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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp new file mode 100644 index 00000000..8d9d513f --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/ParticleEmitter.cpp @@ -0,0 +1,210 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "ParticleEmitterRate.h" + +//----------------------------------------------------------------------------// + +#if PARTICLE_EMITTER_RANDOMIZE_EMISSION +PxToolkit::BasicRandom ParticleEmitter::mRandom(42); +#endif + +ParticleEmitter::ParticleEmitter(Shape::Enum shape, PxReal extentX, PxReal extentY, PxReal spacing) : + mRandomPos(0.0f), + mRandomAngle(0.0f), + mVelocity(1.0f), + mParticleMass(0.0f), + mNumSites(0), + mSpacingX(spacing), + mLocalPose(PxTransform()), + mFrameBody(NULL), + mExtentX(extentX), + mExtentY(extentY), + mShape(shape) +{ + PX_ASSERT(spacing > 0.0f); + updateDerivedBase(); +} + +//----------------------------------------------------------------------------// + +ParticleEmitter::~ParticleEmitter() +{ + +} + +//----------------------------------------------------------------------------// + +void ParticleEmitter::updateDerivedBase() +{ + PX_ASSERT(mSpacingX > 0.0f); + mSpacingY = mSpacingX * PxSqrt(3.0f) * 0.5f; + mSpacingZ = mSpacingX; + + mNumX = 2*(int)floor(mExtentX/mSpacingX); + mNumY = 2*(int)floor(mExtentY/mSpacingY); + + //SDS: limit minimal dimension to 1 + if (mNumX == 0) + { + mNumX = 1; + mSpacingX = 0.0f; + } + if (mNumY == 0) + { + mNumY = 1; + mSpacingY = 0.0f; + } + + mNumSites = mNumX * mNumY; + + if (mShape == Shape::eELLIPSE) + { + if (mNumX > 1) + mEllipseRadius2 = 0.5f - 1.0f/(mNumX-1); + else + mEllipseRadius2 = 0.5f; + mEllipseRadius2 *= mEllipseRadius2; + + mEllipseConstX0 = (mNumX-0.5f) * 0.5f; + mEllipseConstX1 = 1.0f/mNumX; + mEllipseConstY0 = (mNumY-1.0f) * 0.5f; + mEllipseConstY1 = PxSqrt(3.0f) * 0.5f / mNumY; + } + else + { + mEllipseRadius2 = 0; + mEllipseConstX0 = 0; + mEllipseConstX1 = 0; + mEllipseConstY0 = 0; + mEllipseConstY1 = 0; + } +} + +//----------------------------------------------------------------------------// + +void ParticleEmitter::step(ParticleData& particles, PxReal dt, const PxVec3& externalAcceleration, PxReal maxParticleVelocity) +{ + initStep(particles, dt); + stepInternal(particles, dt, externalAcceleration, maxParticleVelocity); + finalizeStep(); +} + +//----------------------------------------------------------------------------// + +void ParticleEmitter::initStep(ParticleData& particles, PxReal dt) +{ + mLinMomentum = PxVec3(0.0f); + mAngMomentum = PxVec3(0.0f); + + // state of frameBody + if (mFrameBody) + { + mBodyAngVel = mFrameBody->getAngularVelocity(); + mBodyLinVel = mFrameBody->getLinearVelocity(); + mBodyCenter = mFrameBody->getGlobalPose().p; + mGlobalPose = mFrameBody->getGlobalPose() * mLocalPose; + } + else + { + mBodyAngVel = PxVec3(0.0f); + mBodyLinVel = PxVec3(0.0f); + mBodyCenter = PxVec3(0.0f); + mGlobalPose = mLocalPose; + } + + mAxisX = mGlobalPose.q.getBasisVector0(); + mAxisY = mGlobalPose.q.getBasisVector1(); + mAxisZ = mGlobalPose.q.getBasisVector2(); + + mBasePos = mGlobalPose.p + - mAxisX * (mNumX-0.5f)*0.5f*mSpacingX + - mAxisY * (mNumY-1.0f)*0.5f*mSpacingY; +} + +//----------------------------------------------------------------------------// + +void ParticleEmitter::finalizeStep() +{ + // apply impulse on attached body + if (mFrameBody && mParticleMass > 0.0f) + { + mLinMomentum *= mParticleMass; + mAngMomentum *= mParticleMass; + + mFrameBody->addForce(mLinMomentum, PxForceMode::eIMPULSE); + mFrameBody->addTorque(mAngMomentum, PxForceMode::eIMPULSE); + } +} + +//----------------------------------------------------------------------------// + +void ParticleEmitter::computeSiteVelocity(PxVec3& siteVel, const PxVec3& sitePos) +{ + //velocity dir noise + PxReal noiseXYAngle = randInRange(0.0f, PxTwoPi); + PxReal noiseZAngle = randInRange(0.0f, mRandomAngle); + + PxVec3 noiseDirVec = mAxisX * PxCos(noiseXYAngle) + mAxisY * PxSin(noiseXYAngle); + noiseDirVec.normalize(); + noiseDirVec = mAxisZ * PxCos(noiseZAngle) + noiseDirVec * PxSin(noiseZAngle); + + siteVel = noiseDirVec * mVelocity; + + //add emitter repulsion + if (mParticleMass > 0.0f) + { + mLinMomentum -= siteVel; + mAngMomentum -= (sitePos - mBodyCenter).cross(siteVel); + } + + if (mFrameBody) + siteVel += mBodyLinVel + (mBodyAngVel.cross(sitePos - mBodyCenter)); +} + +//----------------------------------------------------------------------------// + +bool ParticleEmitter::spawnParticle(ParticleData& data, + PxU32& num, + const PxU32 max, + const PxVec3& position, + const PxVec3& velocity) +{ + PX_ASSERT(PxI32(max) - PxI32(num) <= PxI32(data.maxParticles) - PxI32(data.numParticles)); + if(num >= max) + return false; + + data.positions[data.numParticles] = position; + data.velocities[data.numParticles] = velocity; + data.numParticles++; + num++; + return true; +} + +//----------------------------------------------------------------------------// |