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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleBase
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase')
-rw-r--r--PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/AcclaimLoader.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/Dummy.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/InputEventBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleEmitter.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleFactory.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/ParticleSystem.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/PhysXSample.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/PhysXSample.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/Picking.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/Picking.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RawLoader.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RawLoader.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RaycastCCD.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderBaseActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderBaseObject.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderBoxActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderClothActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderGridActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderMeshActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderSphereActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderTexture.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/RenderTexture.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleAllocator.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleArray.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleCamera.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleCamera.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleCameraController.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleConsole.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleConsole.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleMain.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleStepper.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleStepper.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleUtils.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/Test.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestCloth.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestClothHelpers.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestGroup.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestGroup.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h2
-rw-r--r--PhysX_3.4/Samples/SampleBase/wavefront.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleBase/wavefront.h2
89 files changed, 89 insertions, 89 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp
index 135bec1f..09e4a0bd 100644
--- a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp
+++ b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h
index f53e181c..3ab9b64d 100644
--- a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h
+++ b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/Dummy.cpp b/PhysX_3.4/Samples/SampleBase/Dummy.cpp
index f7e89d92..0327c8e0 100644
--- a/PhysX_3.4/Samples/SampleBase/Dummy.cpp
+++ b/PhysX_3.4/Samples/SampleBase/Dummy.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// PT: dummy file to test each header can be included on his own without anything else
diff --git a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp
index 146d44b3..40a14b11 100644
--- a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h
index 824cd64a..32a5a0ec 100644
--- a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h
+++ b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp
index 8d9d513f..c2b25e16 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp
+++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h
index 0167378b..bc08b2c4 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h
+++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp
index a2f857c0..856dc6cd 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp
+++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h
index c14313d2..014cef62 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h
+++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp
index 3354049e..0b6a7907 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp
+++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h
index 6e503bfc..0134fa22 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h
+++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp b/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp
index bf554f26..25366417 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp
+++ b/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleFactory.h b/PhysX_3.4/Samples/SampleBase/ParticleFactory.h
index cdbe25ec..7c9b4f2f 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleFactory.h
+++ b/PhysX_3.4/Samples/SampleBase/ParticleFactory.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp b/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp
index b79afcff..6aadf805 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp
+++ b/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleSystem.h b/PhysX_3.4/Samples/SampleBase/ParticleSystem.h
index b4aa859a..e109d304 100644
--- a/PhysX_3.4/Samples/SampleBase/ParticleSystem.h
+++ b/PhysX_3.4/Samples/SampleBase/ParticleSystem.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp b/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp
index 5a2b0c0c..48d4eba5 100644
--- a/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp
+++ b/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "foundation/PxFoundationVersion.h"
diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSample.h b/PhysX_3.4/Samples/SampleBase/PhysXSample.h
index 567b715f..1ec6e50c 100644
--- a/PhysX_3.4/Samples/SampleBase/PhysXSample.h
