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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/RawLoader.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/RawLoader.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/RawLoader.cpp | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/RawLoader.cpp b/PhysX_3.4/Samples/SampleBase/RawLoader.cpp new file mode 100644 index 00000000..05151a8d --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/RawLoader.cpp @@ -0,0 +1,415 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +// PT: this file is a loader for "raw" binary files. It should NOT create SDK objects directly. + +#include <stdio.h> +#include "foundation/PxPreprocessor.h" +#include "RawLoader.h" +#include "RendererColor.h" +#include "RendererMemoryMacros.h" +#include "SampleAllocatorSDKClasses.h" +#include "PxTkFile.h" + +using namespace SampleRenderer; + +RAWObject::RAWObject() : mName(NULL) +{ + mTransform = PxTransform(PxIdentity); +} + +RAWTexture::RAWTexture() : + mID (0xffffffff), + mWidth (0), + mHeight (0), + mHasAlpha (false), + mPixels (NULL) +{ +} + +RAWMesh::RAWMesh() : + mNbVerts (0), + mNbFaces (0), + mMaterialID (0xffffffff), + mVerts (NULL), + mVertexNormals (NULL), + mVertexColors (NULL), + mUVs (NULL), + mIndices (NULL) +{ +} + +RAWShape::RAWShape() : + mNbVerts (0), + mVerts (NULL) +{ +} + +RAWHelper::RAWHelper() +{ +} + +RAWMaterial::RAWMaterial() : + mID (0xffffffff), + mDiffuseID (0xffffffff), + mOpacity (1.0f), + mDoubleSided (false) +{ + mAmbientColor = PxVec3(0); + mDiffuseColor = PxVec3(0); + mSpecularColor = PxVec3(0); +} + +#if PX_INTEL_FAMILY + static const bool gFlip = false; +#elif PX_PPC + static const bool gFlip = true; +#elif PX_ARM_FAMILY + static const bool gFlip = false; +#else + #error Unknown platform! +#endif + + PX_INLINE void Flip(PxU32& v) + { + PxU8* b = (PxU8*)&v; + + PxU8 temp = b[0]; + b[0] = b[3]; + b[3] = temp; + temp = b[1]; + b[1] = b[2]; + b[2] = temp; + } + + PX_INLINE void Flip(PxI32& v) + { + Flip((PxU32&)v); + } + + PX_INLINE void Flip(PxF32& v) + { + Flip((PxU32&)v); + } + +static PxU8 read8(File* fp) +{ + PxU8 data; + size_t numRead = fread(&data, 1, 1, fp); + if(numRead != 1) { return 0; } + return data; +} + +static PxU32 read32(File* fp) +{ + PxU32 data; + size_t numRead = fread(&data, 1, 4, fp); + if(numRead != 4) { return 0; } + if(gFlip) + Flip(data); + return data; +} + +static PxF32 readFloat(File* fp) +{ + PxF32 data; + size_t numRead = fread(&data, 1, 4, fp); + if(numRead != 4) { return 0; } + if(gFlip) + Flip(data); + return data; +} + +static PxTransform readTransform(File* fp, PxReal scale) +{ + PxTransform tr; + tr.p.x = scale * readFloat(fp); + tr.p.y = scale * readFloat(fp); + tr.p.z = scale * readFloat(fp); + + tr.q.x = readFloat(fp); + tr.q.y = readFloat(fp); + tr.q.z = readFloat(fp); + tr.q.w = readFloat(fp); + + PX_ASSERT(tr.isValid()); + + return tr; +} + +static void readVertexArray(File* fp, PxVec3* verts, PxU32 nbVerts) +{ + const size_t size = 4*3*nbVerts; + size_t numRead = fread(verts, 1, size, fp); + if(numRead != size) { return; } + + if(gFlip) + { + for(PxU32 j=0;j<nbVerts;j++) + { + Flip(verts[j].x); + Flip(verts[j].y); + Flip(verts[j].z); + } + } +} + +static void readUVs(File* fp, PxReal* uvs, PxU32 nbVerts) +{ + const size_t size = 4*2*nbVerts; + size_t numRead = fread(uvs, 1, size, fp); + if(numRead != size) { return; } + + if(gFlip) + { + for(PxU32 j=0;j<nbVerts*2;j++) + Flip(uvs[j]); + } +} + +static void readVertices(File* fp, PxVec3* verts, PxU32 nbVerts, PxReal scale) +{ + readVertexArray(fp, verts, nbVerts); + + for(PxU32 j=0;j<nbVerts;j++) + verts[j] *= scale; +} + +static void readNormals(File* fp, PxVec3* verts, PxU32 nbVerts) +{ + readVertexArray(fp, verts, nbVerts); +} + +static void readVertexColors(File* fp, PxVec3* colors, PxU32 nbVerts) +{ + readVertexArray(fp, colors, nbVerts); +} + +static void readName(File* fp, char* objectName) +{ + PxU32 offset=0; + char c; + do + { + size_t numRead = fread(&c, 1, 1, fp); + if(numRead != 1) { c = '\0';} + objectName[offset++] = c; + }while(c); + objectName[offset]=0; +} + +bool loadRAWfile(const char* filename, RAWImportCallback& cb, PxReal