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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp b/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp new file mode 100644 index 00000000..bf554f26 --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/ParticleFactory.cpp @@ -0,0 +1,123 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "ParticleFactory.h" +#include "PsMathUtils.h" +#include "PxTkRandom.h" + +using namespace PxToolkit; +//----------------------------------------------------------------------------// + +void CreateParticleAABB(ParticleData& particleData, const PxBounds3& aabb, const PxVec3& vel, float distance) +{ + PxVec3 aabbDim = aabb.getExtents() * 2.0f; + + unsigned sideNumX = (unsigned)PxMax(1.0f, physx::shdfnd::floor(aabbDim.x / distance)); + unsigned sideNumY = (unsigned)PxMax(1.0f, physx::shdfnd::floor(aabbDim.y / distance)); + unsigned sideNumZ = (unsigned)PxMax(1.0f, physx::shdfnd::floor(aabbDim.z / distance)); + + for(unsigned i=0; i<sideNumX; i++) + for(unsigned j=0; j<sideNumY; j++) + for(unsigned k=0; k<sideNumZ; k++) + { + if(particleData.numParticles >= particleData.maxParticles) + break; + + PxVec3 p = PxVec3(i*distance,j*distance,k*distance); + p += aabb.minimum; + + particleData.positions[particleData.numParticles] = p; + particleData.velocities[particleData.numParticles] = vel; + particleData.numParticles++; + } +} + +//----------------------------------------------------------------------------// + +void CreateParticleSphere(ParticleData& particleData, const PxVec3& pos, const PxVec3& vel, float distance, unsigned sideNum) +{ + float rad = sideNum*distance*0.5f; + PxVec3 offset((sideNum-1)*distance*0.5f); + + for(unsigned i=0; i<sideNum; i++) + for(unsigned j=0; j<sideNum; j++) + for(unsigned k=0; k<sideNum; k++) + { + if(particleData.numParticles >= particleData.maxParticles) + break; + + PxVec3 p = PxVec3(i*distance,j*distance,k*distance); + if((p-PxVec3(rad,rad,rad)).magnitude() < rad) + { + p += pos; + p -= offset; // ISG: for symmetry + + particleData.positions[particleData.numParticles] = p; + particleData.velocities[particleData.numParticles] = vel; + particleData.numParticles++; + } + } +} + +//-----------------------------------------------------------------------------------------------------------------// +void CreateParticleRand(ParticleData& particleData, const PxVec3& center, const PxVec3& range,const PxVec3& vel) +{ + PxToolkit::SetSeed(0); + while(particleData.numParticles < particleData.maxParticles) + { + PxVec3 p(Rand(-range.x, range.x), + Rand(-range.y, range.y), + Rand(-range.z, range.z)); + + p += center; + + PxVec3 v(Rand(-vel.x, vel.x), + Rand(-vel.y, vel.y), + Rand(-vel.z, vel.z)); + + particleData.positions[particleData.numParticles] = p; + particleData.velocities[particleData.numParticles] = vel; + particleData.numParticles++; + } +} + +//----------------------------------------------------------------------------// + +void SetParticleRestOffsetVariance(ParticleData& particleData, PxF32 maxRestOffset, PxF32 restOffsetVariance) +{ + PxToolkit::SetSeed(0); + + if (particleData.restOffsets.size() == 0) + particleData.restOffsets.resize(particleData.maxParticles); + + for (PxU32 i = 0 ; i < particleData.numParticles; ++i) + particleData.restOffsets[i] = maxRestOffset*(1.0f - Rand(0.0f, restOffsetVariance)); +} + +//----------------------------------------------------------------------------// |