diff options
| author | sschirm <[email protected]> | 2017-01-06 14:45:46 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2017-01-06 14:45:46 +0100 |
| commit | c7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch) | |
| tree | 770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleBase | |
| parent | PhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff) | |
| download | physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip | |
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase')
89 files changed, 89 insertions, 89 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp index 135bec1f..09e4a0bd 100644 --- a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp +++ b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h index f53e181c..3ab9b64d 100644 --- a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h +++ b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/Dummy.cpp b/PhysX_3.4/Samples/SampleBase/Dummy.cpp index f7e89d92..0327c8e0 100644 --- a/PhysX_3.4/Samples/SampleBase/Dummy.cpp +++ b/PhysX_3.4/Samples/SampleBase/Dummy.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. // PT: dummy file to test each header can be included on his own without anything else diff --git a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp index 146d44b3..40a14b11 100644 --- a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp +++ b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h index 824cd64a..32a5a0ec 100644 --- a/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h +++ b/PhysX_3.4/Samples/SampleBase/InputEventBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp index 8d9d513f..c2b25e16 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h index 0167378b..bc08b2c4 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp index a2f857c0..856dc6cd 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h index c14313d2..014cef62 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterPressure.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp index 3354049e..0b6a7907 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h index 6e503bfc..0134fa22 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp b/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp index bf554f26..25366417 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp +++ b/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleFactory.h b/PhysX_3.4/Samples/SampleBase/ParticleFactory.h index cdbe25ec..7c9b4f2f 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleFactory.h +++ b/PhysX_3.4/Samples/SampleBase/ParticleFactory.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp b/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp index b79afcff..6aadf805 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp +++ b/PhysX_3.4/Samples/SampleBase/ParticleSystem.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/ParticleSystem.h b/PhysX_3.4/Samples/SampleBase/ParticleSystem.h index b4aa859a..e109d304 100644 --- a/PhysX_3.4/Samples/SampleBase/ParticleSystem.h +++ b/PhysX_3.4/Samples/SampleBase/ParticleSystem.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp b/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp index 5a2b0c0c..48d4eba5 100644 --- a/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp +++ b/PhysX_3.4/Samples/SampleBase/PhysXSample.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "foundation/PxFoundationVersion.h" diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSample.h b/PhysX_3.4/Samples/SampleBase/PhysXSample.h index 567b715f..1ec6e50c 100644 --- a/PhysX_3.4/Samples/SampleBase/PhysXSample.h +++ b/PhysX_3.4/Samples/SampleBase/PhysXSample.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef PHYSX_SAMPLE_H #define PHYSX_SAMPLE_H diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp index 89088c55..6a3ae127 100644 --- a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp +++ b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h index fa0cda57..fb7ce86f 100644 --- a/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h +++ b/PhysX_3.4/Samples/SampleBase/PhysXSampleApplication.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/Picking.cpp b/PhysX_3.4/Samples/SampleBase/Picking.cpp index 5721e9da..a07b5ecc 100644 --- a/PhysX_3.4/Samples/SampleBase/Picking.cpp +++ b/PhysX_3.4/Samples/SampleBase/Picking.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/Picking.h b/PhysX_3.4/Samples/SampleBase/Picking.h index 48cb5c29..30f70dac 100644 --- a/PhysX_3.4/Samples/SampleBase/Picking.h +++ b/PhysX_3.4/Samples/SampleBase/Picking.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RawLoader.cpp b/PhysX_3.4/Samples/SampleBase/RawLoader.cpp index 05151a8d..b3f5f93a 100644 --- a/PhysX_3.4/Samples/SampleBase/RawLoader.cpp +++ b/PhysX_3.4/Samples/SampleBase/RawLoader.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RawLoader.h b/PhysX_3.4/Samples/SampleBase/RawLoader.h index f33e99d8..a1162911 100644 --- a/PhysX_3.4/Samples/SampleBase/RawLoader.h +++ b/PhysX_3.4/Samples/SampleBase/RawLoader.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp b/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp index 075d97e8..9b217f92 100644 --- a/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp +++ b/PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RaycastCCD.h b/PhysX_3.4/Samples/SampleBase/RaycastCCD.h index 081eddf7..483b1a3d 100644 --- a/PhysX_3.4/Samples/SampleBase/RaycastCCD.h +++ b/PhysX_3.4/Samples/SampleBase/RaycastCCD.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp index 1813e0a3..2e18e9e7 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h index bac9a015..51e9546e 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderBaseActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp index d47aba37..9d51460a 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h index cd154bf1..792ad925 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h +++ b/PhysX_3.4/Samples/SampleBase/RenderBaseObject.