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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/src/PxTkMatrixUtils.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/PxToolkit/src/PxTkMatrixUtils.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxTkMatrixUtils.h"
+
+using namespace PxToolkit;
+
+void PxToolkit::setRotX(PxMat33& m, PxReal angle)
+{
+ m = PxMat33(PxIdentity);
+
+ const PxReal cos = cosf(angle);
+ const PxReal sin = sinf(angle);
+
+ m[1][1] = m[2][2] = cos;
+ m[1][2] = sin;
+ m[2][1] = -sin;
+}
+
+void PxToolkit::setRotY(PxMat33& m, PxReal angle)
+{
+ m = PxMat33(PxIdentity);
+
+ const PxReal cos = cosf(angle);
+ const PxReal sin = sinf(angle);
+
+ m[0][0] = m[2][2] = cos;
+ m[0][2] = -sin;
+ m[2][0] = sin;
+}
+
+void PxToolkit::setRotZ(PxMat33& m, PxReal angle)
+{
+ m = PxMat33(PxIdentity);
+
+ const PxReal cos = cosf(angle);
+ const PxReal sin = sinf(angle);
+
+ m[0][0] = m[1][1] = cos;
+ m[0][1] = sin;
+ m[1][0] = -sin;
+}
+
+PxQuat PxToolkit::getRotXQuat(float angle)
+{
+ PxMat33 m;
+ setRotX(m, angle);
+ return PxQuat(m);
+}
+
+PxQuat PxToolkit::getRotYQuat(float angle)
+{
+ PxMat33 m;
+ setRotY(m, angle);
+ return PxQuat(m);
+}
+
+PxQuat PxToolkit::getRotZQuat(float angle)
+{
+ PxMat33 m;
+ setRotZ(m, angle);
+ return PxQuat(m);
+}