+++ b/PhysX_3.4/Samples/SampleBase/PhysXSample.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef PHYSX_SAMPLE_H
#define PHYSX_SAMPLE_H
diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp
index 89088c55..6a3ae127 100644
--- a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp
+++ b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h
index fa0cda57..fb7ce86f 100644
--- a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h
+++ b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/Picking.cpp b/PhysX_3.4/Samples/SampleBase/Picking.cpp
index 5721e9da..a07b5ecc 100644
--- a/PhysX_3.4/Samples/SampleBase/Picking.cpp
+++ b/PhysX_3.4/Samples/SampleBase/Picking.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/Picking.h b/PhysX_3.4/Samples/SampleBase/Picking.h
index 48cb5c29..30f70dac 100644
--- a/PhysX_3.4/Samples/SampleBase/Picking.h
+++ b/PhysX_3.4/Samples/SampleBase/Picking.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RawLoader.cpp b/PhysX_3.4/Samples/SampleBase/RawLoader.cpp
index 05151a8d..b3f5f93a 100644
--- a/PhysX_3.4/Samples/SampleBase/RawLoader.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RawLoader.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RawLoader.h b/PhysX_3.4/Samples/SampleBase/RawLoader.h
index f33e99d8..a1162911 100644
--- a/PhysX_3.4/Samples/SampleBase/RawLoader.h
+++ b/PhysX_3.4/Samples/SampleBase/RawLoader.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp b/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp
index 075d97e8..9b217f92 100644
--- a/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RaycastCCD.h b/PhysX_3.4/Samples/SampleBase/RaycastCCD.h
index 081eddf7..483b1a3d 100644
--- a/PhysX_3.4/Samples/SampleBase/RaycastCCD.h
+++ b/PhysX_3.4/Samples/SampleBase/RaycastCCD.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp
index 1813e0a3..2e18e9e7 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h
index bac9a015..51e9546e 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp
index d47aba37..9d51460a 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h
index cd154bf1..792ad925 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp
index b5d8ed20..d6f4f253 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h
index af804bfa..6909c050 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp
index afaa4e7d..ca0d78e0 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h
index 5196a89f..93152139 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp
index 8741be40..f1b7e235 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderClothActor.h b/PhysX_3.4/Samples/SampleBase/RenderClothActor.h
index 68925420..3b5acaac 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderClothActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderClothActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp
index 4cf10265..cd8bcae3 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderGridActor.h b/PhysX_3.4/Samples/SampleBase/RenderGridActor.h
index 06fb80e3..d4a28c43 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderGridActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderGridActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp b/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp
index 25313c80..5295bca1 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderMaterial.h b/PhysX_3.4/Samples/SampleBase/RenderMaterial.h
index 5d03f398..0202327a 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderMaterial.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp
index 43c3519c..17eb58a1 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h
index 94f88f64..83f2fd43 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp
index d6bc10cb..6c234571 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h
index 313e2e0c..06df5304 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp
index 7605f72c..80087f7a 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h
index 26ecda19..27d82518 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp
index e5c669f7..219ba23e 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h
index 2d05fe87..27734714 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp b/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp
index 62a42f20..cebf3cbe 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp
+++ b/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/RenderTexture.h b/PhysX_3.4/Samples/SampleBase/RenderTexture.h
index ed0b9382..f591a1ab 100644
--- a/PhysX_3.4/Samples/SampleBase/RenderTexture.h
+++ b/PhysX_3.4/Samples/SampleBase/RenderTexture.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp b/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp
index 62338625..8e54221a 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleAllocator.h b/PhysX_3.4/Samples/SampleBase/SampleAllocator.h
index b7d1573c..93ff0cd4 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleAllocator.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleAllocator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h b/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h
index 6f64440a..25d43616 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleArray.h b/PhysX_3.4/Samples/SampleBase/SampleArray.h
index 37a1a261..431d98dc 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleArray.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleArray.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_ARRAY
#define SAMPLE_ARRAY
diff --git a/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h b/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h
index a829a2d3..281d879e 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_BASE_INPUT_EVENT_IDS_H
#define SAMPLE_BASE_INPUT_EVENT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp b/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp
index c86d55dd..47008b1b 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleCamera.h b/PhysX_3.4/Samples/SampleBase/SampleCamera.h
index 5abd18ff..63f9fc94 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleCamera.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleCamera.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp b/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp
