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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp new file mode 100644 index 00000000..3354049e --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitterRate.cpp @@ -0,0 +1,203 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "ParticleEmitterRate.h" +#include "PsHash.h" + +//----------------------------------------------------------------------------// + +/** +If the emitter has less emission sites than PARTICLE_EMITTER_SPARSE_FACTOR +times the number of particles it needs to emit, "sparse mode" code path is applied. +*/ +#define PARTICLE_EMITTER_SPARSE_FACTOR 4 + +/** +Defines how many random sites are choosen before giving up, avoiding spawning more than +one particle per site. +*/ +#define PARTICLE_EMITTER_NUM_HASH_TRIALS 10 + +//----------------------------------------------------------------------------// + +ParticleEmitterRate::ParticleEmitterRate(Shape::Enum shape, PxReal extentX, PxReal extentY, PxReal spacing) : + ParticleEmitter(shape, extentX, extentY, spacing), + mRate(1.0f), + mParticlesToEmit(0) +{ +} + +//----------------------------------------------------------------------------// + +ParticleEmitterRate::~ParticleEmitterRate() +{ +} + +//----------------------------------------------------------------------------// + +void ParticleEmitterRate::stepInternal(ParticleData& particles, PxReal dt, const PxVec3& externalAcceleration, PxReal maxParticleVelocity) +{ + PX_ASSERT(mNumX > 0 && mNumY > 0); + PxU32 numEmittedParticles = 0; + + //figure out how many particle have to be emitted with the given rate. + mParticlesToEmit += mRate*dt; + PxU32 numEmit = (PxU32)(mParticlesToEmit); + if(numEmit == 0) + return; + + PxU32 numLayers = (PxU32)(numEmit / (mNumX * mNumY)) + 1; + PxReal layerDistance = dt * mVelocity / numLayers; + + PxU32 sparseMax = 0; + + //either shuffle or draw without repeat (approximation) + bool denseEmission = (PxU32(PARTICLE_EMITTER_SPARSE_FACTOR*numEmit) > mNumSites); + if(denseEmission) + { + initDenseSites(); + } + else + { + sparseMax = PARTICLE_EMITTER_SPARSE_FACTOR*numEmit; + mSites.resize(sparseMax); + } + + // generate particles + PxU32 l = 0; + while(numEmit > 0) + { + PxVec3 layerVec = mAxisZ * (layerDistance * (PxReal)l); + l++; + + if(denseEmission) + shuffleDenseSites(); + else + initSparseSiteHash(numEmit, sparseMax); + + for (PxU32 i = 0; i < mNumSites && numEmit > 0; i++) + { + PxU32 emissionSite; + if (denseEmission) + emissionSite = mSites[i]; + else + emissionSite = pickSparseEmissionSite(sparseMax); + + PxU32 x = emissionSite / mNumY; + PxU32 y = emissionSite % mNumY; + + PxReal offset = 0.0f; + if (y%2) offset = mSpacingX * 0.5f; + + if (isOutsideShape(x,y,offset)) + continue; + + //position noise + PxVec3 posNoise; + posNoise.x = randInRange(-mRandomPos.x, mRandomPos.x); + posNoise.y = randInRange(-mRandomPos.y, mRandomPos.y); + posNoise.z = randInRange(-mRandomPos.z, mRandomPos.z); + + PxVec3 emissionPoint = mBasePos + layerVec + + mAxisX*(posNoise.x+offset+mSpacingX*x) + mAxisY*(posNoise.y+mSpacingY*y) + mAxisZ*posNoise.z; + + PxVec3 particleVelocity; + computeSiteVelocity(particleVelocity, emissionPoint); + + bool isSpawned = spawnParticle(particles, numEmittedParticles, particles.maxParticles - particles.numParticles, emissionPoint, particleVelocity); + if(isSpawned) + { + numEmit--; + mParticlesToEmit -= 1.0f; + } + else + return; + } + } +} + +//----------------------------------------------------------------------------// + +void ParticleEmitterRate::initDenseSites() +{ + mSites.resize(mNumSites); + + for(PxU32 i = 0; i < mNumSites; i++) + mSites[i] = i; +} + +//----------------------------------------------------------------------------// + +void ParticleEmitterRate::shuffleDenseSites() +{ + PxU32 i,j; + PX_ASSERT(mSites.size() == mNumSites); + + for (i = 0; i < mNumSites; i++) + { + j = randInRange(mNumSites); + PX_ASSERT(j<mNumSites); + + PxU32 k = mSites[i]; + mSites[i] = mSites[j]; + mSites[j] = k; + } +} + +//----------------------------------------------------------------------------// + +void ParticleEmitterRate::initSparseSiteHash(PxU32 numEmit, PxU32 sparseMax) +{ + PX_ASSERT(PxU32(PARTICLE_EMITTER_SPARSE_FACTOR*numEmit) <= sparseMax); + PX_ASSERT(mSites.size() == sparseMax); + for(PxU32 i = 0; i < sparseMax; i++) + mSites[i] = 0xffffffff; +} + +//----------------------------------------------------------------------------// + +PxU32 ParticleEmitterRate::pickSparseEmissionSite(PxU32 sparseMax) +{ + PxU32 emissionSite = randInRange(mNumSites); + PxU32 hashKey = Ps::hash(emissionSite); + PxU32 hashIndex = hashKey % sparseMax; + PxU32 numTrials = 0; + while(mSites[hashIndex] != 0xffffffff && numTrials < PARTICLE_EMITTER_NUM_HASH_TRIALS) + { + emissionSite = randInRange(mNumSites); + hashKey = Ps::hash(emissionSite); + hashIndex = hashKey % sparseMax; + numTrials++; + } + //allow sites to be used multiple times if mSites[hashIndex] == 0xffffffff + return mSites[hashIndex] = emissionSite; +} + +//----------------------------------------------------------------------------// + |