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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/SampleUserInputDefines.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SAMPLE_USER_INPUT_DEFINES_H
+#define SAMPLE_UTILS_H
+
+#if defined(RENDERER_WINDOWS) && !PX_XBOXONE
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),winKey, #var); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),winKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#elif defined(RENDERER_WINDOWS) && PX_XBOXONE
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),xboxonekey, #var); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),xboxonekey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#elif defined (RENDERER_XBOX360)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),xbox360key, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),xbox360key, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#elif defined (RENDERER_PS4)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),ps4Key, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),ps4Key, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#elif defined (RENDERER_PS3)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),ps3Key, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),ps3Key, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#elif defined (RENDERER_ANDROID)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),andrKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),andrKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerTouchInputEvent(SampleFramework::InputEvent(var, false),andrKey,caption, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+
+#elif defined (RENDERER_MACOSX)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),osxKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),osxKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#elif defined (RENDERER_IOS)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),iosKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),iosKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerTouchInputEvent(SampleFramework::InputEvent(var, false),iosKey,caption, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+
+#elif defined (RENDERER_LINUX)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),linuxKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),linuxKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#elif defined (RENDERER_WIIU)
+
+#define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false), wiiuKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\
+ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity), wiiuKey, #var)); \
+ if(retVal) inputEvents.push_back(retVal); }
+#define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
+
+#endif
+#endif