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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxTkStream.h"
+#include "foundation/PxAssert.h"
+#include "PxTkFile.h"
+#include "PxTkNamespaceMangle.h"
+#include "PsIntrinsics.h"
+#include "foundation/PxMath.h"
+#include "PxPhysics.h"
+#include "geometry/PxConvexMesh.h"
+#include "cooking/PxCooking.h"
+#include "foundation/PxBounds3.h"
+#include "extensions/PxDefaultStreams.h"
+
+using namespace PxToolkit;
+///////////////////////////////////////////////////////////////////////////////
+
+PxTriangleMesh* PxToolkit::createTriangleMesh32(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, const PxU32* indices32, PxU32 triCount, bool insert)
+{
+ PxTriangleMeshDesc meshDesc;
+ meshDesc.points.count = vertCount;
+ meshDesc.points.stride = sizeof(PxVec3);
+ meshDesc.points.data = verts;
+
+ meshDesc.triangles.count = triCount;
+ meshDesc.triangles.stride = 3*sizeof(PxU32);
+ meshDesc.triangles.data = indices32;
+
+ if(!insert)
+ {
+ PxDefaultMemoryOutputStream writeBuffer;
+ bool status = cooking.cookTriangleMesh(meshDesc, writeBuffer);
+ if(!status)
+ return NULL;
+
+ PxDefaultMemoryInputData readBuffer(writeBuffer.getData(), writeBuffer.getSize());
+ return physics.createTriangleMesh(readBuffer);
+ }
+ else
+ {
+ return cooking.createTriangleMesh(meshDesc,physics.getPhysicsInsertionCallback());
+ }
+}
+
+PxTriangleMesh* PxToolkit::createTriangleMesh32(PxPhysics& physics, PxCooking& cooking, PxTriangleMeshDesc* meshDesc, bool insert)
+{
+ if(!insert)
+ {
+ PxDefaultMemoryOutputStream writeBuffer;
+ bool status = cooking.cookTriangleMesh(*meshDesc, writeBuffer);
+ if(!status)
+ return NULL;
+
+ PxDefaultMemoryInputData readBuffer(writeBuffer.getData(), writeBuffer.getSize());
+ return physics.createTriangleMesh(readBuffer);
+ }
+ else
+ {
+ return cooking.createTriangleMesh(*meshDesc,physics.getPhysicsInsertionCallback());
+ }
+}
+
+PxConvexMesh* PxToolkit::createConvexMesh(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags)
+{
+ PxConvexMeshDesc convexDesc;
+ convexDesc.points.count = vertCount;
+ convexDesc.points.stride = sizeof(PxVec3);
+ convexDesc.points.data = verts;
+ convexDesc.flags = flags;
+
+ PxDefaultMemoryOutputStream buf;
+ if(!cooking.cookConvexMesh(convexDesc, buf))
+ return NULL;
+
+ PxDefaultMemoryInputData input(buf.getData(), buf.getSize());
+ return physics.createConvexMesh(input);
+}
+
+PxConvexMesh* PxToolkit::createConvexMeshSafe(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags, PxU32 vLimit)
+{
+ PxConvexMeshDesc convexDesc;
+ convexDesc.points.count = vertCount;
+ convexDesc.points.stride = sizeof(PxVec3);
+ convexDesc.points.data = verts;
+ convexDesc.flags = flags;
+ convexDesc.vertexLimit = vLimit;
+
+ PxDefaultMemoryOutputStream buf;
+ bool retVal = cooking.cookConvexMesh(convexDesc, buf);
+ if(!retVal)
+ {
+ // create AABB
+ PxBounds3 aabb;
+ aabb.setEmpty();
+ for (PxU32 i = 0; i < vertCount; i++)
+ {
+ aabb.include(verts[i]);
+ }
+
+ PxVec3 aabbVerts[8];
+ aabbVerts[0] = PxVec3(aabb.minimum.x,aabb.minimum.y,aabb.minimum.z);
+ aabbVerts[1] = PxVec3(aabb.maximum.x,aabb.minimum.y,aabb.minimum.z);
+ aabbVerts[2] = PxVec3(aabb.maximum.x,aabb.maximum.y,aabb.minimum.z);
+ aabbVerts[3] = PxVec3(aabb.minimum.x,aabb.maximum.y,aabb.minimum.z);
+
+ aabbVerts[4] = PxVec3(aabb.minimum.x,aabb.minimum.y,aabb.maximum.z);
+ aabbVerts[5] = PxVec3(aabb.maximum.x,aabb.minimum.y,aabb.maximum.z);
+ aabbVerts[6] = PxVec3(aabb.maximum.x,aabb.maximum.y,aabb.maximum.z);
+ aabbVerts[7] = PxVec3(aabb.minimum.x,aabb.maximum.y,aabb.maximum.z);
+
+ convexDesc.points.count = 8;
+ convexDesc.points.stride = sizeof(PxVec3);
+ convexDesc.points.data = &aabbVerts[0];
+ convexDesc.flags = flags;
+
+ retVal = cooking.cookConvexMesh(convexDesc, buf);
+ }
+
+ if(!retVal)
+ {
+ return NULL;
+ }
+
+ PxDefaultMemoryInputData input(buf.getData(), buf.getSize());
+ return physics.createConvexMesh(input);
+}
+
+