scale) +{ + File* fp = NULL; + PxToolkit::fopen_s(&fp, filename, "rb"); + if(!fp) + return false; + + // General info + const PxU32 tag = read32(fp); + const PxU32 generalVersion = read32(fp); + const PxU32 nbMaterials = read32(fp); + const PxU32 nbTextures = read32(fp); + const PxU32 nbMeshes = read32(fp); + const PxU32 nbShapes = read32(fp); + const PxU32 nbHelpers = read32(fp); + + (void)tag; + (void)generalVersion; + char objectName[512]; + + // Textures + for(PxU32 i=0;i<nbTextures;i++) + { + RAWTexture data; + + readName(fp, objectName); + data.mName = objectName; + data.mTransform = PxTransform(PxIdentity); // PT: texture transform not supported yet + data.mID = read32(fp); + + RendererColorAlloc* pixels = NULL; + if(read8(fp)) + { + data.mWidth = read32(fp); + data.mHeight = read32(fp); + data.mHasAlpha = read8(fp)!=0; + const PxU32 nbPixels = data.mWidth*data.mHeight; + pixels = SAMPLE_NEW(RendererColorAlloc)[nbPixels]; + data.mPixels = pixels; + for(PxU32 i=0;i<nbPixels;i++) + { + pixels[i].r = read8(fp); + pixels[i].g = read8(fp); + pixels[i].b = read8(fp); + if(data.mHasAlpha) + pixels[i].a = read8(fp); + else + pixels[i].a = 0xff; + } + } + else + { + data.mWidth = 0; + data.mHeight = 0; + data.mHasAlpha = false; + data.mPixels = NULL; + } + + cb.newTexture(data); + DELETEARRAY(pixels); + } + + // Materials + for(PxU32 i=0;i<nbMaterials;i++) + { + RAWMaterial data; + data.mID = read32(fp); + data.mDiffuseID = read32(fp); + data.mOpacity = readFloat(fp); + data.mDoubleSided = read32(fp)!=0; + + data.mAmbientColor.x = readFloat(fp); + data.mAmbientColor.y = readFloat(fp); + data.mAmbientColor.z = readFloat(fp); + + data.mDiffuseColor.x = readFloat(fp); + data.mDiffuseColor.y = readFloat(fp); + data.mDiffuseColor.z = readFloat(fp); + + data.mSpecularColor.x = readFloat(fp); + data.mSpecularColor.y = readFloat(fp); + data.mSpecularColor.z = readFloat(fp); + + cb.newMaterial(data); + } + + // Meshes + for(PxU32 i=0;i<nbMeshes;i++) + { + RAWMesh data; + + readName(fp, objectName); + data.mName = objectName; + data.mTransform = readTransform(fp, scale); + // + data.mNbVerts = read32(fp); + data.mNbFaces = read32(fp); + const PxU32 hasVertexColors = read32(fp); + const PxU32 hasUVs = read32(fp); + data.mMaterialID = read32(fp); + + PxVec3Alloc* tmpVerts = SAMPLE_NEW(PxVec3Alloc)[data.mNbVerts]; + PxVec3Alloc* tmpNormals = SAMPLE_NEW(PxVec3Alloc)[data.mNbVerts]; + PxVec3Alloc* tmpColors = NULL; + PxReal* tmpUVs = NULL; + + data.mVerts = tmpVerts; + data.mVertexNormals = tmpNormals; + data.mVertexColors = NULL; + data.mUVs = NULL; + + readVertices(fp, tmpVerts, data.mNbVerts, scale); + readNormals(fp, tmpNormals, data.mNbVerts); + + if(hasVertexColors) + { + tmpColors = SAMPLE_NEW(PxVec3Alloc)[data.mNbVerts]; + data.mVertexColors = tmpColors; + readVertexColors(fp, tmpColors, data.mNbVerts); + } + + if(hasUVs) + { + tmpUVs = (PxReal*)SAMPLE_ALLOC(sizeof(PxReal)*data.mNbVerts*2); + data.mUVs = tmpUVs; + readUVs(fp, tmpUVs, data.mNbVerts); + } + + PxU32* tmpIndices = (PxU32*)SAMPLE_ALLOC(sizeof(PxU32)*data.mNbFaces*3); + data.mIndices = tmpIndices; + const size_t size = 4*3*data.mNbFaces; + size_t numRead = fread(tmpIndices, 1, size, fp); + if(numRead != size) + { + SAMPLE_FREE(tmpIndices); + SAMPLE_FREE(tmpUVs); + DELETEARRAY(tmpColors); + DELETEARRAY(tmpNormals); + DELETEARRAY(tmpVerts); + return false; + } + if(gFlip) + { + for(PxU32 j=0;j<data.mNbFaces*3;j++) + { + Flip(tmpIndices[j]); + } + } + + cb.newMesh(data); + + SAMPLE_FREE(tmpIndices); + SAMPLE_FREE(tmpUVs); + DELETEARRAY(tmpColors); + DELETEARRAY(tmpNormals); + DELETEARRAY(tmpVerts); + } + + // Shapes + for(PxU32 i=0;i<nbShapes;i++) + { + RAWShape data; + + readName(fp, objectName); + data.mName = objectName; + data.mTransform = readTransform(fp, scale); + // + data.mNbVerts = read32(fp); + PxVec3Alloc* tmp = SAMPLE_NEW(PxVec3Alloc)[data.mNbVerts]; + data.mVerts = tmp; + readVertices(fp, tmp, data.mNbVerts, scale); + + cb.newShape(data); + + DELETEARRAY(tmp); + } + + // Helpers + for(PxU32 i=0;i<nbHelpers;i++) + { + RAWHelper data; + + readName(fp, objectName); + data.mName = objectName; + data.mTransform = readTransform(fp, scale); + } + return true; +} |