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp index b5d8ed20..d6f4f253 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h index af804bfa..6909c050 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderBoxActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp index afaa4e7d..ca0d78e0 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h index 5196a89f..93152139 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderCapsuleActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp index 8741be40..f1b7e235 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderClothActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderClothActor.h b/PhysX_3.4/Samples/SampleBase/RenderClothActor.h index 68925420..3b5acaac 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderClothActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderClothActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp index 4cf10265..cd8bcae3 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderGridActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderGridActor.h b/PhysX_3.4/Samples/SampleBase/RenderGridActor.h index 06fb80e3..d4a28c43 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderGridActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderGridActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp b/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp index 25313c80..5295bca1 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderMaterial.h b/PhysX_3.4/Samples/SampleBase/RenderMaterial.h index 5d03f398..0202327a 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderMaterial.h +++ b/PhysX_3.4/Samples/SampleBase/RenderMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp index 43c3519c..17eb58a1 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h index 94f88f64..83f2fd43 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderMeshActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp index d6bc10cb..6c234571 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h index 313e2e0c..06df5304 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp index 7605f72c..80087f7a 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h index 26ecda19..27d82518 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h +++ b/PhysX_3.4/Samples/SampleBase/RenderPhysX3Debug.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp index e5c669f7..219ba23e 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h index 2d05fe87..27734714 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h +++ b/PhysX_3.4/Samples/SampleBase/RenderSphereActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp b/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp index 62a42f20..cebf3cbe 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp +++ b/PhysX_3.4/Samples/SampleBase/RenderTexture.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/RenderTexture.h b/PhysX_3.4/Samples/SampleBase/RenderTexture.h index ed0b9382..f591a1ab 100644 --- a/PhysX_3.4/Samples/SampleBase/RenderTexture.h +++ b/PhysX_3.4/Samples/SampleBase/RenderTexture.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp b/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp index 62338625..8e54221a 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleAllocator.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleAllocator.h b/PhysX_3.4/Samples/SampleBase/SampleAllocator.h index b7d1573c..93ff0cd4 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleAllocator.h +++ b/PhysX_3.4/Samples/SampleBase/SampleAllocator.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h b/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h index 6f64440a..25d43616 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h +++ b/PhysX_3.4/Samples/SampleBase/SampleAllocatorSDKClasses.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleArray.h b/PhysX_3.4/Samples/SampleBase/SampleArray.h index 37a1a261..431d98dc 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleArray.h +++ b/PhysX_3.4/Samples/SampleBase/SampleArray.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ARRAY #define SAMPLE_ARRAY diff --git a/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h b/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h index a829a2d3..281d879e 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h +++ b/PhysX_3.4/Samples/SampleBase/SampleBaseInputEventIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_BASE_INPUT_EVENT_IDS_H #define SAMPLE_BASE_INPUT_EVENT_IDS_H diff --git a/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp b/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp index c86d55dd..47008b1b 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleCamera.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleCamera.h b/PhysX_3.4/Samples/SampleBase/SampleCamera.h index 5abd18ff..63f9fc94 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleCamera.h +++ b/PhysX_3.4/Samples/SampleBase/SampleCamera.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp b/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp index 161a0928..f37b1920 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleCameraController.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleCameraController.h b/PhysX_3.4/Samples/SampleBase/SampleCameraController.h index 6b2dd190..38e4091d 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleCameraController.h +++ b/PhysX_3.4/Samples/SampleBase/SampleCameraController.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp index 9337ae01..b80b665e 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h index e2ccd087..376a2eb8 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h +++ b/PhysX_3.4/Samples/SampleBase/SampleCharacterHelpers.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp b/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp index f27c5882..4e49098d 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleConsole.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleConsole.h b/PhysX_3.4/Samples/SampleBase/SampleConsole.h index 3938060d..fb952f2b 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleConsole.h +++ b/PhysX_3.4/Samples/SampleBase/SampleConsole.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp index f5bf7d8c..6811272c 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h index 05cbd0a4..17fabba3 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h +++ b/PhysX_3.4/Samples/SampleBase/SampleInputMappingAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleMain.cpp b/PhysX_3.4/Samples/SampleBase/SampleMain.cpp index 9e7a2588..cd75f8f2 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleMain.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleMain.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp index ec21412f..60f704cf 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h index a37b9685..c298df31 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h +++ b/PhysX_3.4/Samples/SampleBase/SampleMouseFilter.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h b/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h index 4a76fb7f..348b46e9 100644 --- a/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h +++ b/PhysX_3.4/Samples/SampleBase/SamplePreprocessor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp index 33eeb44b..26032cb9 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h index 2acac578..3496f0e2 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h +++ b/PhysX_3.4/Samples/SampleBase/SampleRandomPrecomputed.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp b/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp index 9f3fda8f..e8de3486 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp +++ b/PhysX_3.4/Samples/SampleBase/SampleStepper.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleStepper.h b/PhysX_3.4/Samples/SampleBase/SampleStepper.h index e271caf7..8f7dc31b 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleStepper.h +++ b/PhysX_3.4/Samples/SampleBase/SampleStepper.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h b/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h index 69517783..db92b246 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h +++ b/PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/SampleUtils.h b/PhysX_3.4/Samples/SampleBase/SampleUtils.h index e20c2eb8..a7ac8e7f 100644 --- a/PhysX_3.4/Samples/SampleBase/SampleUtils.h +++ b/PhysX_3.4/Samples/SampleBase/SampleUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/Test.h b/PhysX_3.4/Samples/SampleBase/Test.h index 15a02094..a0b07f01 100644 --- a/PhysX_3.4/Samples/SampleBase/Test.h +++ b/PhysX_3.4/Samples/SampleBase/Test.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "Ps.h" diff --git a/PhysX_3.4/Samples/SampleBase/TestCloth.h b/PhysX_3.4/Samples/SampleBase/TestCloth.h index 3794909d..9d0a629f 100644 --- a/PhysX_3.4/Samples/SampleBase/TestCloth.h +++ b/PhysX_3.4/Samples/SampleBase/TestCloth.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp index a11894ae..9f113450 100644 --- a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp +++ b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "TestClothCollisionHelpers.h" diff --git a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h index 54594e26..db885146 100644 --- a/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h +++ b/PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp index 3849c774..dbf73f3b 100644 --- a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp +++ b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h index a583bdb5..87e4c68b 100644 --- a/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h +++ b/PhysX_3.4/Samples/SampleBase/TestClothHelpers.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h b/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h index db583950..3bc3a2a7 100644 --- a/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h +++ b/PhysX_3.4/Samples/SampleBase/TestClothReadDataLock.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp index e156108d..1e7a5b6d 100644 --- a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp +++ b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h index f772464a..0bc436c3 100644 --- a/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h +++ b/PhysX_3.4/Samples/SampleBase/TestGeometryHelpers.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestGroup.cpp b/PhysX_3.4/Samples/SampleBase/TestGroup.cpp index 4c233904..cb515999 100644 --- a/PhysX_3.4/Samples/SampleBase/TestGroup.cpp +++ b/PhysX_3.4/Samples/SampleBase/TestGroup.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "TestGroup.h" diff --git a/PhysX_3.4/Samples/SampleBase/TestGroup.h b/PhysX_3.4/Samples/SampleBase/TestGroup.h index 81620179..4b665a20 100644 --- a/PhysX_3.4/Samples/SampleBase/TestGroup.h +++ b/PhysX_3.4/Samples/SampleBase/TestGroup.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef TEST_CATEGORY #define TEST_CATEGORY diff --git a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp index bc5ef9b2..af73148c 100644 --- a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp +++ b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h index d1bd7e8a..6afa7050 100644 --- a/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h +++ b/PhysX_3.4/Samples/SampleBase/TestMotionGenerator.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleBase/wavefront.cpp b/PhysX_3.4/Samples/SampleBase/wavefront.cpp index b6d712e6..97a684a0 100644 --- a/PhysX_3.4/Samples/SampleBase/wavefront.cpp +++ b/PhysX_3.4/Samples/SampleBase/wavefront.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <stdio.h> #include <stdlib.h> #include <string.h> diff --git a/PhysX_3.4/Samples/SampleBase/wavefront.h b/PhysX_3.4/Samples/SampleBase/wavefront.h index 34240ebd..9719907d 100644 --- a/PhysX_3.4/Samples/SampleBase/wavefront.h +++ b/PhysX_3.4/Samples/SampleBase/wavefront.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |