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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/RaycastCCD.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "RaycastCCD.h"
+
+#include "geometry/PxBoxGeometry.h"
+#include "geometry/PxSphereGeometry.h"
+#include "geometry/PxCapsuleGeometry.h"
+#include "geometry/PxConvexMeshGeometry.h"
+#include "geometry/PxConvexMesh.h"
+#include "PxQueryReport.h"
+#include "PxScene.h"
+#include "PxRigidDynamic.h"
+#include "extensions/PxShapeExt.h"
+#include <stdio.h>
+
+//#define RAYCAST_CCD_PRINT_DEBUG
+
+PxVec3 getShapeCenter(PxRigidActor* actor, PxShape* shape, const PxVec3& localOffset)
+{
+ PxVec3 offset = localOffset;
+
+ switch(shape->getGeometryType())
+ {
+ case PxGeometryType::eCONVEXMESH:
+ {
+ PxConvexMeshGeometry geometry;
+ bool status = shape->getConvexMeshGeometry(geometry);
+ PX_UNUSED(status);
+ PX_ASSERT(status);
+
+ PxReal mass;
+ PxMat33 localInertia;
+ PxVec3 localCenterOfMass;
+ geometry.convexMesh->getMassInformation(mass, localInertia, localCenterOfMass);
+
+ offset += localCenterOfMass;
+ }
+ break;
+ default:
+ break;
+ }
+ const PxTransform pose = PxShapeExt::getGlobalPose(*shape, *actor);
+ return pose.transform(offset);
+}
+
+static PxReal computeInternalRadius(PxRigidActor* actor, PxShape* shape, const PxVec3& dir, /*PxVec3& offset,*/ const PxVec3& centerOffset)
+{
+ const PxBounds3 bounds = PxShapeExt::getWorldBounds(*shape, *actor);
+ const PxReal diagonal = (bounds.maximum - bounds.minimum).magnitude();
+ const PxReal offsetFromOrigin = diagonal * 2.0f;
+
+ PxTransform pose = PxShapeExt::getGlobalPose(*shape, *actor);
+
+ PxReal internalRadius = 0.0f;
+ const PxReal length = offsetFromOrigin*2.0f;
+
+ // PT: we do a switch here anyway since the code is not *exactly* the same all the time
+ {
+ switch(shape->getGeometryType())
+ {
+ case PxGeometryType::eBOX:
+ case PxGeometryType::eCAPSULE:
+ {
+ pose.p = PxVec3(0);
+ const PxVec3 virtualOrigin = pose.p + dir * offsetFromOrigin;
+
+ PxRaycastHit hit;
+
+ const PxHitFlags sceneQueryFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL|PxHitFlag::eDISTANCE;
+ PxU32 nbHits = PxGeometryQuery::raycast(virtualOrigin, -dir, shape->getGeometry().any(), pose, length, sceneQueryFlags, 1, &hit);
+ PX_UNUSED(nbHits);
+ PX_ASSERT(nbHits);
+
+ internalRadius = offsetFromOrigin - hit.distance;
+ // offset = PxVec3(0.0f);
+ }
+ break;
+
+ case PxGeometryType::eSPHERE:
+ {
+ PxSphereGeometry geometry;
+ bool status = shape->getSphereGeometry(geometry);
+ PX_UNUSED(status);
+ PX_ASSERT(status);
+
+ internalRadius = geometry.radius;
+ // offset = PxVec3(0.0f);
+ }
+ break;
+
+ case PxGeometryType::eCONVEXMESH:
+ {
+ /*PxVec3 saved = pose.p;
+ pose.p = PxVec3(0);
+
+ // pose.p = geometry.convexMesh->getCenterOfMass();
+ // const PxVec3 virtualOrigin = pose.p + dir * offsetFromOrigin;
+
+ // const PxVec3 localCenter = computeCenter(geometry.convexMesh);
+ // const PxVec3 localCenter = geometry.convexMesh->getCenterOfMass();
+ // const PxVec3 virtualOrigin = pose.rotate(localCenter) + dir * offsetFromOrigin;
+ const PxVec3 localCenter = pose.rotate(geometry.convexMesh->getCenterOfMass());
+ const PxVec3 virtualOrigin = localCenter + dir * offsetFromOrigin;
+
+ PxRaycastHit hit;
+ PxU32 nbHits = Gu::raycast_convexMesh(geometry, pose, virtualOrigin, -dir, length, 0xffffffff, 1, &hit);
+ PX_ASSERT(nbHits);
+ internalRadius = offsetFromOrigin - hit.distance;
