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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleBase/AcclaimLoader.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/AcclaimLoader.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleBase/AcclaimLoader.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h new file mode 100644 index 00000000..f53e181c --- /dev/null +++ b/PhysX_3.4/Samples/SampleBase/AcclaimLoader.h @@ -0,0 +1,132 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef ACCLAIM_LOADER +#define ACCLAIM_LOADER + +#include "foundation/PxFlags.h" +#include "foundation/PxTransform.h" +#include "SampleAllocator.h" +#include "SampleArray.h" + +namespace Acclaim +{ + +#define MAX_BONE_NAME_CHARACTER_LENGTH 100 +#define MAX_BONE_NUMBER 32 + +/////////////////////////////////////////////////////////////////////////////// +struct BoneDOFFlag +{ + enum Enum + { + eRX = (1<<0), + eRY = (1<<1), + eRZ = (1<<2), + eLENGTH = (1<<3) + }; +}; + +typedef PxFlags<BoneDOFFlag::Enum,PxU16> BoneDOFFlags; +PX_FLAGS_OPERATORS(BoneDOFFlag::Enum, PxU16) + +/////////////////////////////////////////////////////////////////////////////// +struct Bone +{ + int mID; + char mName[MAX_BONE_NAME_CHARACTER_LENGTH]; + PxVec3 mDirection; + PxReal mLength; + PxVec3 mAxis; + BoneDOFFlags mDOF; + Bone* mParent; + +public: + Bone() : + mID(-1), + mDirection(0.0f), + mLength(0.0f), + mAxis(0.0f, 0.0f, 1.0f), + mDOF(0), + mParent(NULL) + { + } +}; + +/////////////////////////////////////////////////////////////////////////////// +struct ASFData +{ + struct Header + { + PxReal mMass; + PxReal mLengthUnit; + bool mAngleInDegree; + }; + + struct Root + { + PxVec3 mPosition; + PxVec3 mOrientation; + }; + + Header mHeader; + Root mRoot; + Bone* mBones; + PxU32 mNbBones; + +public: + void release() { if (mBones) free(mBones); } +}; + +/////////////////////////////////////////////////////////////////////////////// +struct FrameData +{ + PxVec3 mRootPosition; + PxVec3 mRootOrientation; + + PxVec3 mBoneFrameData[MAX_BONE_NUMBER]; + PxU32 mNbBones; +}; + +/////////////////////////////////////////////////////////////////////////////// +struct AMCData +{ + FrameData* mFrameData; + PxU32 mNbFrames; + +public: + void release() { if (mFrameData) free(mFrameData); } +}; + +/////////////////////////////////////////////////////////////////////////////// +bool readASFData(const char* filename, ASFData& data); +bool readAMCData(const char* filename, ASFData& asfData, AMCData& amcData); +} + +#endif // ACCLAIM_LOADER |