restart) { onInit(); } + virtual void onShutdown(); + virtual void onTickPreRender(float dtime); + virtual void onTickPostRender(float dtime); + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); + + /////////////////////////////////////////////////////////////////////////////// + + // Implements PhysXSampleApplication + virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha); + virtual void customizeSample(SampleSetup&); + virtual void customizeSceneDesc(PxSceneDesc&); + virtual void customizeRender(); + virtual void onSubstep(float dtime); + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + virtual PxU32 getDebugObjectTypes() const; + + /////////////////////////////////////////////////////////////////////////////// + +#ifdef CCT_ON_BRIDGES + // Implements PxUserControllerHitReport + virtual void onShapeHit(const PxControllerShapeHit& hit); + virtual void onControllerHit(const PxControllersHit& hit) {} + virtual void onObstacleHit(const PxControllerObstacleHit& hit) {} + + // Implements PxControllerBehaviorCallback + virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor); + virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller); + virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle); + + // Implements PxQueryFilterCallback + virtual PxQueryHitType::Enum preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxHitFlags& queryFlags); + virtual PxQueryHitType::Enum postFilter(const PxFilterData& filterData, const PxQueryHit& hit); +#endif + + private: +#ifdef CCT_ON_BRIDGES + SampleCCTCameraController* mCCTCamera; + ControlledActor* mActor; + PxControllerManager* mControllerManager; + PxExtendedVec3 mControllerInitialPosition; +#endif +#ifdef PLATFORMS_AS_OBSTACLES + PxObstacleContext* mObstacleContext; + PxBoxObstacle* mBoxObstacles; +#endif + PxReal mGlobalScale; + std::vector<PxJoint*> mJoints; + KinematicPlatformManager mPlatformManager; + PxU32 mCurrentPlatform; + PxF32 mElapsedRenderTime; + + RenderMaterial* mRockMaterial; + RenderMaterial* mWoodMaterial; + RenderMaterial* mPlatformMaterial; + + PxRigidActor* mBomb; + PxReal mBombTimer; + + PxReal mWaterY; + bool mMustResync; + bool mEnableCCTDebugRender; + +#ifdef PLATFORMS_AS_OBSTACLES + void updateRenderPlatforms(float dtime); +#endif + }; + +#endif |