+
+ pose.p = localCenter;
+
+ PxVec3 shapeCenter = getShapeCenter(shape);
+ offset = shapeCenter - saved;*/
+
+
+ PxVec3 shapeCenter = getShapeCenter(actor, shape, centerOffset);
+ shapeCenter -= pose.p;
+ pose.p = PxVec3(0);
+
+ const PxVec3 virtualOrigin = shapeCenter + dir * offsetFromOrigin;
+ PxRaycastHit hit;
+ const PxHitFlags sceneQueryFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL|PxHitFlag::eDISTANCE;
+ PxU32 nbHits = PxGeometryQuery::raycast(virtualOrigin, -dir, shape->getGeometry().any(), pose, length, sceneQueryFlags, 1, &hit);
+ PX_UNUSED(nbHits);
+ PX_ASSERT(nbHits);
+
+ internalRadius = offsetFromOrigin - hit.distance;
+ // offset = shapeCenter;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ return internalRadius;
+}
+
+static bool CCDRaycast(PxScene* scene, const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, PxRaycastHit& hit)
+{
+ const PxHitFlags outputFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL|PxHitFlag::eDISTANCE;
+
+ PxQueryFilterData filterData;
+ filterData.flags = PxQueryFlag::eSTATIC;
+
+ PxQueryFilterCallback* filterCall = NULL;
+
+ PxRaycastBuffer buf1;
+ scene->raycast(origin, unitDir, distance, buf1, outputFlags, filterData, filterCall, NULL);
+ hit = buf1.block;
+ return buf1.hasBlock;
+}
+
+static PxRigidDynamic* canDoCCD(PxRigidActor& actor, PxShape* shape)
+{
+ PxRigidDynamic* dyna = actor.is<PxRigidDynamic>();
+ if(!dyna)
+ return NULL; // PT: no need to do it for statics
+
+ const PxU32 nbShapes = dyna->getNbShapes();
+ if(nbShapes!=1)
+ return NULL; // PT: only works with simple actors for now
+
+ if(dyna->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC)
+ return NULL; // PT: no need to do it for kinematics
+
+ return dyna;
+}
+
+bool doRaycastCCD(PxRigidActor* actor, PxShape* shape, PxTransform& newPose, PxVec3& newShapeCenter, const PxVec3& ccdWitness, const PxVec3& ccdWitnessOffset)
+{
+ PxRigidDynamic* dyna = canDoCCD(*actor, shape);
+ if(!dyna)
+ return true;
+
+ bool updateCCDWitness = true;
+
+ const PxVec3 offset = newPose.p - newShapeCenter;
+ const PxVec3& origin = ccdWitness;
+ const PxVec3& dest = newShapeCenter;
+
+ PxVec3 dir = dest - origin;
+ const PxReal length = dir.magnitude();
+ if(length!=0.0f)
+ {
+ dir /= length;
+
+ // Compute internal radius
+ const PxReal internalRadius = computeInternalRadius(actor, shape, dir, ccdWitnessOffset);
+
+ // Compute distance to impact
+ PxRaycastHit hit;
+ if(internalRadius!=0.0f && CCDRaycast(actor->getScene(), origin, dir, length, hit))
+ {
+#ifdef RAYCAST_CCD_PRINT_DEBUG
+ static int count=0;
+ shdfnd::printFormatted("CCD hit %d\n", count++);
+#endif
+ updateCCDWitness = false;
+ const PxReal radiusLimit = internalRadius * 0.75f;
+ if(hit.distance>radiusLimit)
+ {
+ newShapeCenter = origin + dir * (hit.distance - radiusLimit);
+#ifdef RAYCAST_CCD_PRINT_DEBUG
+ shdfnd::printFormatted(" Path0: %f | %f\n", hit.distance, radiusLimit);
+#endif
+ }
+ else
+ {
+ newShapeCenter = origin;
+#ifdef RAYCAST_CCD_PRINT_DEBUG
+ shdfnd::printFormatted(" Path1: %f\n", hit.distance);
+#endif
+ }
+
+ {
+ newPose.p = offset + newShapeCenter;
+ const PxTransform shapeLocalPose = shape->getLocalPose();
+ const PxTransform inverseShapeLocalPose = shapeLocalPose.getInverse();
+ PxTransform newGlobalPose = newPose * inverseShapeLocalPose;
+ dyna->setGlobalPose(newGlobalPose);
+ }
+ }
+ }
+ return updateCCDWitness;
+}