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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/RenderParticleSystemActor.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxPhysXConfig.h"
+
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "RenderParticleSystemActor.h"
+#include "RendererParticleSystemShape.h"
+#include "RendererSimpleParticleSystemShape.h"
+#include "ParticleSystem.h"
+#include "RendererMemoryMacros.h"
+
+using namespace SampleRenderer;
+
+RenderParticleSystemActor::RenderParticleSystemActor(SampleRenderer::Renderer& renderer,
+ ParticleSystem* ps,
+ bool _mesh_instancing,
+ bool _fading,
+ PxReal fadingPeriod,
+ PxReal debriScaleFactor) : mRenderer(renderer),
+ mPS(ps),
+ mUseMeshInstancing(_mesh_instancing),
+ mFading(_fading)
+{
+ if(mRenderer.isSpriteRenderingSupported())
+ {
+ RendererShape* rs = new SampleRenderer::RendererParticleSystemShape(mRenderer,
+ mPS->getPxParticleBase()->getMaxParticles(),
+ mUseMeshInstancing,
+ mFading,
+ fadingPeriod,
+ debriScaleFactor,
+ mPS->getCudaContextManager());
+ setRenderShape(rs);
+ mUseSpritesMesh = true;
+ }
+ else
+ {
+ RendererShape* rs = new SampleRenderer::RendererSimpleParticleSystemShape(mRenderer,
+ mPS->getPxParticleBase()->getMaxParticles());
+ setRenderShape(rs);
+ mUseSpritesMesh = false;
+ }
+}
+
+RenderParticleSystemActor::~RenderParticleSystemActor()
+{
+ DELETESINGLE(mPS);
+}
+
+void RenderParticleSystemActor::update(float deltaTime)
+{
+ setTransform(PxTransform(PxIdentity));
+
+#if defined(RENDERER_ENABLE_CUDA_INTEROP)
+
+ SampleRenderer::RendererParticleSystemShape* shape =
+ static_cast<SampleRenderer::RendererParticleSystemShape*>(getRenderShape());
+
+ if (shape->isInteropEnabled() && (mPS->getPxParticleSystem().getParticleBaseFlags()&PxParticleBaseFlag::eGPU))
+ {
+ PxParticleReadData* data = mPS->getPxParticleSystem().lockParticleReadData(PxDataAccessFlag::eREADABLE | PxDataAccessFlag::eDEVICE);
+
+ if(data)
+ {
+ if(mUseMeshInstancing)
+ {
+ shape->updateInstanced(mPS->getValidParticleRange(),
+ reinterpret_cast<CUdeviceptr>(&data->positionBuffer[0]),
+ mPS->getValiditiesDevice(),
+ mPS->getOrientationsDevice(),
+ data->nbValidParticles);
+ }
+ else
+ {
+ CUdeviceptr lifetimes = 0;
+ if(mFading && mPS->useLifetime())
+ lifetimes = mPS->getLifetimesDevice();
+
+ shape->updateBillboard(mPS->getValidParticleRange(),
+ reinterpret_cast<CUdeviceptr>(&data->positionBuffer[0]),
+ mPS->getValiditiesDevice(),
+ lifetimes,
+ data->nbValidParticles);
+ }
+
+ data->unlock();
+ }
+ }
+ else
+
+#endif
+
+ {
+ PxParticleReadData* data = mPS->getPxParticleSystem().lockParticleReadData(PxDataAccessFlag::eREADABLE);
+
+ if(data)
+ {
+ if(mUseMeshInstancing)
+ {
+ SampleRenderer::RendererParticleSystemShape* shape =
+ static_cast<SampleRenderer::RendererParticleSystemShape*>(getRenderShape());
+ shape->updateInstanced(mPS->getValidParticleRange(),
+ &(mPS->getPositions()[0]),
+ mPS->getValidity(),
+ &(mPS->getOrientations()[0]));
+
+ }
+ else
+ {
+ if(mUseSpritesMesh)
+ {
+ SampleRenderer::RendererParticleSystemShape* shape =
+ static_cast<SampleRenderer::RendererParticleSystemShape*>(getRenderShape());
+ const PxReal* lifetimes = NULL;
+ if(mFading && mPS->useLifetime())
+ {
+ lifetimes = &(mPS->getLifetimes()[0]);
+ }
+ shape->updateBillboard(mPS->getValidParticleRange(),
+ &(mPS->getPositions()[0]),
+ mPS->getValidity(),
+ lifetimes);
+ }
+ else
+ {
+ SampleRenderer::RendererSimpleParticleSystemShape* shape =
+ static_cast<SampleRenderer::RendererSimpleParticleSystemShape*>(getRenderShape());
+ const PxReal* lifetimes = NULL;
+ if(mFading && mPS->useLifetime())
+ {
+ lifetimes = &(mPS->getLifetimes()[0]);
+ }
+ shape->updateBillboard(mPS->getValidParticleRange(),
+ &(mPS->getPositions()[0]),
+ mPS->getValidity(),
+ lifetimes);
+ }
+ }
+
+ data->unlock();
+ }
+ }
+}
+
+void RenderParticleSystemActor::updateSubstep(float deltaTime)
+{
+ mPS->update(deltaTime);
+}
+
+#endif // PX_USE_PARTICLE_SYSTEM_API