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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/AcclaimLoader.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef ACCLAIM_LOADER
+#define ACCLAIM_LOADER
+
+#include "foundation/PxFlags.h"
+#include "foundation/PxTransform.h"
+#include "SampleAllocator.h"
+#include "SampleArray.h"
+
+namespace Acclaim
+{
+
+#define MAX_BONE_NAME_CHARACTER_LENGTH 100
+#define MAX_BONE_NUMBER 32
+
+///////////////////////////////////////////////////////////////////////////////
+struct BoneDOFFlag
+{
+ enum Enum
+ {
+ eRX = (1<<0),
+ eRY = (1<<1),
+ eRZ = (1<<2),
+ eLENGTH = (1<<3)
+ };
+};
+
+typedef PxFlags<BoneDOFFlag::Enum,PxU16> BoneDOFFlags;
+PX_FLAGS_OPERATORS(BoneDOFFlag::Enum, PxU16)
+
+///////////////////////////////////////////////////////////////////////////////
+struct Bone
+{
+ int mID;
+ char mName[MAX_BONE_NAME_CHARACTER_LENGTH];
+ PxVec3 mDirection;
+ PxReal mLength;
+ PxVec3 mAxis;
+ BoneDOFFlags mDOF;
+ Bone* mParent;
+
+public:
+ Bone() :
+ mID(-1),
+ mDirection(0.0f),
+ mLength(0.0f),
+ mAxis(0.0f, 0.0f, 1.0f),
+ mDOF(0),
+ mParent(NULL)
+ {
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+struct ASFData
+{
+ struct Header
+ {
+ PxReal mMass;
+ PxReal mLengthUnit;
+ bool mAngleInDegree;
+ };
+
+ struct Root
+ {
+ PxVec3 mPosition;
+ PxVec3 mOrientation;
+ };
+
+ Header mHeader;
+ Root mRoot;
+ Bone* mBones;
+ PxU32 mNbBones;
+
+public:
+ void release() { if (mBones) free(mBones); }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+struct FrameData
+{
+ PxVec3 mRootPosition;
+ PxVec3 mRootOrientation;
+
+ PxVec3 mBoneFrameData[MAX_BONE_NUMBER];
+ PxU32 mNbBones;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+struct AMCData
+{
+ FrameData* mFrameData;
+ PxU32 mNbFrames;
+
+public:
+ void release() { if (mFrameData) free(mFrameData); }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+bool readASFData(const char* filename, ASFData& data);
+bool readAMCData(const char* filename, ASFData& asfData, AMCData& amcData);
+}
+
+#endif // ACCLAIM_LOADER