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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp b/PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp new file mode 100644 index 00000000..2d289af1 --- /dev/null +++ b/PhysX_3.4/Samples/PxToolkit/src/PxTkStream.cpp @@ -0,0 +1,155 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxTkStream.h" +#include "foundation/PxAssert.h" +#include "PxTkFile.h" +#include "PxTkNamespaceMangle.h" +#include "PsIntrinsics.h" +#include "foundation/PxMath.h" +#include "PxPhysics.h" +#include "geometry/PxConvexMesh.h" +#include "cooking/PxCooking.h" +#include "foundation/PxBounds3.h" +#include "extensions/PxDefaultStreams.h" + +using namespace PxToolkit; +/////////////////////////////////////////////////////////////////////////////// + +PxTriangleMesh* PxToolkit::createTriangleMesh32(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, const PxU32* indices32, PxU32 triCount, bool insert) +{ + PxTriangleMeshDesc meshDesc; + meshDesc.points.count = vertCount; + meshDesc.points.stride = sizeof(PxVec3); + meshDesc.points.data = verts; + + meshDesc.triangles.count = triCount; + meshDesc.triangles.stride = 3*sizeof(PxU32); + meshDesc.triangles.data = indices32; + + if(!insert) + { + PxDefaultMemoryOutputStream writeBuffer; + bool status = cooking.cookTriangleMesh(meshDesc, writeBuffer); + if(!status) + return NULL; + + PxDefaultMemoryInputData readBuffer(writeBuffer.getData(), writeBuffer.getSize()); + return physics.createTriangleMesh(readBuffer); + } + else + { + return cooking.createTriangleMesh(meshDesc,physics.getPhysicsInsertionCallback()); + } +} + +PxTriangleMesh* PxToolkit::createTriangleMesh32(PxPhysics& physics, PxCooking& cooking, PxTriangleMeshDesc* meshDesc, bool insert) +{ + if(!insert) + { + PxDefaultMemoryOutputStream writeBuffer; + bool status = cooking.cookTriangleMesh(*meshDesc, writeBuffer); + if(!status) + return NULL; + + PxDefaultMemoryInputData readBuffer(writeBuffer.getData(), writeBuffer.getSize()); + return physics.createTriangleMesh(readBuffer); + } + else + { + return cooking.createTriangleMesh(*meshDesc,physics.getPhysicsInsertionCallback()); + } +} + +PxConvexMesh* PxToolkit::createConvexMesh(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags) +{ + PxConvexMeshDesc convexDesc; + convexDesc.points.count = vertCount; + convexDesc.points.stride = sizeof(PxVec3); + convexDesc.points.data = verts; + convexDesc.flags = flags; + + PxDefaultMemoryOutputStream buf; + if(!cooking.cookConvexMesh(convexDesc, buf)) + return NULL; + + PxDefaultMemoryInputData input(buf.getData(), buf.getSize()); + return physics.createConvexMesh(input); +} + +PxConvexMesh* PxToolkit::createConvexMeshSafe(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags, PxU32 vLimit) +{ + PxConvexMeshDesc convexDesc; + convexDesc.points.count = vertCount; + convexDesc.points.stride = sizeof(PxVec3); + convexDesc.points.data = verts; + convexDesc.flags = flags; + convexDesc.vertexLimit = vLimit; + + PxDefaultMemoryOutputStream buf; + bool retVal = cooking.cookConvexMesh(convexDesc, buf); + if(!retVal) + { + // create AABB + PxBounds3 aabb; + aabb.setEmpty(); + for (PxU32 i = 0; i < vertCount; i++) + { + aabb.include(verts[i]); + } + + PxVec3 aabbVerts[8]; + aabbVerts[0] = PxVec3(aabb.minimum.x,aabb.minimum.y,aabb.minimum.z); + aabbVerts[1] = PxVec3(aabb.maximum.x,aabb.minimum.y,aabb.minimum.z); + aabbVerts[2] = PxVec3(aabb.maximum.x,aabb.maximum.y,aabb.minimum.z); + aabbVerts[3] = PxVec3(aabb.minimum.x,aabb.maximum.y,aabb.minimum.z); + + aabbVerts[4] = PxVec3(aabb.minimum.x,aabb.minimum.y,aabb.maximum.z); + aabbVerts[5] = PxVec3(aabb.maximum.x,aabb.minimum.y,aabb.maximum.z); + aabbVerts[6] = PxVec3(aabb.maximum.x,aabb.maximum.y,aabb.maximum.z); + aabbVerts[7] = PxVec3(aabb.minimum.x,aabb.maximum.y,aabb.maximum.z); + + convexDesc.points.count = 8; + convexDesc.points.stride = sizeof(PxVec3); + convexDesc.points.data = &aabbVerts[0]; + convexDesc.flags = flags; + + retVal = cooking.cookConvexMesh(convexDesc, buf); + } + + if(!retVal) + { + return NULL; + } + + PxDefaultMemoryInputData input(buf.getData(), buf.getSize()); + return physics.createConvexMesh(input); +} + + |