index 161a0928..f37b1920 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleCameraController.h b/PhysX_3.4/Samples/SampleBase/SampleCameraController.h
index 6b2dd190..38e4091d 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleCameraController.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleCameraController.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp
index 9337ae01..b80b665e 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h
index e2ccd087..376a2eb8 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp b/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp
index f27c5882..4e49098d 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleConsole.h b/PhysX_3.4/Samples/SampleBase/SampleConsole.h
index 3938060d..fb952f2b 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleConsole.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleConsole.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp
index f5bf7d8c..6811272c 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h
index 05cbd0a4..17fabba3 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleMain.cpp b/PhysX_3.4/Samples/SampleBase/SampleMain.cpp
index 9e7a2588..cd75f8f2 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleMain.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleMain.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp
index ec21412f..60f704cf 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h
index a37b9685..c298df31 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h b/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h
index 4a76fb7f..348b46e9 100644
--- a/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h
+++ b/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp
index 33eeb44b..26032cb9 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h
index 2acac578..3496f0e2 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp b/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp
index 9f3fda8f..e8de3486 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp
+++ b/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleStepper.h b/PhysX_3.4/Samples/SampleBase/SampleStepper.h
index e271caf7..8f7dc31b 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleStepper.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleStepper.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h b/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h
index 69517783..db92b246 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/SampleUtils.h b/PhysX_3.4/Samples/SampleBase/SampleUtils.h
index e20c2eb8..a7ac8e7f 100644
--- a/PhysX_3.4/Samples/SampleBase/SampleUtils.h
+++ b/PhysX_3.4/Samples/SampleBase/SampleUtils.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/Test.h b/PhysX_3.4/Samples/SampleBase/Test.h
index 15a02094..a0b07f01 100644
--- a/PhysX_3.4/Samples/SampleBase/Test.h
+++ b/PhysX_3.4/Samples/SampleBase/Test.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "Ps.h"
diff --git a/PhysX_3.4/Samples/SampleBase/TestCloth.h b/PhysX_3.4/Samples/SampleBase/TestCloth.h
index 3794909d..9d0a629f 100644
--- a/PhysX_3.4/Samples/SampleBase/TestCloth.h
+++ b/PhysX_3.4/Samples/SampleBase/TestCloth.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp
index a11894ae..9f113450 100644
--- a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp
+++ b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "TestClothCollisionHelpers.h"
diff --git a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h
index 54594e26..db885146 100644
--- a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h
+++ b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp
index 3849c774..dbf73f3b 100644
--- a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp
+++ b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h
index a583bdb5..87e4c68b 100644
--- a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h
+++ b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h b/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h
index db583950..3bc3a2a7 100644
--- a/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h
+++ b/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp
index e156108d..1e7a5b6d 100644
--- a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp
+++ b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h
index f772464a..0bc436c3 100644
--- a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h
+++ b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestGroup.cpp b/PhysX_3.4/Samples/SampleBase/TestGroup.cpp
index 4c233904..cb515999 100644
--- a/PhysX_3.4/Samples/SampleBase/TestGroup.cpp
+++ b/PhysX_3.4/Samples/SampleBase/TestGroup.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "TestGroup.h"
diff --git a/PhysX_3.4/Samples/SampleBase/TestGroup.h b/PhysX_3.4/Samples/SampleBase/TestGroup.h
index 81620179..4b665a20 100644
--- a/PhysX_3.4/Samples/SampleBase/TestGroup.h
+++ b/PhysX_3.4/Samples/SampleBase/TestGroup.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef TEST_CATEGORY
#define TEST_CATEGORY
diff --git a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp
index bc5ef9b2..af73148c 100644
--- a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp
+++ b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h
index d1bd7e8a..6afa7050 100644
--- a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h
+++ b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleBase/wavefront.cpp b/PhysX_3.4/Samples/SampleBase/wavefront.cpp
index b6d712e6..97a684a0 100644
--- a/PhysX_3.4/Samples/SampleBase/wavefront.cpp
+++ b/PhysX_3.4/Samples/SampleBase/wavefront.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
diff --git a/PhysX_3.4/Samples/SampleBase/wavefront.h b/PhysX_3.4/Samples/SampleBase/wavefront.h
index 34240ebd..9719907d 100644
--- a/PhysX_3.4/Samples/SampleBase/wavefront.h
+++ b/PhysX_3.4/Samples/SampleBase/wavefront.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.