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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBridges/SampleBridges.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef SAMPLE_BRIDGES_H
+#define SAMPLE_BRIDGES_H
+
+#include "PhysXSample.h"
+#include "PxSimulationEventCallback.h"
+#include "SampleBridgesSettings.h"
+#include "KinematicPlatform.h"
+
+#ifdef CCT_ON_BRIDGES
+ #include "characterkinematic/PxController.h"
+ #include "characterkinematic/PxControllerBehavior.h"
+#endif
+#ifdef PLATFORMS_AS_OBSTACLES
+ #include "characterkinematic/PxControllerObstacles.h"
+#endif
+
+namespace physx
+{
+ class PxJoint;
+ class PxParticleBase;
+
+#ifdef CCT_ON_BRIDGES
+ class PxControllerManager;
+#endif
+}
+
+#ifdef CCT_ON_BRIDGES
+ class SampleCCTCameraController;
+ class ControlledActor;
+#endif
+
+ class RenderParticleSystemActor;
+
+ class SampleBridges : public PhysXSample
+#ifdef CCT_ON_BRIDGES
+ , public PxUserControllerHitReport, public PxControllerBehaviorCallback, public PxQueryFilterCallback
+#endif
+ {
+ public:
+ SampleBridges(PhysXSampleApplication& app);
+ virtual ~SampleBridges();
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // Implements RAWImportCallback
+ virtual void newMesh(const RAWMesh&);
+ virtual void newShape(const RAWShape&);
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // Implements SampleApplication
+ virtual void onInit();
+ virtual void onInit(bool restart) { onInit(); }
+ virtual void onShutdown();
+ virtual void onTickPreRender(float dtime);
+ virtual void onTickPostRender(float dtime);
+ virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+ // Implements PhysXSampleApplication
+ virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha);
+ virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha);
+ virtual void customizeSample(SampleSetup&);
+ virtual void customizeSceneDesc(PxSceneDesc&);
+ virtual void customizeRender();
+ virtual void onSubstep(float dtime);
+ virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
+ virtual PxU32 getDebugObjectTypes() const;
+
+ ///////////////////////////////////////////////////////////////////////////////
+
+#ifdef CCT_ON_BRIDGES
+ // Implements PxUserControllerHitReport
+ virtual void onShapeHit(const PxControllerShapeHit& hit);
+ virtual void onControllerHit(const PxControllersHit& hit) {}
+ virtual void onObstacleHit(const PxControllerObstacleHit& hit) {}
+
+ // Implements PxControllerBehaviorCallback
+ virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor);
+ virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller);
+ virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle);
+
+ // Implements PxQueryFilterCallback
+ virtual PxQueryHitType::Enum preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxHitFlags& queryFlags);
+ virtual PxQueryHitType::Enum postFilter(const PxFilterData& filterData, const PxQueryHit& hit);
+#endif
+
+ private:
+#ifdef CCT_ON_BRIDGES
+ SampleCCTCameraController* mCCTCamera;
+ ControlledActor* mActor;
+ PxControllerManager* mControllerManager;
+ PxExtendedVec3 mControllerInitialPosition;
+#endif
+#ifdef PLATFORMS_AS_OBSTACLES
+ PxObstacleContext* mObstacleContext;
+ PxBoxObstacle* mBoxObstacles;
+#endif
+ PxReal mGlobalScale;
+ std::vector<PxJoint*> mJoints;
+ KinematicPlatformManager mPlatformManager;
+ PxU32 mCurrentPlatform;
+ PxF32 mElapsedRenderTime;
+
+ RenderMaterial* mRockMaterial;
+ RenderMaterial* mWoodMaterial;
+ RenderMaterial* mPlatformMaterial;
+
+ PxRigidActor* mBomb;
+ PxReal mBombTimer;
+
+ PxReal mWaterY;
+ bool mMustResync;
+ bool mEnableCCTDebugRender;
+
+#ifdef PLATFORMS_AS_OBSTACLES
+ void updateRenderPlatforms(float dtime);
+#endif
+ };
+
+#endif