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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/src/PxTkRandom.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/PxToolkit/src/PxTkRandom.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/PxToolkit/src/PxTkRandom.cpp | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/PxToolkit/src/PxTkRandom.cpp b/PhysX_3.4/Samples/PxToolkit/src/PxTkRandom.cpp new file mode 100644 index 00000000..e25a9357 --- /dev/null +++ b/PhysX_3.4/Samples/PxToolkit/src/PxTkRandom.cpp @@ -0,0 +1,141 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxTkRandom.h" +#include "foundation/PxQuat.h" + +using namespace physx; +using namespace PxToolkit; + +static RandomR250 gRandomR250(0x95d6739b); + +PxVec3 BasicRandom::unitRandomPt() +{ + PxVec3 v; + do + { + v.x = randomFloat(); + v.y = randomFloat(); + v.z = randomFloat(); + } + while(v.normalize()<1e-6f); + return v; +} + +PxQuat BasicRandom::unitRandomQuat() +{ + PxQuat v; + do + { + v.x = randomFloat(); + v.y = randomFloat(); + v.z = randomFloat(); + v.w = randomFloat(); + } + while(v.normalize()<1e-6f); + + return v; +} + + +void BasicRandom::unitRandomPt(PxVec3& v) +{ + v = unitRandomPt(); +} +void BasicRandom::unitRandomQuat(PxQuat& v) +{ + v = unitRandomQuat(); +} + + +void PxToolkit::SetSeed(PxU32 seed) +{ + gRandomR250.setSeed(seed); +} + +PxU32 PxToolkit::Rand() +{ + return gRandomR250.randI() & TEST_MAX_RAND; +} + + +RandomR250::RandomR250(PxI32 s) +{ + setSeed(s); +} + +void RandomR250::setSeed(PxI32 s) +{ + BasicRandom lcg(s); + mIndex = 0; + + PxI32 j; + for (j = 0; j < 250; j++) // fill r250 buffer with bit values + mBuffer[j] = lcg.randomize(); + + for (j = 0; j < 250; j++) // set some MSBs to 1 + if ( lcg.randomize() > 0x40000000L ) + mBuffer[j] |= 0x80000000L; + + PxU32 msb = 0x80000000; // turn on diagonal bit + PxU32 mask = 0xffffffff; // turn off the leftmost bits + + for (j = 0; j < 32; j++) + { + const PxI32 k = 7 * j + 3; // select a word to operate on + mBuffer[k] &= mask; // turn off bits left of the diagonal + mBuffer[k] |= msb; // turn on the diagonal bit + mask >>= 1; + msb >>= 1; + } +} + +PxU32 RandomR250::randI() +{ + PxI32 j; + + // wrap pointer around + if ( mIndex >= 147 ) j = mIndex - 147; + else j = mIndex + 103; + + const PxU32 new_rand = mBuffer[ mIndex ] ^ mBuffer[ j ]; + mBuffer[ mIndex ] = new_rand; + + // increment pointer for next time + if ( mIndex >= 249 ) mIndex = 0; + else mIndex++; + + return new_rand >> 1; +} + +PxReal RandomR250::randUnit() +{ + PxU32 mask = (1<<23)-1; + return PxF32(randI()&(mask))/PxF32(mask); +} |