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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/SampleConsole.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SAMPLE_CONSOLE_H
+#define SAMPLE_CONSOLE_H
+
+#include "common/PxPhysXCommonConfig.h"
+#include "RendererColor.h"
+#include "RendererWindow.h"
+#include "SampleAllocator.h"
+#include <SampleUserInput.h>
+#include <SamplePlatform.h>
+
+ #define CONSOLE_KEY 222
+ #define CONSOLE_MAX_COL 80
+ #define CONSOLE_MAX_ROW 200
+ #define CONSOLE_MAX_HIST 30
+
+
+namespace SampleRenderer
+{
+ class Renderer;
+}
+
+ struct ConsoleRow : public SampleAllocateable
+ {
+ SampleRenderer::RendererColor mColor;
+ char mText[CONSOLE_MAX_COL];
+ };
+
+ #define CONSOLE_MAX_COMMAND_LENGTH 48
+ #define CONSOLE_MAX_COMMAND_NB 256
+ class Console;
+ struct ConsoleCommand : public SampleAllocateable
+ {
+ char fullcmd[CONSOLE_MAX_COMMAND_LENGTH];
+ void (*function)(Console* console, const char* text, void* user_data);
+ struct ConsoleCommand* next;
+ };
+
+ enum ConsoleInputKey
+ {
+ CONSOLE_KEY_PRIOR,
+ CONSOLE_KEY_NEXT,
+
+ CONSOLE_KEY_UP,
+ CONSOLE_KEY_DOWN,
+ };
+
+ class Console : public SampleAllocateable
+ {
+ public:
+ Console(SampleFramework::SamplePlatform* plt);
+ ~Console();
+
+ bool render(SampleRenderer::Renderer* rnd);
+ void onKeyDown(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 param);
+ void onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val);
+ void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
+ void out(const char* string);
+ void addCmd(const char* full_cmd, void (*function)(Console*, const char*, void*));
+
+ void clear();
+ void setPrompt(const char* text);
+
+ bool isActive() const { return mIsActive; }
+ void setActive(bool b) { mIsActive = b; }
+ void setUserData(void* userData) { mUserData = userData; }
+
+
+ static void BasicCmdexit(Console* console, const char* text, void* user_data);
+ static void BasicCmdcls(Console* console, const char* text, void* user_data);
+ static void BasicCmdSetPrompt(Console* console, const char* text, void* user_data);
+ static void BasicCmdcmdlist(Console* console, const char* text, void* user_data);
+ static void BasicCmdcmdhist(Console* console, const char* text, void* user_data);
+
+
+ private:
+ char mCmdhist[CONSOLE_MAX_HIST][CONSOLE_MAX_COL];
+ long mNewcmd;
+ long mNumcmdhist;
+ long mCurcmd;
+ long mNbCmds;
+ ConsoleCommand* mCmds[CONSOLE_MAX_COMMAND_NB];
+ void* mUserData;
+
+ ConsoleRow mBuffer[CONSOLE_MAX_ROW];
+ char mPrompt[256];
+ char mLastChar[2];
+ PxI32 mViewBottom;
+ PxI32 mNewline;
+ PxI32 mCol;
+ bool mIsActive;
+
+ // Internal methods
+ void cmdClear();
+ void advance();
+ void resetCol();
+ void process();
+ void in(PxU32 wparam);
+ void cmdHistory();
+ bool execCmd(const char* cmd, const char* param);
+ void destroy();
+ bool findBestCommand(char* best_command, const char* text, PxU32& tabIndex) const;
+
+ };
+
+#endif