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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp new file mode 100644 index 00000000..d6bc10cb --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp @@ -0,0 +1,178 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxPhysXConfig.h" + +#if PX_USE_PARTICLE_SYSTEM_API + +#include "RenderParticleSystemActor.h" +#include "RendererParticleSystemShape.h" +#include "RendererSimpleParticleSystemShape.h" +#include "ParticleSystem.h" +#include "RendererMemoryMacros.h" + +using namespace SampleRenderer; + +RenderParticleSystemActor::RenderParticleSystemActor(SampleRenderer::Renderer& renderer, + ParticleSystem* ps, + bool _mesh_instancing, + bool _fading, + PxReal fadingPeriod, + PxReal debriScaleFactor) : mRenderer(renderer), + mPS(ps), + mUseMeshInstancing(_mesh_instancing), + mFading(_fading) +{ + if(mRenderer.isSpriteRenderingSupported()) + { + RendererShape* rs = new SampleRenderer::RendererParticleSystemShape(mRenderer, + mPS->getPxParticleBase()->getMaxParticles(), + mUseMeshInstancing, + mFading, + fadingPeriod, + debriScaleFactor, + mPS->getCudaContextManager()); + setRenderShape(rs); + mUseSpritesMesh = true; + } + else + { + RendererShape* rs = new SampleRenderer::RendererSimpleParticleSystemShape(mRenderer, + mPS->getPxParticleBase()->getMaxParticles()); + setRenderShape(rs); + mUseSpritesMesh = false; + } +} + +RenderParticleSystemActor::~RenderParticleSystemActor() +{ + DELETESINGLE(mPS); +} + +void RenderParticleSystemActor::update(float deltaTime) +{ + setTransform(PxTransform(PxIdentity)); + +#if defined(RENDERER_ENABLE_CUDA_INTEROP) + + SampleRenderer::RendererParticleSystemShape* shape = + static_cast<SampleRenderer::RendererParticleSystemShape*>(getRenderShape()); + + if (shape->isInteropEnabled() && (mPS->getPxParticleSystem().getParticleBaseFlags()&PxParticleBaseFlag::eGPU)) + { + PxParticleReadData* data = mPS->getPxParticleSystem().lockParticleReadData(PxDataAccessFlag::eREADABLE | PxDataAccessFlag::eDEVICE); + + if(data) + { + if(mUseMeshInstancing) + { + shape->updateInstanced(mPS->getValidParticleRange(), + reinterpret_cast<CUdeviceptr>(&data->positionBuffer[0]), + mPS->getValiditiesDevice(), + mPS->getOrientationsDevice(), + data->nbValidParticles); + } + else + { + CUdeviceptr lifetimes = 0; + if(mFading && mPS->useLifetime()) + lifetimes = mPS->getLifetimesDevice(); + + shape->updateBillboard(mPS->getValidParticleRange(), + reinterpret_cast<CUdeviceptr>(&data->positionBuffer[0]), + mPS->getValiditiesDevice(), + lifetimes, + data->nbValidParticles); + } + + data->unlock(); + } + } + else + +#endif + + { + PxParticleReadData* data = mPS->getPxParticleSystem().lockParticleReadData(PxDataAccessFlag::eREADABLE); + + if(data) + { + if(mUseMeshInstancing) + { + SampleRenderer::RendererParticleSystemShape* shape = + static_cast<SampleRenderer::RendererParticleSystemShape*>(getRenderShape()); + shape->updateInstanced(mPS->getValidParticleRange(), + &(mPS->getPositions()[0]), + mPS->getValidity(), + &(mPS->getOrientations()[0])); + + } + else + { + if(mUseSpritesMesh) + { + SampleRenderer::RendererParticleSystemShape* shape = + static_cast<SampleRenderer::RendererParticleSystemShape*>(getRenderShape()); + const PxReal* lifetimes = NULL; + if(mFading && mPS->useLifetime()) + { + lifetimes = &(mPS->getLifetimes()[0]); + } + shape->updateBillboard(mPS->getValidParticleRange(), + &(mPS->getPositions()[0]), + mPS->getValidity(), + lifetimes); + } + else + { + SampleRenderer::RendererSimpleParticleSystemShape* shape = + static_cast<SampleRenderer::RendererSimpleParticleSystemShape*>(getRenderShape()); + const PxReal* lifetimes = NULL; + if(mFading && mPS->useLifetime()) + { + lifetimes = &(mPS->getLifetimes()[0]); + } + shape->updateBillboard(mPS->getValidParticleRange(), + &(mPS->getPositions()[0]), + mPS->getValidity(), + lifetimes); + } + } + + data->unlock(); + } + } +} + +void RenderParticleSystemActor::updateSubstep(float deltaTime) +{ + mPS->update(deltaTime); +} + +#endif // PX_USE_PARTICLE_SYSTEM_API |