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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/TestClothCollisionHelpers.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef WRAP_CLOTH_H
+#define WRAP_CLOTH_H
+
+//----------------------------------------------------------------------------//
+#include "PxPhysicsAPI.h"
+#include "TestArray.h"
+#include "TestMotionGenerator.h"
+
+#include "cloth/PxCloth.h"
+
+#include "PhysXSample.h"
+
+//----------------------------------------------------------------------------//
+
+namespace physx
+{
+ class PxClothMeshDesc;
+ class PxClothFabric;
+}
+
+namespace Test
+{
+ // wrapper for collision data for cloth
+ class ClothCollision
+ {
+ public:
+ friend class ::RenderClothActor;
+ ClothCollision();
+
+ // Test::ClothCollision
+ virtual PxU32 addSphere(const PxVec3& position, PxReal radius);
+ virtual PxU32 addCapsuleIndex(PxU32 i0, PxU32 i1);
+ virtual PxU32 addCapsule(const PxVec3& position1, PxReal radius1, const PxVec3& position2, PxReal radius2);
+ virtual PxU32 getNbSpheres() const;
+ virtual PxU32 getNbCapsules() const;
+
+ virtual PxBounds3 getWorldBounds() const;
+ virtual const PxClothCollisionSphere* getSpheres() const;
+ virtual const PxU32* getCapsules() const;
+
+ virtual void setClothPose(const PxTransform &clothPose);
+ virtual void setCapsuleMotion(PxU32 id, const PxVec3 &linear, const PxVec3 &angular);
+ virtual void setSphereMotion(PxU32 id, const PxVec3 &linear);
+ virtual void updateMotion(PxReal time, PxReal timestep);
+
+ virtual void release();
+
+
+ virtual ~ClothCollision();
+ protected:
+ // convert sphere positions to local pose of cloth
+ void applyLocalTransform();
+
+ protected:
+ PxTransform mClothPose;
+ Test::Array<PxVec3> mOrigPositions;
+ Test::Array<PxVec3> mWorldPositions;
+ Test::Array<PxClothCollisionSphere> mSpheres;
+ Test::Array<MotionGenerator> mSphereMotion;
+ Test::Array<MotionGenerator> mCapsuleMotion;
+ Test::Array<PxU32> mCapsuleIndices;
+ };
+}
+
+
+//----------------------------------------------------------------------------//
+
+#endif // WRAP_CLOTH_H
+