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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/SampleConsole.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/SampleConsole.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/SampleConsole.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/SampleConsole.h b/PhysX_3.4/Samples/SampleBase/SampleConsole.h new file mode 100644 index 00000000..3938060d --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/SampleConsole.h @@ -0,0 +1,134 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SAMPLE_CONSOLE_H +#define SAMPLE_CONSOLE_H + +#include "common/PxPhysXCommonConfig.h" +#include "RendererColor.h" +#include "RendererWindow.h" +#include "SampleAllocator.h" +#include <SampleUserInput.h> +#include <SamplePlatform.h> + + #define CONSOLE_KEY 222 + #define CONSOLE_MAX_COL 80 + #define CONSOLE_MAX_ROW 200 + #define CONSOLE_MAX_HIST 30 + + +namespace SampleRenderer +{ + class Renderer; +} + + struct ConsoleRow : public SampleAllocateable + { + SampleRenderer::RendererColor mColor; + char mText[CONSOLE_MAX_COL]; + }; + + #define CONSOLE_MAX_COMMAND_LENGTH 48 + #define CONSOLE_MAX_COMMAND_NB 256 + class Console; + struct ConsoleCommand : public SampleAllocateable + { + char fullcmd[CONSOLE_MAX_COMMAND_LENGTH]; + void (*function)(Console* console, const char* text, void* user_data); + struct ConsoleCommand* next; + }; + + enum ConsoleInputKey + { + CONSOLE_KEY_PRIOR, + CONSOLE_KEY_NEXT, + + CONSOLE_KEY_UP, + CONSOLE_KEY_DOWN, + }; + + class Console : public SampleAllocateable + { + public: + Console(SampleFramework::SamplePlatform* plt); + ~Console(); + + bool render(SampleRenderer::Renderer* rnd); + void onKeyDown(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 param); + void onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val); + void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + void out(const char* string); + void addCmd(const char* full_cmd, void (*function)(Console*, const char*, void*)); + + void clear(); + void setPrompt(const char* text); + + bool isActive() const { return mIsActive; } + void setActive(bool b) { mIsActive = b; } + void setUserData(void* userData) { mUserData = userData; } + + + static void BasicCmdexit(Console* console, const char* text, void* user_data); + static void BasicCmdcls(Console* console, const char* text, void* user_data); + static void BasicCmdSetPrompt(Console* console, const char* text, void* user_data); + static void BasicCmdcmdlist(Console* console, const char* text, void* user_data); + static void BasicCmdcmdhist(Console* console, const char* text, void* user_data); + + + private: + char mCmdhist[CONSOLE_MAX_HIST][CONSOLE_MAX_COL]; + long mNewcmd; + long mNumcmdhist; + long mCurcmd; + long mNbCmds; + ConsoleCommand* mCmds[CONSOLE_MAX_COMMAND_NB]; + void* mUserData; + + ConsoleRow mBuffer[CONSOLE_MAX_ROW]; + char mPrompt[256]; + char mLastChar[2]; + PxI32 mViewBottom; + PxI32 mNewline; + PxI32 mCol; + bool mIsActive; + + // Internal methods + void cmdClear(); + void advance(); + void resetCol(); + void process(); + void in(PxU32 wparam); + void cmdHistory(); + bool execCmd(const char* cmd, const char* param); + void destroy(); + bool findBestCommand(char* best_command, const char* text, PxU32& tabIndex) const; + + }; + +#endif |